

#1
Posted 25 June 2014 - 03:49 PM
The ecm meta thing. You have guys with ecm: Easy cruising. You dont have them: Lrm **** inbound and you cant even fire back. Does this force better teamplay? I dont know, my current games sway between extrems, from easy win to total and utter destruction. And im part of the problem. Since my Atlas cant fit ecm things and im basicly a huge, fat target. I get owned from lrms, sniped from PPC, cant lock targets because...ecm maybe. What the hell. How do i play an Atlas nowdays. Its beyond me.
Then the LRM problem. I read in the other channel the only solution is hard cover (ok, i get that ) and "not putting yourself in such a sitution". Yes, but how can i apply that to Atlas Gameplay??
I stay behind and snipe and peeps yell at me. I go forward, i die so fast, its not funny.
What can i actually do to be an asset to my team in an Atlas-RS?
#2
Posted 25 June 2014 - 04:00 PM
Cover is more important than ever now, especially seeing as the clans can fir LRM20's on even their light mechs. An Atlas in the open is easy, easy meat. Mount AMS (mandatory in an Atlas) and loiter near cover until you get your Mojo back.
My Advice? Don't be point man. Follow someone else around, set your brain and trigger finger to cautious mode. And ignore people that yell at you for sniping, if it works, go for it.
#3
Posted 25 June 2014 - 04:01 PM
Soulblight, on 25 June 2014 - 03:49 PM, said:
The ecm meta thing. You have guys with ecm: Easy cruising. You dont have them: Lrm **** inbound and you cant even fire back. Does this force better teamplay? I dont know, my current games sway between extrems, from easy win to total and utter destruction. And im part of the problem. Since my Atlas cant fit ecm things and im basicly a huge, fat target. I get owned from lrms, sniped from PPC, cant lock targets because...ecm maybe. What the hell. How do i play an Atlas nowdays. Its beyond me.
Then the LRM problem. I read in the other channel the only solution is hard cover (ok, i get that ) and "not putting yourself in such a sitution". Yes, but how can i apply that to Atlas Gameplay??
I stay behind and snipe and peeps yell at me. I go forward, i die so fast, its not funny.
What can i actually do to be an asset to my team in an Atlas-RS?
Sell it...
Kiddin.
But really imo Atlases are not the most effective mechs in the game atm, okay to use if in group but if soloing not as good. Need team mates to support for it to be most effective, and even then they can be a liability. They are slow and puggies often will run at first sight of incoming fire and leave you to die if get to far from the main group.
I ever so rarely run any of my atlases at this point and my RS build is the same as it was a year ago as a brawler.
AS7-RS
Edited by xMEPHISTOx, 25 June 2014 - 04:03 PM.
#4
Posted 25 June 2014 - 04:02 PM
THe other thing to tell you is, with the problem with LRMs, since you're not in a D-DC, is to either invest in AMS, or one of those Radar Deprivation Modules.
Here's hoping that it helps you.
#5
Posted 25 June 2014 - 04:02 PM
Regarding LRMs, a lot of people are running NARC spotters, so chances are you're getting "NARCed" because you're a big, slow target. About the only thing you can do try really hard to stay within 180m of a friendly ECM mech. ECM Lights are typically selfish little SOBs that run off on their own, but I have actually seen a lot more D-DCs since the latest patch so you should be able to keep pace with one of those. Another thing is to really learn the maps well, and try to go where it is harder for LRM jockies to maintain LOS. Always stay near (tall) cover and consider using the new Radar Deprivation module (makes enemies lose target lock immediately upon losing LOS, except of course if you're NARCed). Finally, just focus on killing enemy mechs. The more enemies you kill the easier it is for your team's numerical superiority to overwhelm the LRM boats.
Also, play drunk. It tends to take the edge off.
#6
Posted 25 June 2014 - 04:04 PM
You have to know when to move Hold, and when to Show.
Its hard..
Make sure you run a STD engine, carry a AC20, Medium Lasers and either SRMs or LRMs based on your preferred play style.
There isnt any easy answers, its all about the flow of the game, make up of each team, players pilot skill on each team, and the map that your on.
Some games will all be roll stomps, some wont.....
