Mcgral18, on 28 June 2014 - 01:00 PM, said:
From my testing, it's required to release 2 as you release 1, so there's no real point in putting the gauss in 1.
I'm not sure if you're getting what I'm saying though..
The groups are lined up as is as described.
Group 1: 2 PPC + Gauss
Group 2: Gauss
So, you simply charge up via Group 2.
When it's fully charged, you fire the alpha in Group 1 (while it isn't necessary to release Group 2).
The game for some reason treats Group 1 as "release" when Gauss is assigned to it.
This is done exclusively with a mouse (instead of using the keyboard).. so it's significantly easier to accomplish.






















