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Ams Fix Coming?


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#41 Just wanna play

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Posted 27 June 2014 - 07:51 AM

Are you guys SURE the ammo is actually being wasted? Ams ignores when part of the mech its mounted on is blocking a shot on missiles and it destroys them anyways, you so sure other obstacles are any different?

#42 R Razor

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Posted 27 June 2014 - 01:43 PM

View PostJust wanna play, on 27 June 2014 - 07:51 AM, said:

Are you guys SURE the ammo is actually being wasted? Ams ignores when part of the mech its mounted on is blocking a shot on missiles and it destroys them anyways, you so sure other obstacles are any different?



I know that 2000 rounds of AMS ammo should NOT go to ZERO if I am parked (for whatever windowlicking reason) in the Cave on Forest Colony, in the Cave on Frozen City, in the Garage on HPG Manifold or in the Garage on Crimson Strait..........not unless there are SRM's being fired from a mech in my LOS anyway, and then it'd need to be a LOT of SRM's because it drops to ZERO rapidly.

It happens a lot, especially on Crimson and HPG, enemy on top launches LRM's while we push into the garage, AMS fires at outbound enemy LRM's through the roof.........SHOULD NOT BE HAPPENING.

This thread was not started to debate whether a person does or does not wish to help his teammates, it wasn't started to debate whether LRM's are OP or underpowered and it wasn't started to forumites could rush in and take it off in some random direction.

AMS needs a fix, whether it's a toggle, or whether PGI finally hires a programmer with the requisite skill set to program and implement it is the only thing they need to decide on.

Edited by R Razor, 27 June 2014 - 01:44 PM.


#43 Macksheen

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Posted 27 June 2014 - 01:44 PM

I mostly want the audio to not bug and be on constantly, even when mechs are dead / out of ammo / whatever.

#44 Blacksoul1987

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Posted 27 June 2014 - 01:46 PM

View PostMacksheen, on 27 June 2014 - 01:44 PM, said:

I mostly want the audio to not bug and be on constantly, even when mechs are dead / out of ammo / whatever.

these bugs provide me some entertainment lol

#45 Just wanna play

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Posted 28 June 2014 - 09:11 AM

View PostR Razor, on 27 June 2014 - 01:43 PM, said:



I know that 2000 rounds of AMS ammo should NOT go to ZERO if I am parked (for whatever windowlicking reason) in the Cave on Forest Colony, in the Cave on Frozen City, in the Garage on HPG Manifold or in the Garage on Crimson Strait..........not unless there are SRM's being fired from a mech in my LOS anyway, and then it'd need to be a LOT of SRM's because it drops to ZERO rapidly.

It happens a lot, especially on Crimson and HPG, enemy on top launches LRM's while we push into the garage, AMS fires at outbound enemy LRM's through the roof.........SHOULD NOT BE HAPPENING.

This thread was not started to debate whether a person does or does not wish to help his teammates, it wasn't started to debate whether LRM's are OP or underpowered and it wasn't started to forumites could rush in and take it off in some random direction.

AMS needs a fix, whether it's a toggle, or whether PGI finally hires a programmer with the requisite skill set to program and implement it is the only thing they need to decide on.

my point was the lrms are likely being shot down anyway, Ams doesn't shoot, its just takes health from a missile in range

and your just losing rounds rapidly because you are in the perfect place to shoot them down (that and ams recently got its lock on interval limiter removed, so now works twice as fast), it shouldn't happen but who cares if it does, ams is doing its job either way





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