An Atlas is a damage soak... that's its roll usually.. learn how to do that effectively in the new meta... I can't tell you how, I wish I could.
#7
Posted 25 June 2014 - 04:20 PM

Sniping in an Atlas is hard. You need vertical cover like buildings. Then you only expose one arm and the ballistic. So maximum of 2PPC's and a Gauss. You're slow to move so torso twisting is key.
Maybe something like this;
http://mwo.smurfy-ne...cec46d9376fab10
#8
Posted 25 June 2014 - 04:30 PM
#9
Posted 25 June 2014 - 04:32 PM
#10
Posted 25 June 2014 - 04:39 PM
Soulblight, on 25 June 2014 - 03:49 PM, said:
"Hello everyone. I'm Koniving, and I'm a liability to the team."
Everyone: "Hello."
Atlases in general are priority targets. Everyone wants them dead. Now.
First. Armlock off if it is not already off. Second... if you're feeling ballsy try 42 SHS and twin ER LL and twin LL. Ignore the message after the scene; PGI's never gonna listen to it.
On Forest Colony Snow, you can fire that thing non-stop for 97 seconds.
Otherwise... Have you considered some ER LL? LPL? Twin LPL is more powerful than an AC/20, shoots slightly faster, but is as hot as firing 1 ER PPC.
I use it on my Boar's Head. Twin LPL on both sides + a tag on each arm to know if my weapon will hit the target or hit a wall before I fire.
It's a very situational mech, but it will put a Timber Wolf down in 20 seconds if it's within 350 meters.
#11
Posted 25 June 2014 - 05:51 PM
The Boar's Head design if you endure the ghost heat can put a Timber Wolf down in a single shot provided you can keep the arms on the transplast (transparent metal alloy... the "glass").
35 damage needed to kill by cockpit. One alpha (4 LPL) does 42.4 damage, and about as much heat as twin AC/20 fired at once.
Which means with the same design on an Atlas RS you can do it too. Just don't do it on Terra Therma.
Edited by Koniving, 25 June 2014 - 06:04 PM.
#12
Posted 25 June 2014 - 06:39 PM
#13
Posted 25 June 2014 - 10:12 PM
Pro tip from a mediocre talent like me: on Canyon network, if your team all books it to set up camp in D4-D5, you're probably going to lose the match.
#14
Posted 25 June 2014 - 11:33 PM
However, there some follow-up questions i dare to ask.
1. Atlas D-DC best Atlas because ecm y/n??
2. Assaultmech-Class: Does the current meta favour fast Mechs and/or smaller hulls and therefore big fat guys are a bit . um...useless. Or are there Assault mechs that can cope better with the current situation ? Im not sure if this is a rather complex question, maybe there is a short answer here. But reading your answers which more than once said things like "Atlas is not what it used to be" makes me curious which assaultmech can cope or if its just a problem for the atlas in particuliar.
3. Shortrange vs. Sniper [not really a question ]
I forget to say that one of the solutions for my recent problems with teh atlas was sniping. The relative safety of sitting back i do enjoy and also the survival rate (or rather: time). Now, this leads to two main problems
-> you waste your armor by sitting far in the back, other mechs can do this even better
Some of you guys said it: use the armor, help the team.
-> your actual impact on the game is little.
Yes, you can dish out some dmg and help, but it depends how well teh guys up front brawl it out. If they die fast, you will end up as teh sole survivor and get ganked. If they brawl well, you are not really needed. its rare to see that your sniping atlas tips a tight battle in your teams favour.
Thats why i think a sniping atlas is not really....my thing anymore. I will try this
and
the dual LL/dual ER LL built aswell, if you tell me what engine you used.

Edited by Soulblight, 25 June 2014 - 11:35 PM.
#15
Posted 25 June 2014 - 11:33 PM
LRMs - Allows you to deal damage behind cover and contribute to battles 1,000 meters away while you lumber towards it. Since the intention is to just chuck LRMs from afar and behind cover, you can probably get away without using Artemis. An LRM15-20 is recommended, but an LRM10 is fine too. This can help you bag more assists.
