Pht, on 21 November 2011 - 02:13 PM, said:
I guess than that you sort of left out that none of the ports can "aim" (in and of themselves) as something assumed.
Pardon this, but this strikes me as odd since the Novacat example seemed very clear to me. perhaps my own reasoning and interpretation will be helpful to anyone who did not sort this out on their own.
The weapons on the Novacat have rather well defined cylindrical barrels. These barrels are clustered together in a solid looking mount that keeps them either parallel, or focused at a particular distance.
This is what a laser generally looks like under that armored housing
![Posted Image](http://www.sarna.net/wiki/images/4/4b/Medium_pulse_laser.jpg)
You will note the long thin bit- the barrel- is going to be pointing exactly in the direction of fire. The beam wont be going off at any angle other than directly in line with it's barrel. to alter the aim point it would require the entire assemblage to be gimbaled in some fashion. the laser doesn't have emitters that can fire at 60 degrees from true to engage targets off axis, the entire laser must be pointed in the direction you wish it to be fired. This is not a laser pointer that can be reflected around corners with a mirror, it is a several hundred gigawatt directed energy weapon; which -as such weapons are prone to do- tends to cause sudden explosive energy release on contact with a target.
Therefor the op had assumed that this idea (that off axis fire is not realistic given the nature of the weapons) was understood.
The op's entire point is that it would make for an excellent simulation if we used the advantages of computer modern technology to model the sway and motion of those various weapons mounts actual point of aim, rather than have magical lasers that can fire at targets off axis; and various others have expressed interest in this idea. It would make the game unique, and offer something both truly new and potentially challenging into the game play, while simultaneously deepening the immersion for many (who do not want just another game to play, but an experience to enjoy).
For those with spare time Winchell Chung has several excellent discussions of the actual damage produced by Laser based weapons at his web page http://www.projectrho.com/rocket
Edited by Joachim Viltry, 21 November 2011 - 02:54 PM.