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Why The Ac Nerf Killed The Ac2


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#21 Creovex

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Posted 29 June 2014 - 05:56 AM

View PostT Decker, on 29 June 2014 - 05:24 AM, said:

I've run a 3 LBX-A/C2 Summoner... It's okay.

Heat was easily managed, even on Terra Therma, and even with popping 2 ERMLAS regularly as well.

As far as damage, my 2 ERMLS racked up much more tan the A/Cs, but the chat from the other team trying to come through a tiny gap to get into the crater was comical. When 2 Dire Wolves retreat over A/C2 cockpit rattle, its pretty damn funny.


Drop the 3x LBX2 and get the LBX20 on that Summoner. You will thank me every time to see JJ mech or a Timberwolf.

#22 Dr HaxZaw

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Posted 29 June 2014 - 04:12 PM

Quote

I still use a solo AC2 on my SHD-2H(P) and CN9-A, it works fine. It's a great long range harassment weapon, and even after the RoF nerf it is pure annoyance for the target in close. And on the CN9-A it makes up a fairly small amount of my firepower, so if I lose the ballistic arm I'm not exactly heart broken.


So your happy to lose a 5 tonne weapon and I'm guessing at least two tonnes of ammo? Thats 7 tonnes, in a clan mech thats a large laser and 3 medium lasers. I think we all know which weapon loadout we would rather have.

#23 Escef

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Posted 29 June 2014 - 04:51 PM

View PostDr HaxZaw, on 29 June 2014 - 04:12 PM, said:


So your happy to lose a 5 tonne weapon and I'm guessing at least two tonnes of ammo? Thats 7 tonnes, in a clan mech thats a large laser and 3 medium lasers. I think we all know which weapon loadout we would rather have.

6 ton weapon. And happy is a bit of a stretch. Unconcerned, yeah. You seem all obsessed over clans on this one. CN9-A? Hello? Centurion? Inner Sphere?

http://www.twitch.tv/escef/c/4389956

#24 Dr HaxZaw

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Posted 29 June 2014 - 04:54 PM

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6 ton weapon. And happy is a bit of a stretch. Unconcerned, yeah. You seem all obsessed over clans on this one. CN9-A? Hello? Centurion? Inner Sphere?


Yeah cause the Kit Fox can take two of them and its one of its worst loadouts. Even running a single one is pointless in a 30 tonne mech.

And how can you be unconcerned about losing a 6 tonne weapon unless its useless which is the whole point of this thread

#25 Powder Puff Pew Pew

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Posted 29 June 2014 - 04:56 PM

Ya the AC2 is trash now, absolutely garbage. I dont even use it anymore its so useless I have like 100 of those damn things and will never use them again till they fix them back to the way they were before.

#26 Escef

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Posted 29 June 2014 - 04:59 PM

View PostDr HaxZaw, on 29 June 2014 - 04:54 PM, said:


Yeah cause the Kit Fox can take two of them and its one of its worst loadouts. Even running a single one is pointless in a 30 tonne mech.

And how can you be unconcerned about losing a 6 tonne weapon unless its useless which is the whole point of this thread

Why are you dragging the Kit Fox into this? As for losing the AC on the Cent, you ALWAYS expect to lose the AC. The arms come off of Cents pretty easily. It's a hell of a lot better than losing the missile side torso.

#27 Bartholomew bartholomew

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Posted 29 June 2014 - 05:00 PM

I miss being able to suppress lurms and poptarts..

#28 Dr HaxZaw

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Posted 29 June 2014 - 05:58 PM

Quote

Why are you dragging the Kit Fox into this? As for losing the AC on the Cent, you ALWAYS expect to lose the AC. The arms come off of Cents pretty easily. It's a hell of a lot better than losing the missile side torso.


Simply because on a light mech your weapons need to be worth the tonnage they are going to cost you, even more so than on heavier mechs. Kit Fox is just one example of this.

#29 Escef

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Posted 29 June 2014 - 06:04 PM

View PostDr HaxZaw, on 29 June 2014 - 05:58 PM, said:


Simply because on a light mech your weapons need to be worth the tonnage they are going to cost you, even more so than on heavier mechs. Kit Fox is just one example of this.

So don't use the AC2 on it, duh. Was that hard for you?

#30 Dr HaxZaw

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Posted 29 June 2014 - 11:31 PM

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So don't use the AC2 on it, duh. Was that hard for you?


Your totally right how could I not have thought of this!! I mean a weapon isn't worth its tonnage and I should simply ignore that weapon rather than question why the weapon isn't worth its weight... How silly of me.

#31 Red Klown X

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Posted 29 June 2014 - 11:36 PM

I want my shadow hawk with an effective 3 x ac2 back ,

OR...

#32 Kiiyor

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Posted 29 June 2014 - 11:36 PM

IMHO, the trouble with the AC2 is that it requires you to stare lovingly at your enemy for faaaar too long to do any appreciable damage. Against IS mechs, it wasn't too bad, but now with the Clans and their ability to out DPS you if you're not packing FLD, it's lethal. IS success = dump as much damage as you can, and get out.

If I'm piloting a Clan mech and see any IS machine with AC2's, I welcome him to my parlour... and eat him.

#33 Escef

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Posted 29 June 2014 - 11:56 PM

View PostDr HaxZaw, on 29 June 2014 - 11:31 PM, said:


Your totally right how could I not have thought of this!! I mean a weapon isn't worth its tonnage and I should simply ignore that weapon rather than question why the weapon isn't worth its weight... How silly of me.

