Wolfways, on 27 June 2014 - 05:47 PM, said:
No you haven't explained how to hit someone who is using cover.
You don't... not always.
I believe PGI has been trying to tweak this many different times, and the best way to explain it is this.
There's a certain angle that "must be met" in order for a missile to "dive" onto its target. Adjusting the arc/trajectory to some degree help/hurt the design. In essence, maps and cover would have to go hand in hand... certain arcs would not be possible (referring to the dive dive dive LRM days where it was labeled a bug by PGI/Paul at the time). If properly done and understood, there can be points of "non-cover" as much as places of actual/better cover... something we're already experiencing right now to a degree. While I do not have numbers or a physics degree, there is something that can be done in that area to determine whether a missile goes over cover or just hits that cover.
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And yet LRM's are the only weapon where teamwork is necessary.
Not really, I run TAG to spot my own targets and help others. No assistance necessary other than my brain.
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TAG should not be mandatory, just like ERlasers and UltraAC's aren't mandatory.
Just like ECM is unfortunately mandatory, TAG is the proper response. Until one or the other changes, it's "relatively reasonable" IMO.
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Other than LRM's are pointless.
Please don't use hyperbole. It's fine for PUGing... not for other stuff.
Here's another way of looking at LRMs. MW3 and MW4 is a good reference for designs that can be copied. MW3 had it so that LRMs would track you (it was fire and forget), but with a big enough engine and/or speed (you needed to be 81kph or better), you could evade missiles... by walking perpendicular to the LRMs that are being fired at you. It would have some limited tracking, but you had a skill-based evasion tactic. This would punish slower mechs like Assaults, but generally pretty fair and damage per missile wouldn't need that much tweaking IMO.
Artemis in MW3 was "strange" and I don't remember how that worked outside of "all missiles were promoted in that section" with the enhancements. It didn't follow TT rules (just like MWO not following Targeting Comp rules)... so it is what it is.
MW4 did missiles differently... I forget the exact mechanic (it was another fire and forget based system), but the damage per missile was like .8 or so IIRC, but it would almost always hit the target and AMS would only guarantee killing 1 volley (5 missiles). So, there is a precedence for missiles being effective, but at different design and cost.
Edited by Deathlike, 27 June 2014 - 06:04 PM.