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Has Anyone Else Had Trouble With Lrm Locks Since Patch?


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#1 Nikkoru

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Posted 23 June 2014 - 02:24 PM

And I don't mean losing locks. I mean you have an indirect lock, fire with a red reticle, and instead of tracking, the missiles just dumb fire into the hill in front of you, all while you have a red lock.

I find it is happening about 1/4 of the time, which is a lot of wasted ammo.

Edited by Nikkoru, 23 June 2014 - 02:24 PM.


#2 xMEPHISTOx

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Posted 23 June 2014 - 02:31 PM

If losing lock there is a new module (radar deprivation) that may be causing you this grief. It causes you to lose lock as soon as the target finds cover is not being spotted by LOS.

As far as targeting going red and shots not going to target I have noticed this as well and all I can say to that is to give it a second longer after it locks/goes red. Not sure if it is a bug or as an effect of a module or not though.

Edited by xMEPHISTOx, 23 June 2014 - 02:36 PM.


#3 Nikkoru

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Posted 23 June 2014 - 02:34 PM

View PostxMEPHISTOx, on 23 June 2014 - 02:31 PM, said:

Not necessarily, however there is a new module that may be causing you this grief. It causes you to lose lock as soon as the target finds cover is not being spotted by LOS.

I suspect that may be the cause. But, as I understand it, that should make you lose your lock. What I am experiencing is firing while still locked with a red redicle but the missiles don't track. I wonder if it is some bug that is causing the redicle to not update properly.

#4 Lootee

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Posted 23 June 2014 - 02:37 PM

Yes. You have to wait about 1-1.5 seconds after you get the lock before you fire. Or the missiles will plow into the ground. Streak missiles will just sit there while you mash the fire button wondering why nothing is happening.

Something's broked.

Edited by PanchoTortilla, 23 June 2014 - 02:38 PM.


#5 xMEPHISTOx

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Posted 23 June 2014 - 02:37 PM

edited my post for that concern, sry didn't see your response prior to editing.

#6 Fnord Asteroid

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Posted 23 June 2014 - 02:46 PM

I have been having to wait an additional breath before firing after lock tone, and I am still getting the visual stutter as the locks sounds.

#7 DAEDALOS513

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Posted 23 June 2014 - 04:22 PM

View PostNikkoru, on 23 June 2014 - 02:24 PM, said:

And I don't mean losing locks. I mean you have an indirect lock, fire with a red reticle, and instead of tracking, the missiles just dumb fire into the hill in front of you, all while you have a red lock.

I find it is happening about 1/4 of the time, which is a lot of wasted ammo.

YES YES YES AND AGAIN YES!

I'm having the same issue and am SICK of wasting SO MANY LRM's! Never had this issue before the recent patch (clan patch).

The only temporary solution is to obtain the lock and wait for 1 second. Prior to the patch, i would be able to fire missiles INSTANTLY upon locking on.

In the same general idea... the cross-hairs do NOT turn red when making contact with a mech using TAG laser (yes, I'm under 750m). This is extremely annoying because I am constantly checking the distance to the mech to see if I'm making contact.

FIX THESE ISSUES PGI PLEASE!

#8 Aluminumfoiled

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Posted 23 June 2014 - 04:22 PM

View PostNikkoru, on 23 June 2014 - 02:24 PM, said:

And I don't mean losing locks. I mean you have an indirect lock, fire with a red reticle, and instead of tracking, the missiles just dumb fire into the hill in front of you, all while you have a red lock.


Yes that is exactly what the Radar Dep Module causes. Direct fire mode you can see it happen as they reach cover. Still a bug or two in the code still I think too. A target 1/2 covered being tagged with tag symbol is still deprived at times. Happened twice on Caustic to me. Throw in ECM/BAP/TAG etc and there is a lot of counter counter counters going on. Has to be some spagetti code ^_^

Another is dumb fire. I have fired at a tgt that reached cover with the Module, shot missed of course and then lost lock, dumb fired at another ECM mech and I still can get the fire at ground and once way! up in the air. No lock between maybe is causing it. This I have repeated before. Hard to set up these conditions though. (ECM may not be involved) IDK <- all LOS direct fire.

