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What Tricks Have You Found?

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#21 crossflip

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Posted 28 June 2014 - 04:12 AM

Never fire while using A or D to turn. Time your cooldowns such that they end at the end of your turn.

#22 BSK

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Posted 28 June 2014 - 04:24 AM

View PostEqualizer, on 28 June 2014 - 02:54 AM, said:

Climbing a steep slope is quite possible even for assaults, if you do not plunge straight forward into it, but climb at 30-60 degrees angle relative to the direction you need to go. Kind of zigzagging upwards instead of going straight.


Alternating A and D for 1 secound repeatedly helps.

If you find an enemy but he looks somewhere else, don't use locks when you have missiles. Just aim, you will still hit, then lock and hit him at least one time more than if he had heard "INCOMING MISSILE" from the start. If you have ECM and ambush someone, it is more important to get into counter mode so he can't see the descent of his sensors.

When you are in a 1v1 and you might overheat but don't know if your last alpha might kill him, make sure you are moving backwards at a hill with the cockpit horizon lines at the ridge when you shoot. When you shutdown, your Mech buckles and gets below the ridge, the enemy cannot hit you then. Now he has to expose much more of him to be able to shoot you, while you power up and alpha him once more.

To jump on higher ground, you need 1 jump jet per your own mech's height.

Playing an LRM boat should be announced at the beginning of the match. The best self defense in a slow LRM boat is an UAV, because pug player need to see the enemy. Change the key for UAV to F3, the strikes to F1 and F2.

Stand up after each match to improve the blood flow in your legs and absorb stress hormones.

Communicate!

#23 The Great Unwashed

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Posted 28 June 2014 - 06:46 AM

Do not use night vision or thermals in advanced zoom; you see further.

#24 Lootee

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Posted 28 June 2014 - 07:06 AM

For the love of God rebind Power Down instead of 'P' to something else far away from 'O'. I rebound it to ']' after I accidentally shut myself down in front of an enemy Atlas.

Also rebind Open Missile Doors to both '/' and '\'. That way if you forget which one it is, you can hit either and not alphastrike a teammate in the back.

Another one: rebind mouse 3 or 'Z' to Toggle Maximum Zoom so you don't have to click through so many zoom settings.

Edited by PanchoTortilla, 28 June 2014 - 07:15 AM.


#25 Wintersdark

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Posted 28 June 2014 - 07:41 AM

View Post9erRed, on 27 June 2014 - 06:36 PM, said:

Greetings all,

On some of the maps that have streets or narrow routes I use the 'align legs to torso' key by pointing the crosshairs down the middle of the street and hitting that key. I can then torso twist to search and engage targets without worrying about running into buildings or walls. (as long as you don't touch the "A" or "D" keys, just use throttle for speed or reversing direction.

- Saves having to always turn to look down the street and miss or loose a target.
- only takes a second to point and hit that key, and is actually faster turning than using the a/d keys.

And how many Pilots actually use those keys? 'align legs to torso' and 'align torso to legs'?

9erRed

I use align legs to torso very frequently - the upside is, your legs will keep turning until they meet your torso, so you can use that to continuously circle something, if you keep your torso ahead of your legs.

I use A and D to turn too, obviously, but I've found legs > torso to be extremely helpful. Torso to legs, not so much, I haven't found an actual use for that, as I can twist my torso very quickly with the mouse - even if the torso itself moves slowly, it'll catch up to where I've pointed my mouse. It's different with A and D, which require constant holding.

#26 Keisuke Nagisa

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Posted 28 June 2014 - 07:51 AM

One trick I use all the time, that many dont know about is that lrms can be useful without a lock. If you dont have a lock the lrms will hit the location you aim at. This is especially useful for those ecm atlai that like to stand still thinking they are immune to missles and then Get confused when you rain death on them. They also dont get the missile warning so its possible for them to not even realize it.

#27 Bishop Steiner

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Posted 28 June 2014 - 08:16 AM

View PostDeathlike, on 27 June 2014 - 07:01 PM, said:

Well, there's an actual trick to "syncing Gauss" with PPCs.

2 groups min required.

Group 1 is the PPC+Gauss alpha.
Group 2 is the Gauss (link the solo or pair of Gauss here).

When you are about ready to fire the alpha, hold the group 2 key (ideally the right mouse button).
On firing, just click on the group 1 firing button (ideally, the left mouse button).

Done.

Sad, but true.

I think they are more worried about syncing on the receiving end, then the sending end. 700 mps projectile speed difference still allows it to be spread out at "sniping" ranges. Of course, most poptarts prefer to be sub 500 meters for max damage. So useful for that range, for sure.

#28 Wintersdark

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Posted 28 June 2014 - 08:24 AM

Easy enough to put Gauss in one group and PPC in another, bound to say LMB and RMB respectively. Hold LMB to charge, press RMB and release both. The PPC will fire very slightly before the gauss (it fires at button down, the Gauss when the button is released. This very short delay compensates for the slower PPC projectile speed.

Regardless, its trivially easy to do and requires zero skill.

#29 oldradagast

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Posted 28 June 2014 - 08:47 AM

View PostKeisuke Nagisa, on 28 June 2014 - 07:51 AM, said:

One trick I use all the time, that many dont know about is that lrms can be useful without a lock. If you dont have a lock the lrms will hit the location you aim at. This is especially useful for those ecm atlai that like to stand still thinking they are immune to missles and then Get confused when you rain death on them. They also dont get the missile warning so its possible for them to not even realize it.


