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Summoner Leg Hitboxes


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#1 PASHA

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Posted 23 June 2014 - 02:33 AM

So, is legging Summoners the latest fad now, or something?

#2 xMintaka

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Posted 23 June 2014 - 02:39 AM

One would assume it's because they jump so damn high and often.

It does seem fairly common though, but not Quickdraw levels (yet).

#3 Hans Von Lohman

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Posted 23 June 2014 - 02:41 AM

I would say this is more of an issue with Storm Crows, but then again they are all legs like a Quickdraw.

Summoner seems fine to me, though. I have seen a lot more mechs go down to legging lately, but that might be more to do with people using lots of SRM missiles again (and LRMs), that spread the damage out. A juicy leg loses it's armor, and they kill you the easiest way they can.

BTW, all light mechs got a 5% armor bonus to their legs last patch as well.

#4 627

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Posted 23 June 2014 - 02:41 AM

I barely see summoners on the 'field...

#5 Cyborne Elemental

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Posted 23 June 2014 - 03:07 AM

Its the jumpjets doing it, not just the leg hitboxes.

Any mech that does alot of jumping around, tends to take alot more damage in the legs than anywhere else.

Quickdraw is the worst for this.

When I used to pilot my victor, if I never jumped an entire game and mostly ground pounded with it, its always torso kills, If I was jumping around more.. always legs.. so uh.. jump less.

Edited by Mister D, 23 June 2014 - 03:08 AM.


#6 PASHA

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Posted 23 June 2014 - 03:16 AM

I'm thinking of making a vid of 5-10 consecutive matches to show how bad it is.

#7 Sky Legacy

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Posted 23 June 2014 - 03:32 AM

you guys have actually seen a Summoner in a match? :D

#8 CheeseThief

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Posted 23 June 2014 - 03:33 AM

I saw a gold Summoner once.

It chased a spider off the top of the mountain in crimson strait.

#9 PASHA

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Posted 23 June 2014 - 03:47 AM

View PostLunatech, on 23 June 2014 - 02:39 AM, said:

One would assume it's because they jump so damn high and often.

It does seem fairly common though, but not Quickdraw levels (yet).

View PostMister D, on 23 June 2014 - 03:07 AM, said:

Its the jumpjets doing it, not just the leg hitboxes.

Any mech that does alot of jumping around, tends to take alot more damage in the legs than anywhere else.

Quickdraw is the worst for this.

When I used to pilot my victor, if I never jumped an entire game and mostly ground pounded with it, its always torso kills, If I was jumping around more.. always legs.. so uh.. jump less.


Jumping to its maximum height is definitely not the culprit. At most on impact it causes what, 1% reduction and light yellow paperdoll?

I'm talking about enemy fire being magnetized to Summoner legs. It's nuts.

Just wondering if anyone else has noticed this or if I've been having a long stream of bad luck.

#10 cry-

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Posted 23 June 2014 - 03:49 AM

It is bad. Most of the time I'm getting legged before killed. LRM damage seems to hit the legs more often then other hitboxes.

#11 PASHA

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Posted 23 June 2014 - 03:59 AM

View PostLas51, on 23 June 2014 - 03:49 AM, said:

It is bad. Most of the time I'm getting legged before killed. LRM damage seems to hit the legs more often then other hitboxes.


Yep lol. That sounds about right. I don't finish a match without at least one my legs being opened.

Considering it's a Mech that has a chassis specifically designed for jump jetting, you would think it would be engineered in a such a way to soften the impact of landing if not downright eliminate damage.

I mean, look at the size of those legs in Battletech and how many actuators must be in them.

Eureka: Hey PGI, why don't you make that the Summoner quirk?

#12 Monkey Lover

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Posted 23 June 2014 - 03:59 AM

yep lrm hit them all the time. I always get legged when im using one. Due to this I shoot at the legs, im sure im making it worse lol.

Edited by Monkey Lover, 23 June 2014 - 04:03 AM.


#13 xMintaka

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Posted 23 June 2014 - 04:02 AM

View PostsaKhan Zellkai Furey, on 23 June 2014 - 03:47 AM, said:


Jumping to its maximum height is definitely not the culprit. At most on impact it causes what, 1% reduction and light yellow paperdoll?

I'm talking about enemy fire being magnetized to Summoner legs. It's nuts.

Just wondering if anyone else has noticed this or if I've been having a long stream of bad luck.


I meant that shots are more likely to hit your legs when you're jumping at max height.

#14 Cyborne Elemental

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Posted 23 June 2014 - 04:10 AM

If you can't core em, legging the clanners is the best option, take 1 off and they're just as slow as anything else, takes alot of their advantage away.
+ their legs are fixed for the JJ's and will screw em even harder.

Until they fix the other IS mechs with similar problems, I have 0 sympathy for clanners, let the legging commence.

Edited by Mister D, 23 June 2014 - 04:14 AM.


#15 MechWarrior5152251

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Posted 23 June 2014 - 04:48 AM

Yup, even with max leg armor I am getting legged constantly.

#16 OneEyed Jack

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Posted 23 June 2014 - 05:01 AM

View PostsaKhan Zellkai Furey, on 23 June 2014 - 03:47 AM, said:


Jumping to its maximum height is definitely not the culprit. At most on impact it causes what, 1% reduction and light yellow paperdoll?

I'm talking about enemy fire being magnetized to Summoner legs. It's nuts.

Just wondering if anyone else has noticed this or if I've been having a long stream of bad luck.

They're not trying to shoot your legs, but when you jump a lot, your legs end up being in the spot they were aiming at when the shots connect.

#17 Bishop Steiner

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Posted 23 June 2014 - 05:03 AM

I find all Clan MEchs tend to attract leggin, with the exception of the Assaults, overall (and they get it more than my IS assaults do).


The answer in most cases is pretty simple though. Look at the game models. Them things, in general, are VERY leggy.

#18 PASHA

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Posted 23 June 2014 - 05:11 AM

View PostBishop Steiner, on 23 June 2014 - 05:03 AM, said:

I find all Clan MEchs tend to attract leggin, with the exception of the Assaults, overall (and they get it more than my IS assaults do).


The answer in most cases is pretty simple though. Look at the game models. Them things, in general, are VERY leggy.


This is true. Hence why maybe it would be a good idea for PGI to incorporate a damage reduction quirk to jump jetting for the Summoner, or something of the like -- especially when fall damage is implemented.

I mean, dem legs... They look like (and considering the chassis was engineered to handle JJs) they should absorb a fall from the top of Mt. Everest.

#19 Satan n stuff

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Posted 23 June 2014 - 05:55 AM

View PostSky Legacy, on 23 June 2014 - 03:32 AM, said:

you guys have actually seen a Summoner in a match? ;)

Killed a few of them, yes. It was never a particularly good mech to be honest.

#20 KGB GRU

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Posted 23 June 2014 - 06:09 AM

Well it does have fat legs and does have a bit of JJ which folks like to use. Could be contributing





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