The Basilisk, on 22 November 2011 - 08:21 AM, said:
NOPE!
let's look at the designs again shall we?
laser weapons generally have an armored cowling that extends far enough forward of the lens that it looks like a gun barrel. (Some mechs make very explicit mention of this, the Rakshasa has cowlings that are designed to absorb shock so that the laser barrels can be used to physically attack an opponent without throwing off the focal lens alignment).
So unless the laser lense is directly exposed, (perhaps like that in the chest of the Centurion) not a whole lot of deflection for an off axis shot is available; as there is only a small window to shoot through; and (in the case of many weapons) no room to realign the laser behind that aperture... all because the weapon is usually recessed back into the housing; ergo the entire housing has to be aligned to make the shot. This neatly helps explain the prevalence of arm mounted weapons in the setting, while keeping their killing power balanced against other weapons in the setting as per the OP. For further discussion, see the talk about torso mounted weapons...
Now for some examples...
this is a typical laser in this setting...
Note the long barrel on the laser, this is the norm in this setting.
this is a Mad Dog/Vulture
Please note the recessed laser lenses.
Note how the vulture has recesses laser lenses, this is also the norm in this setting, and does make some sense as it affords the delicate parts of the weapon some safety.
As I stated before we are not talking about a simple laser-pointer that can be angled with a mirror. it is a high yield energy weapon that does what such high yield weapons do- dump their energy on the first object they contact in a fairly explosive fashion.
It is worth noting that lasers in this setting do seem to behave a lot like their real world counterparts in many respects. given that very high intensity (terawatt) lasers are in fact visible to the naked eye (due to ionization of the atmosphere along the lasers path), and modern pulsed lasers generate much more heat than their continuous beam counterparts.
Metro, on 22 November 2011 - 08:29 AM, said:
Topic = Speculative.
Um... Duh? That is the entire point, yes?
Granted everything here is speculation (about a game with entirely speculative features) but it is a discussion based upon our understanding both of the setting, and an expression of our desires for more interesting immersive and balanced gameplay; rather than the same all weapons hit at the retical regardless of the facing of those weapons arcade sillyness we have had in the past. this sort of detail is the difference between a game like falcon 4.0 and an Ace Combat game... attention to detail. (Just say no to "survey simulators"!)
Such discussions can be quite educational, and rewarding, hence why we engage in them. Sci-fi fans in general have a knack for such debates, and enjoy them greatly. Perhaps you should add something substantive to the discussion and really participate?