Once killed an Atlas DDC with dumb-fired LRM's. He simply assumed he was immune, so I just kept raining missiles down on him while he was out in the open, moving slowly and taking shots.

#30 Viges

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Posted 28 June 2014 - 10:36 AM

View PostDeathlike, on 27 June 2014 - 07:01 PM, said:

Well, there's an actual trick to "syncing Gauss" with PPCs.

2 groups min required.

Group 1 is the PPC+Gauss alpha.
Group 2 is the Gauss (link the solo or pair of Gauss here).

When you are about ready to fire the alpha, hold the group 2 key (ideally the right mouse button).
On firing, just click on the group 1 firing button (ideally, the left mouse button).

Done.

Sad, but true.

I just checked this and it didnt work. Gauss fires only when you release button.

#31 The Great Unwashed

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Posted 28 June 2014 - 11:14 AM

Same here, tried it a few weeks ago. Plus, the difference in projectile speed makes the combo less useful for targets at range and high deflection speed. Using ERLLs with a gauss work better as you need to focus the ERLL longer than you need to charge the Gauss. For IS, the pinpoint PPCs worked better for me and I dropped the ERLL/gauss combo.

I do try to put the Gauss in as many weapon groups as possible so that the hud lights up more clearly.

Edited by The Great Unwashed, 28 June 2014 - 11:18 AM.


#32 Deathlike

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Posted 28 June 2014 - 12:17 PM

View PostViges, on 28 June 2014 - 10:36 AM, said:

I just checked this and it didnt work. Gauss fires only when you release button.


It may have changed, but I've run that build before. It probably helps to release group 2 as you fire group 1.

#33 Mcgral18

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Posted 28 June 2014 - 01:00 PM

View PostDeathlike, on 28 June 2014 - 12:17 PM, said:


It may have changed, but I've run that build before. It probably helps to release group 2 as you fire group 1.


From my testing, it's required to release 2 as you release 1, so there's no real point in putting the gauss in 1.

However, assign each empty group to the gauss; your crosshair will shine green when you're ready to fire.

#34 Icewraith

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Posted 28 June 2014 - 01:48 PM

Rebind "o" to "q" so you don't have to reach across the keyboard to override. Also, override proactively, not reactively.

#35 Deathlike

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Posted 28 June 2014 - 02:15 PM

View PostMcgral18, on 28 June 2014 - 01:00 PM, said:


From my testing, it's required to release 2 as you release 1, so there's no real point in putting the gauss in 1.

However, assign each empty group to the gauss; your crosshair will shine green when you're ready to fire.


From when I last tested, it treated hitting group 1, while holding group 2 invoked the shooting behavior, making it perfectly sync.

I'll have to retry it tonight. I haven't actually bothered to use the Victor in a while (2 PPC+2AC5) as it does not interest me a bit.

#36 Escef

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Posted 28 June 2014 - 02:24 PM

I'm used to hitting TAB to target, thanks to City of Heroes. I also remapped left and right turns from A and D to Q and E, and heat override to R. That keeps all the best keys (target, turn left, accelerate, turn right, heat override) in a row and easily accessible (TAB, Q, W, E, R). After my finger slipped once trying to override and accidentally hitting T for open chat, I remapped open chat to G.

Seriously, just remapping your controls to personal comfort is mad tech.

#37 JohnnyWayne

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Posted 28 June 2014 - 03:27 PM

When your interface is turned off at launch, or if you want to make nice screen shots, you can turn it off/on by pressing shift + f11.

#38 OznerpaG

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Posted 28 June 2014 - 04:42 PM

i have a gaming kbd so the buttons are much bigger for me, and i completely remapped a lot of the controls to fit my style

'w' is center legs to torso - i almost never turn manually, i only ever center my legs to my torso
'e' is full forward throttle
'q' is invert throttle (i'd prefer full reverse, but that doesn't exist)
's' is step throttle down (rarely used)
'5' and '6' is step throttle up (rarely used)
'1' and '2' is stop
'a' and 'd' is turn left/right (rarely used)


going up hills i hold down 'w' and wiggle my crosshair left and right - i can climb some crazy hills with that method



if i have only 2 weapons groups i put the first group in 1, 2, and 3 and the 2nd group in 4, 5, and 6 so all 3 left side bars show the recharge for group 1, and all 3 right side bars show the recharge for group 2

if i have a 3rd weapons group i put it in bar 3 and 6


i use LRMs as my primary go-to weapon, and i put TAG in weapons group 1 left mouse button, LRMs group 2 right mouse button, and my secondary defensive weapons as well as the TAG pressing the mouse rollerball. the very second i see a target i paint them with TAG so i can target them IMMEDIATELY and get a fast lock, then i can start lobbing LRMs within a second or so of seeing the target. if the target is within range of both the LRMs and the secondary i can TAG with just the left mouse and/or while firing the secondary so i can keep the target painted when the LRMs are outgoing

#39 Daneel Hazen

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Posted 28 June 2014 - 06:58 PM

Trick number one:

Lookest over there. /points

*pewpew*

Madest thou look.

#40 Dracol

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Posted 28 June 2014 - 07:35 PM

Not so much a trick, but a neat effect I just noticed.

When firing a gauss (in an Adder at least) you cockpit lights dim when it charges up, and come back full when the charge is released.

And to the person who posted about putting gauss on as many weapons groups as possible, Thank You. Seeing 5 green dots is so much easier then just the one.





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