Sniping - You'll have to outright outrange your opponents so 2 ER PPCs and a Gauss Rifle will do the trick here. You need to know your maps and engage them well beyond the range of most weapons. If you are shooting them past 1300+ meters, the only return fire you will get is from ER PPCs, Gauss Rifles, AC2s and Clan ER Large Lasers. Everything else won't reach you. (again note that if they close in you can't re-position quickly because slow). If your heat is high, just hide and cool down. Don't push it and overheat out in the open.
Brawling - You'll be hiding behind cover a lot of the time (or you'll be dead to snipers and LRMs) so first plug in an LRM10-20(+2-3 tons ammo) then build the rest to brawl. Chuck LRMs until you get the opportunity to fight.
This isn't top of the game advice here, but it'll help you participate in the battle while minimizing the damage you take.
#16
Posted 25 June 2014 - 11:38 PM
Soulblight, on 25 June 2014 - 11:33 PM, said:
They have a "like" button. Bottom right corner of any given post.
#17
Posted 26 June 2014 - 12:02 AM
2. A lot has changed since you stopped playing. The increased player count in each match as well as the introduction of the clans has driven up the amount of firepower on the field by a considerable margin. It's much harder to be big and slow now, simply because there's more people to shoot at big and slow targets. The Victor is the choice inner sphere Assualt for most players because it's fast and nimble and plays more like a big heavy than an Assault mech.
As someone who's recently bought Atlases and is working through leveling them my advice is to learn to play to the Atlases strength. Don't do long range, you're massive, slow and you're not carrying anymore firepower than faster, lighter mechs. Build for brawling and try to fight in parts of the map that best accommodate hammering people in the face at point blank range. Prime examples of places where the Atlas can still be king are the tunnel on Crimson Straight and under the dish on HPG.
And always remember to twist between shots, soak as much damage as you can with those big chunky arms.
#18
Posted 26 June 2014 - 12:31 AM
#19
Posted 26 June 2014 - 01:02 AM
Soulblight, on 25 June 2014 - 11:33 PM, said:
1. Atlas D-DC best Atlas because ecm y/n??
2. Assaultmech-Class: Does the current meta favour fast Mechs and/or smaller hulls and therefore big fat guys are a bit . um...useless. Or are there Assault mechs that can cope better with the current situation ? Im not sure if this is a rather complex question, maybe there is a short answer here. But reading your answers which more than once said things like "Atlas is not what it used to be" makes me curious which assaultmech can cope or if its just a problem for the atlas in particuliar.
3. Shortrange vs. Sniper [not really a question ]
I forget to say that one of the solutions for my recent problems with teh atlas was sniping. The relative safety of sitting back i do enjoy and also the survival rate (or rather: time). Now, this leads to two main problems
1) there is no best ECM mech, the Atlas D-DC is a good ECM mech with lots of firepower, but it does not have the speed to stick with the team unless they decide to stick with you and if alone dies fast.
the Spider is a great ECM harrasser (high speed + jumpjets),
the Commando, Spider, Kit Fox Cicada and Raven can all do a great job as ECM scout/spotters,
the Cicada Raven and Kit Fox can be great as ECM support mechs (can keep with a team to provide ECM support, while adding respeciable firepower).
2) I suggest ignoring the meta and playing what you enjoy
the meta is based around pinpoint damage and using cover so favores PPCs and balistics on a jumping mech, for meta users speed is not that important, however a wolfpack of fast mechs can ruin a meta mechs day,
the meta favores mechs with both balistics and jumpjets, so Shadow hawk, Cataphract 3d and Victor, (Highlander used to be but got enough of a manuverability nerf to force it out) are the top meta mechs.
3) long and short range are both good, if a brawler can close in cover whe sniper is dead, however if a shiper catches a brawler in the open at range the shiper wins every time. sniper weapons work fine up close while brawler weapons are usualy useless at range.
if you are fast (100+) you are usualy safe to use only short range weapons, if you have a team who will help you get close or are confidant in your ability to use cover to get close you are fine in a slow brawler.
a shiper needs to be fast enough to move to good positions with both cover and line of sight, you need to work with the team or you will find your self ambushed by fast mechs.
a mix of long and short range works well for some people but others concider this useless
having the most heavily armored mech hanging back and doing little damage when it could be giving and tanking huge amounts of damage as the bastion of a charge will annoy some PUGs
make your choice based on your persional preferances
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