High Elo Bracket Requirements
#1
Posted 25 June 2014 - 02:19 PM
But, someone told me if I upped my W/L I might get into a higher ELO bracket and face higher level competition.
So, for the first time I'm making a conscious effort to raise my numbers.
Managed to raise my overall W/L to 605 / 529. (About 1.14)
And my KDR is up to 1.29.
How much higher would I need to get my stats to get into the highest ELO bracket?
.
#2
Posted 25 June 2014 - 02:22 PM
#3
Posted 25 June 2014 - 02:22 PM
W/L and Elo bracket aren't directly tied though, as wins can be favored more than losses in terms of Elo gain. The opposite also applies.
#4
Posted 25 June 2014 - 02:25 PM
It generally takes lots of games--think hundreds--to really adjust your elo if you've been playing awhile.
#5
Posted 25 June 2014 - 02:27 PM
(Also, poptart).
#7
Posted 25 June 2014 - 02:37 PM
That's kind of the point of the system..
The speed at which it adjusts is somewhat slow though, especially if you generally play alone, as your impact as a solo player on your team's overall performance is generally not extremely high in a 12 man team, and the only thing that matters is whether you win or lose. You can kill 11 mechs yourself, singlehandedly, lose the match, and it counts the same as if you lost without doing a single point of damage.
Ultimately though, don't worry about it. Play better, and you'll generally get put against better people.
#8
Posted 25 June 2014 - 02:40 PM
#9
Posted 25 June 2014 - 02:42 PM
Roland, on 25 June 2014 - 02:37 PM, said:
And on the other side of that coin, you can get vaporized in the first 90 seconds, your team can win with without you, and the game thinks you're ready to face tougher opponents.
It's supposed to work itself out over hundreds of games, but I don't think anyone's really sure if it does.
You have a separate Elo score for each weight class, by the way. So if you are good with heavies but suck with lights, it'll try to match you with other lousy players when you are in a light.
#10
Posted 25 June 2014 - 02:46 PM
So, as long as you win regularly, you should start to drop with the upper scale soon enough. Of course, you'll see people over that span of 1000, if there aren't enough people in the queue to fill out something more balanced.
At least, that's my knowledge on the MM.
#11
Posted 25 June 2014 - 02:47 PM
And have fun!
If you focus too much on your stats you're going to burn out. Just play the game, focus on enjoying it, and give it time.
Edited by Fierostetz, 25 June 2014 - 02:57 PM.
#12
Posted 25 June 2014 - 04:33 PM
Meandering post (with excessive parenthesis) incoming, take cover!
As pointed out, KDR isn't relevant to Elo (Or anything else aside from personal satisfaction). W:L is a general indicator, but isn't specific or even necessarily an accurate indicator. Also as above, each weight class has an Elo score.
But as the W:L goes up you should see better players and more coordinated groups. If you are playing solo, you will likely be in a lance with a 3-man that couldn't find a 4th. Chances are both sides will have 9+ players that are in groups on comms (or more likely 3 4-mans on 1 side, with 2 4's a 3 and you on the other). That is until 1 premade per team is implemented (if ever).
Many of them will have jump jets. Many of them will have PPCs and gauss or PPCs and ACs. Few will bother with LRMs unless there's a 4-man testing out NARC light + 3 LRM carriers. It will limit your choices of mechs, builds, and tactics if you want to win. I'll guess that once you get a W:L of 1.5:1 you will start seeing these matches fairly consistently. If it doesn't sound like your type of fun, don't try to get into these types of matches. I often wish I'm not in them either.
Just for comparison: Right now I'm at 1.7:1 W:L (only considering new stats 997/584 W/L) and am consistently in matches of coordinated groups of good players (at least I think so). Group IDs are from seeing folks saying hi to other groups before a match (e.g. 228th, HoL, SJR, CSJ, SWK, etc.). Frequently the same names game after game. I recognize the better player names from previous games (I'm not a competitive player other than my 1-per-year tourney, so I don't know every player's group affiliation [and don't really care]).
I'm not trying to brag about being some super high Elo ninja because 1: I'd rather be fighting with fun builds in candyland (rarely use JJ+PPFLD and probably out of practice anyway, but I could make builds more entertaining with lesser opposition), and 2: I and everyone I fight could be terribads who think they aren't terribad. Just letting you know what I see at that W:L (in my experience and from my point of view) for reference.
Elo (if it exists) is an unknown number. Since it is unknown and people can only speculate as to where they are: I'm mediocre. You're mediocre. We are all mediocre, except for those graced by playing in third person, with arm lock and throttle decay on, with only 1 weapon group regardless of the type and number of weapons on their mech, who don't know what ghost heat is and don't care about weapon ranges. Those few, those chosen few, understand this game on a level no other can hope to. So much so that their Elo has broken the upper bound of the Elo scale, where it shall remain at 2801, until the end of time.
#13
Posted 25 June 2014 - 04:40 PM
Easiest to do in 4-mans. I think you need 2-3 dominating guys and a couple of anchors.
I think the highest elo guys have ridiculously high W/L.
There are no brackets though as you've been told, but you do feel the difference of the matches in higher or lower Elo rankings.
I've never bothered to go for "high elo" per se, but when we played a lot of 12-man my Assault chassis Elo shot up a lot. Now playing assaults solo or in 4-mans is a real pain and it's not my favourite chassis anyways
Edited by Edustaja, 25 June 2014 - 04:44 PM.
#14
Posted 25 June 2014 - 04:43 PM
Mizeur, on 25 June 2014 - 02:25 PM, said:
It generally takes lots of games--think hundreds--to really adjust your elo if you've been playing awhile.
I swear, my ELO rating must be either really amazing, putting me against amazing players. Or really damn bad and I get dumped into 2 **** teams and my team just ends up being the ******** one.
#15
Posted 25 June 2014 - 04:54 PM
1) Win early and often.
2) Contribute to your team significantly, as much as possible. It doesn't mean have a super k-d ratio (it helps, but it's not a guarantee of winning), but also capping or RTB whenever necessary so you don't lose outright.
3) Do it with meta, if only to accelerate the process.
Edited by Deathlike, 25 June 2014 - 04:55 PM.
#16
Posted 25 June 2014 - 05:16 PM
By the way--- Your life. Wispys claims it.
Edited by Spike Brave, 25 June 2014 - 05:17 PM.
#17
Posted 25 June 2014 - 05:27 PM
Spike Brave, on 25 June 2014 - 05:16 PM, said:
By the way--- Your life. Wispys claims it.
It's "Wispsy". He claims lives. Nuc's the one that says "Die and rage quit" - I give him crap for it every time lol
Edited by Fierostetz, 25 June 2014 - 05:29 PM.
#18
Posted 25 June 2014 - 05:33 PM
Last i heard:
http://mwomercs.com/...old-adjustment/
A threshold range of 1400, with new players starting around 1300 = Elo doesn't matter yet.
You could have an Elo of 2100 and be in a match with someone with a 700 Elo score.
I've noticed threads going from "Blah blah Elo, blahblah blah Elo" to "3x4 blah blah blah 3x3x3x3 - 4" which I imagine means PGI might have put Elo matching on the backburner as far as any kind of fixing or adjusting.
Edited by Sug, 25 June 2014 - 05:37 PM.
#19
Posted 25 June 2014 - 05:40 PM
#20
Posted 25 June 2014 - 05:41 PM
http://mwomercs.com/...ost__p__1626065
http://mwomercs.com/...-making-update/
http://mwomercs.com/...ted-april-19th/
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