Viktor Drake, on 22 July 2014 - 11:23 AM, said:
Clan XL - 10% advantage since most most IS mech kills come from a CT kill. Also don't often lose my side Torsos on the Stormcrow.
You are seriously undervaluing this.
I'm not sure where you pulled "10%" from, please prove your 10% figure.
If you are not losing side torsos on your Stormcrow, then you are not spreading to twist damage enough.
Clan XL is huge, it is easily one of the critical components of clan mech design in that it is stronger than XL, not quite as strong as STD but allows for more speed than the equivalent tonnage STD would grant.
Viktor Drake, on 22 July 2014 - 11:23 AM, said:
Clan ER-ML - Great range advantage but 30% greater burn time, hotter and slower re-fire again thanks to that 30% great burn time. Advantage at range but disadvantage under 300m.
The Clan ER ML is possibly the only clan laser where the burn time is irrelevant.
In 1s the Clan ER ML will do the same (a touch more actually) damage as an IS ML would do in the same 1s.
If you can keep it on target longer, you get bonus damage.
450m is an amazing range for a 1 ton weapon, for the cost of basically 1 extra heat per laser. This is worth it.
Any disadvantage you are finding under 300m is most likely in your usage.
Viktor Drake, on 22 July 2014 - 11:23 AM, said:
Clan Ultralight Weight launchers - you still only get 3 missile hard points unless you devote the arms to missiles. Fixed crits i the Stormcrow also have more limitations on build than IS mechs.
1) It is irrelevant how many launchers the build has. Lighter launchers means you have more weight for other weapons, or DHS, or ammo, etc. This cannot be denied.
2) The Stormcrows crits limitations are minimal.
3) Devoting the arms to missiles is a build choice, but you can either do 3x ASRM 6s + 4x ER MLAS or you can do 5x ASRM 6s. Or you can plop 2x LRM 15s for the measly cost of 7 tons. LRM 30 for 7 tons. There is so much flexibility added here for Stormcrows due to the light weight and omni-pod customization system.
SRMs in particular with their high damage vs. weight output ratio are a critical component of short range power for medium mechs - the clan takes that dynamic and even increases that ratio with lower weight.
And if you have not yet tried brawl range with 5x ASRM6s, I highly recommend giving it a go.
It's not the go-to mech for every situation but in the situation it is designed for it delivers.
Viktor Drake, on 22 July 2014 - 11:23 AM, said:
Excellent Hardpoint location - All the hardpoints except the torso launched missiles are located very low in the torso. Not excellent for sniping because by peeking over things, you expose 50% of your mech to enemy fire, before you can even see over the hill or whatever.
The
torso mounted (not head) energy hardpoints are
higher than your cockpit. All you need to do is find a hill, peek-a-boo and start reverse before your shot even goes off.
It's not as strong as poptarting, but it's the next best thing. This is what Stalkers do, except Stalkers are humongous and slow - the Stormcrow makes this work by being relatively small, slim and fast.
Maybe you tried this with cER LLAS? Their beam is too long. Try it with a cER PPC.
Viktor Drake, on 22 July 2014 - 11:23 AM, said:
Can do an energy build with 20 or more DHS - Again typically hotter weapons. IS Standard LL, ML and PPC are much cooler than Clan ER versions offsetting any difference in DHS amount. Clan gain range advantage but once IS weapons reach effective range, they are typically superior with faster re-firing rates, shorter burn times, etc.
The Stormcrow can leverage 20+ DHS with the unique clan aspect of being able to
customize its entire hardpoint layout to combine energy / missiles / ballistics.
I don't want to be rude here, but you should spend more time in smurfy's before outright dismissing this.
So I reiterate, as I stated in my first post it is not any one single thing, it is a combination of multiple factors that make the Stormcrow such an amazing medium mech.