If you can't justify it, don't run it. Those of us that continue to get good use out of it will continue to do so. Go cry to mommy and daddy, maybe they'll write their congressman about it.

#34 Ph30nix

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Posted 30 June 2014 - 03:25 AM

before the nerf the UAC/2 was probably the BEST supression weapon in the game without being OP and it was the BANE of any poptarts on the field in the hand of someone who could aim.

during the PTR i had multiple poptarts cussing me out or pissing and moaning about the Dakawolf

and frankly it WASNT op. you could have a target shut down right in front of you and put everything into their CT and they would still survive long enough to powerback up and probably take a few shots at you if not outright get away depending on the situation. Yea you could rack up alot of damage (i was hitting 800ish in a good postiion) but again it was meant to make an enemy think twice about showing their face and if they did it would help save your allies some damage by making them miss.

they need to revert at least ONE of the nerfs either
get rid of ghost heat
revert ROF
allow continuous fire while holding trigger. (for the UAC/2)

or heck allow us a way to easily fire 3 weapons in one salvo then 3 in another without having to either use a macro, set up 3 groups of 2 on chain fire (which heaven help you if you accidentally doubletap) or manually do so with 2 groups of 3 (which while you're trying to maneuver and keep situational awareness up is a pain in the rear.

not saying its not possible but its just too much hassel to be a support with a weapon that isnt OP.

especially considering you can realistically take 2 UAC20's and 2 UAC10's and double tap both groups about once or twice without shutting down. the range sucks but you can still do it and on the right map you would obliterate anything.

Edited by Ph30nix, 30 June 2014 - 03:26 AM.


#35 Stomp

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Posted 30 June 2014 - 04:39 AM

View PostEscef, on 29 June 2014 - 12:06 AM, said:

I still use a solo AC2 on my SHD-2H(P) and CN9-A, it works fine. It's a great long range harassment weapon, and even after the RoF nerf it is pure annoyance for the target in close. And on the CN9-A it makes up a fairly small amount of my firepower, so if I lose the ballistic arm I'm not exactly heart broken.


Or you could also just use the Cent AL, with a LL, and have 2-3 tons for more heat sinks. As it stands, AC/2 isn't great. A single AC/2 in higher ranked plays is worthless against players smart enough to not expose themselves. Add in the lackluster dps from the reload nerf, and the reduced range, and it's just... meh.

#36 Kmieciu

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Posted 30 June 2014 - 05:03 AM

AC2 was never a competitive weapon, even at 4 DPS. Now at 2.5 DPS is simply trash. Even if it did not generate any heat at all, there would be better wepons tu use (like the AC5).

#37 Escef

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Posted 30 June 2014 - 05:54 AM

View PostStomp, on 30 June 2014 - 04:39 AM, said:


Or you could also just use the Cent AL, with a LL, and have 2-3 tons for more heat sinks. As it stands, AC/2 isn't great. A single AC/2 in higher ranked plays is worthless against players smart enough to not expose themselves. Add in the lackluster dps from the reload nerf, and the reduced range, and it's just... meh.

Run my Cent AL with 2xLL, 2xML and 17 double sinks. I like my mechs to be different from each other.

#38 Tombstoner

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Posted 30 June 2014 - 06:13 AM

The ac-2 received a 1923% increase in Damage during the conversion from TT to FPS. The ac-20 received 250%.
then add on the superior range of the ac-2 also it has one crit slot. when bundled with 4, many times its the weapon slot that limits designs not tonnage. ghost heat was needed to balance things, but the heat system lets you simply soak heat to you hit the limit and then you fall back to cool off. During that time you absolutely destroyed targets doing 2 damage every .52 seconds per weapon.

The way this game really works is making large alphas by forming a voltron weapon(boating), thus with 4x ac-2 you do 8 (pinpoint) damage every .52 seconds, 16 in 1, or 32 in 2 seconds. thus 64 damage in 4 seconds.

And people wonder why they got Nerf or rebalanced in the context of the clans.......... AC's over all needed to be rebalanced then have clan tech added just to make the clans not OP.

The ac-2 was supposed to be a small laser with massive range.... it still is.

#39 Mercules

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Posted 30 June 2014 - 06:19 AM

My friend and I used to run mechs with 3 AC2s each NOT chain fired. We would focus fire on a mechs at long range and chew them up before most of them would even target us. We were able to actually core mechs that decided to try and snipe back. Range and DPS has been reduced and the AC2 is being stripped off mechs when I find it and being replaced with larger ACs. It was borderline with the heat issues before, now it is unlikely for me to equip on much of anything.

#40 Dawnstealer

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Posted 30 June 2014 - 06:23 AM

AC2s were traditionally the uber-long-range support weapon. It wasn't something to fear unless an enemy got a bead on you from that extreme range and slowly whittled you away as you came closer. Like LRMs (but even more so) they're a support weapon. They probably shouldn't be getting the kill, but they'll sand away the armor in a location or two for other weapons to punch through.

When they were being used as super-long-range-heavy-damage machine guns, they were broken. I think their refire rates are probably still too high, but the damage is just about right. The AC2 macros that allowed people to core you out in a second or two were waaaaaaaay OP.

Edited by Dawnstealer, 30 June 2014 - 06:23 AM.






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