UNDER CONSTRUCTION
This will not be a single post. It will be added to and restructured as my time permits.
Before I start, please keep in mind this is meant to be a VERY basic building guide for new players. I know everyone has their own flavor and styles when it comes to customizing mechs and loadouts. Also keep in mind that while this is pretty basic and somewhat generic information it mostly focuses on I.S. mechs, a lot of the information will carry over but there will be some specific things that will only pertain to I.S. mechs (like engine selection)
If it catches enough interest I will update and edit as needed. If you have anything to add please do not hesitate but anything off-topic will immediately be reported. This is to help other players, not discuss PGI, development, etc. This is purely for informational purposes. If you disagree with something I've stated as a matter of opinion, that's fine, but this isn't about the "best" way to do something. This is just how I develop and build mechs, it's a highly subjective area and everyone will have their own opinions on it. If you think you have a "better" way to do it, cool, the start topic button is located up top in the right-hand corner

Now with that said, I'm not the end all be all of anything regarding this game. I consider myself a slightly above average player, I maintain positive KDRs in most of my builds and have carried a positive W/L for most of my career as a warrior of the Inner Sphere. With that said, if you see something that I simply have wrong, as in a factual mistake, please point it out so I can correct it. Remember this is all about helping other players so keep it constructive.
This will be a pretty lengthy post so I will be posting and editing a lot. I want to cover each weight class separately but within the same thread so I will be using 4 placeholder posts after this one. One each for Lights, mediums, heavies, and assaults. I will also be posting links to build in Smurfy to help illustrate how I build mechs and the process and end result.
I'm only doing that to help with cohesion and ease of reading so I don't have a light section that has 30 replies to it, then the mediums, so on and so forth. If you have any questions or comments please don't hesitate to reply or PM me.
GL&GH warriors
NOTE: This will (hopefully) be under constant revision and as I obtain more use with the clan mechs I will also include a guide for them as well. I have decided to break the weight classes up into separate "role" posts for ease of reading and make it easier for players to find info on specific build archetypes and weight classes.
Now that the fine print is out of the way, let's begin!
One of the first things to consider after choosing your weight class and chassis will be deciding how to outfit said mech with engines, armor, weapons, heatsinks, etc.
This will depend primarily on your own personal taste but there are a few simple things that can help guide you in taking that first step. I will be giving examples of "good" and "bad" build. That is to say I will (hopefully) show the difference between a mech that is poorly optimized versus one that maximizes its potential.
One of the first decisions you will often find yourself making is the choice between standard or XL engines. Both have their pros and cons and each can be viable depending on the build. A few things to note. There is no difference in rating between a standard engine and its XL counterpart. a 200 standard engine will give the same speed ratings as a 200 XL engine. Engine ratings determine how fast your mech will go. The higher the rating, the higher your mech's top speed will be. A mech with a damaged engine cannot move at full speed and can even be destroyed if the engine takes enough damage. That is where the similarities end though...
Standard engines:
Standard engines are the "standard" (see what I did there? lol) I.S. engine. With a few exceptions these are the most common engines you will find in stock mechs. These engines offer compact size at the cost of extra weight. All critical slots are held within the center torso making it more durable than XLs. If you are designing a mech that will more than likely be involved in prolonged engagements with the enemy or putting itself in harm's way more often than not, this may be the answer for you.
You will have to decide if the longevity of having a more compact engine is worth the trade-off of extra weight when making this choice.
XL Engines:
XL Engines are much lighter than their standard counterparts. This means you can slide in a much bigger engine without sacrificing overall weight for higher top speeds. You will, however, sacrifice longevity and space for this. XL engines are housed in all 3 torso locations. This means that instead of having only 3 hit locations available to enemies, you will have 9 hit locations that are vulnerable to damage. If you lose a side torso, your mech will be destroyed. You can achieve much faster speeds with much lower weight costs though so again, it becomes more a matter of your intended role and playstyle when choosing which engine to go with.
*Personal note: I am attempting to keep this as objective as possible but I would like to insert a personal note here.
When I am building a mech, if it is a build that will be engaging the enemy and taking damage on a regular basis from medium to short range, I prefer standard engines. Side torsos carry less armor and therefore provide less protection to XL engines. If you are considering a build that will be soaking up damage regularly or will be considered a "priority target" I always suggest trying to build around standard engines.
If you are looking for a build that will not be standing toe-to-toe with enemy forces such as fire support, recon, hunter, or scout builds, this is where XL engines can really shine. They allow a player to still maintain mobility. They also allow players to save on weight which can be used for more armor, firepower, ammo, etc.
Edited by Sandpit, 06 July 2014 - 10:42 AM.