Fine as is but you'd think it would drop the lock when activated. But might encourage direct fire as a result. Tag is awesome.

#9 DAEDALOS513

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Posted 23 June 2014 - 04:23 PM

View PostxMEPHISTOx, on 23 June 2014 - 02:31 PM, said:

If losing lock there is a new module (radar deprivation) that may be causing you this grief. It causes you to lose lock as soon as the target finds cover is not being spotted by LOS.

As far as targeting going red and shots not going to target I have noticed this as well and all I can say to that is to give it a second longer after it locks/goes red. Not sure if it is a bug or as an effect of a module or not though.

WHY ON EARTH WOULD IT BE A MODULE? You have LOS, reticle is RED and LOCKED-ON! Why would a module affect you?!?

#10 Aluminumfoiled

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Posted 23 June 2014 - 04:42 PM

View PostDAEDALOS513, on 23 June 2014 - 04:23 PM, said:

WHY ON EARTH WOULD IT BE A MODULE? You have LOS, reticle is RED and LOCKED-ON! Why would a module affect you?!?

It is kind of goofy and maybe some is not intended, who knows. This module might have caused some code havoc. Strange things since that module came in.

It still cracks me up I'm tagging a mech LOS and an ECM light can defeat my lock by getting close to me. The LOS lazer designator should be all but unstoppable LOS by using the lazor dot as a reference not radar. Block loadout maybe but lock? silly.

^that convinced me to always run BAP when LRMing. Still get the 2 ECM block one in a while.

Edited by MicroVent, 23 June 2014 - 04:45 PM.


#11 xMEPHISTOx

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Posted 23 June 2014 - 05:00 PM

View PostDAEDALOS513, on 23 June 2014 - 04:23 PM, said:


WHY ON EARTH WOULD IT BE A MODULE? You have LOS, reticle is RED and LOCKED-ON! Why would a module affect you?!?


As I said I don't know if it is related to this new module. But lock on is buggy atm none the less.

#12 DAEDALOS513

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Posted 24 June 2014 - 05:31 AM

View PostxMEPHISTOx, on 23 June 2014 - 05:00 PM, said:

As I said I don't know if it is related to this new module. But lock on is buggy atm none the less.

Forgive my anger.. all these bugs are just getting to me.

PGI needs to hire MORE PEOPLE to keep up with them.

#13 POOTYTANGASAUR

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Posted 24 June 2014 - 06:07 AM

The only lrms i have tried are clan lrms and i havent noticed any issue with them. I lock, and instantly fire and it tracks perfectly.

#14 Tesunie

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Posted 24 June 2014 - 06:29 AM

Yup. Same problem here.

Yup. Other people have noticed.
http://mwomercs.com/...ng/page__st__20
(Among other threads.)

(Not saying anything with the link, other than it has been noticed by quite a few people.)

#15 Neanot

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Posted 24 June 2014 - 12:37 PM

Yeah, noticed it in my Dire whilst wasting multiples of 40 lrms into a low hill. I have also noticed that sometimes the lock takes ages to fix, like well over 5 seconds of slow rotation till it goes red, which is a length of time I have never seen before.

#16 BossFearless

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Posted 24 June 2014 - 10:57 PM

I have been experiencing the same problem with the failure to lock. Additionally there have been two other issues. The first is that the missile will fire and track the target, but only to the point where they were when the missile was first shot. For example, I had a lock on a mech walking through open ground and when I rained him my missiles failed to follow him as he walked, hitting the ground where he'd been seconds earlier even though I maintained my lock.

The second problem is, very rarely, my missiles flew straight up into the sky and never arced back down. It was pretty strange, but it's only happened twice so it's a very small percentage of the time. It also only occurred when I was chain firing multiple launchers.

#17 Nikkoru

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Posted 26 June 2014 - 12:28 PM

I just noticed that clan streaks suffer the same problem. They will dumb fire, which shouldn't be possible

#18 Panzerbjorn

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Posted 26 June 2014 - 01:34 PM

There's another thread about it here:
http://mwomercs.com/...delay-trickery/





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