I died from a gauss explosion in Timberwolf, which shouldn't happen as there should be a case installed in the section automatically.
In the resulting sadness I didn't take a screenshot from the "deathscreen", but it was also noted by the player who did the shooting at me.
If/when it happens next time I will try to take some more evidence.
Meanwhile I will go and comfort my Meta as it is deeply saddened by this dent in it's OPdness. Also condolences to the player in the IS mech shooting at me, as the sudden demise of my TBR clearly disturbed him.
1
Gauss Explosion Destroying A Clan Mech
Started by Sgt Helmet, Jun 25 2014 01:28 AM
5 replies to this topic
#1
Posted 25 June 2014 - 01:28 AM
#2
Posted 25 June 2014 - 02:14 AM
I thought C.A.S.E. (Cellular Ammunition Storage Equipment) stopped explosions from ammunition stored inside causing damage to adjacent sections if it explodes.
A Gauss weapon explodes (its coils and batteries) not its ammo (which is a solid lump of metal) so CASE wouldn't and couldn't stop the exploding weapon from damaging the next section along.
This explanation is based on what my bf taught me about Rail guns and googling Gauss rifles in MWO, so I think its about right.
A Gauss weapon explodes (its coils and batteries) not its ammo (which is a solid lump of metal) so CASE wouldn't and couldn't stop the exploding weapon from damaging the next section along.
This explanation is based on what my bf taught me about Rail guns and googling Gauss rifles in MWO, so I think its about right.
#3
Posted 25 June 2014 - 02:37 AM
^ This.
C.A.S.E. is only designed to vent an ammo explosion away from internals, as ammo is in a modular compartment with a wall weakened to fail directionally in the event of an explosion.
If a weapon detonates, it takes the arm off and everything close gets hammered as a C.A.S.E. unit doesn't cover the weapon, just the ammo feeding it.
*EDIT* As Gauss ammo is solid and doesn't explode anyway, C.A.S.E. is wasted on Gauss systems.
C.A.S.E. is only designed to vent an ammo explosion away from internals, as ammo is in a modular compartment with a wall weakened to fail directionally in the event of an explosion.
If a weapon detonates, it takes the arm off and everything close gets hammered as a C.A.S.E. unit doesn't cover the weapon, just the ammo feeding it.
*EDIT* As Gauss ammo is solid and doesn't explode anyway, C.A.S.E. is wasted on Gauss systems.
Edited by Random Carnage, 25 June 2014 - 02:39 AM.
#4
Posted 25 June 2014 - 02:37 AM
A gauss explosion can kill a clan mech if these two criteria have been met :
1) The weapon is in a side torso.
2) You have already lost your other side torso.
Remember, case prevents ammo/weapon damage spilling out of the case location, it doesn't stop it from destroying the location in the first place.
1) The weapon is in a side torso.
2) You have already lost your other side torso.
Remember, case prevents ammo/weapon damage spilling out of the case location, it doesn't stop it from destroying the location in the first place.
#5
Posted 25 June 2014 - 02:55 AM
Traditionally CASE could be used to prevent gauss coil overload explosions just like normal ammo explosions. Explosive force originating from inside your mech is explosive force originating from inside your mech.
With that said, William Knight is correct, if you are already down two engine hits due to off-side torso loss, you can die from losing two more in the gauss-side exploding fireball of doom.
I'd kind of like to see more kinds of slots become subject to criticals, like engines killing your mech if you take three slots worth of crit, or gyros causing your mech to fall over more easily, or become unable to get up. Or actuators resulting in diminished performance, whether that be speed/turning rating for legs, or accuracy/max deflection/aiming speed for arm actuators. What can I say, I ran a tabletop match of Battletech the other day where an Assassin got a lucky hit on a Guillotine and survived a situation that he really shouldn't have. And a Banshee blew himself up literally right at the start of combat. That was amazingly unlucky, and deliciously amusing.
With that said, William Knight is correct, if you are already down two engine hits due to off-side torso loss, you can die from losing two more in the gauss-side exploding fireball of doom.
I'd kind of like to see more kinds of slots become subject to criticals, like engines killing your mech if you take three slots worth of crit, or gyros causing your mech to fall over more easily, or become unable to get up. Or actuators resulting in diminished performance, whether that be speed/turning rating for legs, or accuracy/max deflection/aiming speed for arm actuators. What can I say, I ran a tabletop match of Battletech the other day where an Assassin got a lucky hit on a Guillotine and survived a situation that he really shouldn't have. And a Banshee blew himself up literally right at the start of combat. That was amazingly unlucky, and deliciously amusing.
#6
Posted 26 June 2014 - 12:31 AM
In my situation the gauss was in RT and rest of the mech was pretty much intact. Some armor dmg in CT and LT. The gauss explosion destroyed CT as well. My mech wen't down in similar delay what happens when you leg a LRM boat etc. ammo explosion related deaths.
But have to try and get some friend in private drop to do some gauss destructions and see how it works.
But have to try and get some friend in private drop to do some gauss destructions and see how it works.
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