

Srm4 Or Srm6
#1
Posted 27 June 2014 - 05:57 AM
#2
Posted 27 June 2014 - 06:07 AM
Aside for that, they're really pretty much the same thing.
Edited by Tarriss Halcyon, 27 June 2014 - 06:14 AM.
#3
Posted 27 June 2014 - 06:10 AM
Soulblight, on 27 June 2014 - 05:57 AM, said:
SRM6's fire 2 more missiles than SRM4's. However, SRM4's fire faster than SRM6's, so while your alpha damage is lower (4 missiles vs. 6) your overall DPS (assuming you can keep firing as they come off cooldown) is only a very little bit lower (2.67 vs. 3.00).
Burst damage is always better than damage over time, so SRM6's are better than SRM4's.
A final consideration is that SRM4's fire tighter groups of missiles than 6's (the two extra missiles are basically "outside" the SRM4 grouping), so that helps keep 4's competitive.
I would either run SRM6's with Artemis, or SRM4's without - it's not worth the additional slots and tonnage to pack Artemis onto small launchers.
#4
Posted 27 June 2014 - 06:31 AM
Edited by Soulblight, 27 June 2014 - 06:33 AM.
#5
Posted 27 June 2014 - 07:53 AM
#6
Posted 27 June 2014 - 08:12 AM
1st match I ran my Loup de Guerre with this loadout, I finished off a Direwolf, Stalker, and one other medium mech with one volley each to the center torso towards the end of the match. They were already chewed up pretty bad, but it was glorious none-the-less, LOL.
When I start running hot, I'll switch to chain firing the ASRMs.
#7
Posted 27 June 2014 - 08:28 AM
#8
Posted 27 June 2014 - 08:36 AM
heavies and assaults though are probably better with 6s since they have the room for more ammo and extra heatsinks.
#9
Posted 27 June 2014 - 08:42 AM
i didn't like the 6s on it for ammo reasons.
#10
Posted 27 June 2014 - 08:49 AM
Have had several 700+damage games where as before, i usually get in the 500-400 range.
I havent played with Artemis yet.
The component destruction alone gets me lots more cbills

#11
Posted 27 June 2014 - 08:55 AM
On a serious note the testing I have done regarding artemis and SRMs is that a regular SRM6 is better than a ASRM4 for the same tonnage, only difference is cooldown and ammo consumption. If SRMs are your primary source of damage/primary weapon always Artemis it. If it isnt then it depends how much tonage you have left or if you would rather have more DHS instead.
#12
Posted 27 June 2014 - 08:56 AM
With artemis it depends if I can spare the extra ton needed to use the 4's, but I still prefer the quicker cooldown.
#13
Posted 27 June 2014 - 09:07 AM
In my personal experience, Artemis on SRM4's don't make that much of a difference, but they're really good on SRM6'es.
#14
Posted 27 June 2014 - 11:05 AM
Strangely, I'm running out of crit-slots more often on my builds than on tonnage - but that's probably me (or when lacking in bigger engines to fill those tons).
So maybe letting down Artemis gives you the tonnage and the crit slots for stuffing in DHSs or a Medium Laser, AMS or whatever to give your build just that little edge.
#15
Posted 27 June 2014 - 11:19 AM
Tahribator, on 27 June 2014 - 09:07 AM, said:
In a standard Hit Point type game, you stay at full capability until destroyed. As such, you want to be able to do the most damage you can over time to burn those HP's ASAP. In MWO, that is not the case. A surprisingly small amount of well directed damage can cripple or entirely remove a mech as a threat. Given this, ASRM6's delivering massive up front damage to a fairly tight area have a much larger advantage than is readily apparent given the similar overall DPS.
Quote
My experience follows this. Either SRM4, or ASRM6 IMHO.
#16
Posted 27 June 2014 - 11:24 AM
#17
Posted 30 June 2014 - 07:29 AM
Opposite problem? You have the tonnage but only one or two hardpoints for your SRM's? Then you go with the 6's with Art.
Or like someone already said mix and match an SRM6 with an SRM 4 or two.
#18
Posted 01 July 2014 - 01:08 PM
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