Okay, I feel a two-poster coming on, hehe...
Riptor, on 20 November 2011 - 09:44 PM, said:
Comparing a hobby to a religion is taking it a bit far imo. And i hope that the fans of BT are not as nutty then the star wars community planning to have "Jedi" as religion.. *shudders*
What?! Where did you hear about this, or are you just foolin' around? As for a hobby being akin to a religion, I bet if you asked the right questions, many tabletop players would tell you through their answers that they are, indeed, religiously devoted to BattleTech. That does NOT mean they worship it as any sort of 'god', but I gave you a generic definition of religious. I eat my breakfast religiously every morning, I watch the NBC and CBS evening news religiously every week night and on Saturdays, I watch BBC News on PBS at 10:25 every night that it's on, and I drink Mountain Dew like it's the only soda-pop on Earth, religiously.
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But whats wrong with wanting a mechwarrior game that is actually mechwarrior? If i want super fast over the top action ill play armored core.. and even there the aiming is not really in the hand of the player but rather dependand on how accurate your ACs FCS is.
Okay, but here's where we get into the problem; the lion's share of Inner Sphere equipment, up to 20 years after GDL finds the memory core, is 200+ years old... how is equipment going to act when it's that old? Like it's brand new, especially if it's not been able to be much more than bubble-gum'd and bailing wired together?
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Also how can piranha claim they are sticking as close as possible to the Lore when such basic things as inacurate FCSs are replaced for modern day action game pendants?
Well, they haven't said they're doing anything of the sort, first of all. Second, we really need to wait and see rather than acting like the proverbial monkeys throwing fecal matter...
(odd English accent)"If you have poo, fling it NOW!"(/odd English accent)
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No matter what system is implemented in the end you cant have pinpoint shooting. There has to be an element of randomness to it.
One, if you're the developer and that's the way you want it to go, then that's how the game is going to be.
feor, on 20 November 2011 - 10:51 PM, said:
Of course we're not planing an actual religion. Peace of Blake be with you.
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I blame all of that on poor implementation in previous iterations of the Mechwarrior games.
(thumbs up!)
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Previous games have all gone the way of "WE WANTS MORE DAKKA!" and basically nerfed heat management into the ground, letting you fire weapons like crazy for big flashy mega firing battles. I hope Piranha takes that particular element of the game to heart and keep heat a serious element of the game. If you want to fire forever without risking shutdown/ammo explosion, the tradeoff will be that you have to mount smaller, low heat weapons.
...and use tactics, real tactics, not get behind X hill and jump-fire until your enemy is dust.
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Also, maybe I missed it, but where did a discussion about a non-random cone of fire mechanic (which I've hardly seen anyone say is a bad idea, at least as far as energy weapons that can expect the kind of "hits where you shoot it" travel needed for it to work) turn into a tabletop vs. videogame argument?
Well, there are tabletop elements to a Cone of Fire, but those folks want Gundam or Robotech for their giant mecha game, they don't want to have to think about this things, just point-and-click their way through boredom. Cone of Fire, if built correctly, could well-replace the system in the tabletop game to the satisfaction of not only myself, but a great many of us on these forums.