

Fix For Clan Er Ppc's, When?
#1
Posted 30 June 2014 - 01:52 PM
Does this problem affecte any other weapon systems or just the Clan ER PPC?
#2
Posted 30 June 2014 - 02:01 PM
Received a hitreg issues query.
Surprise level: mild to moderate
Surprise type: pleasant.
Thread Verdict: Good.
Carry on, my man. Also let me know if someone actually finds an answer. I've had a few weird things happen with PPCs myself, though for the most part they seem to work fine on my end. Very strange.
#3
Posted 30 June 2014 - 02:03 PM
It probably has something to due with how the current "arc" effect is coded, because normal projectile weapons don't usually derp like this.
Edited by FupDup, 30 June 2014 - 02:04 PM.
#4
Posted 30 June 2014 - 02:33 PM
#5
Posted 30 June 2014 - 02:49 PM
Ben Morgan, on 30 June 2014 - 02:33 PM, said:
I think that's cos the training grounds are purely client side.
Something fishy about clan ERPPC's and the only difference is the damage arcing.
#6
Posted 30 June 2014 - 05:49 PM
BUt yeah, the CERPPC has hit reg issues. Take it into the Training Grounds and notice how long it takes to kill a single mech, despite looking at numbers in the mechlab and the damage of the CPPC and then counting the shots you would think you need.
And even once in game, you will target something, start firing and notice you hit it, but the reticule wont turn red as if you hit it and even sometimes it does glow red, the damage model wont change.
So not only are PPC bigger and hotter then Lasers, they hit reg horribly. 2 LL is better then 1 C ERPPC....atleast 2 CLL you can fire time and again, only thing then is you need to be accurate.
Ben Morgan, on 30 June 2014 - 02:33 PM, said:
thats where you can notice it more obviously cuz the targets are not moving and there is no pressure.
#7
Posted 30 June 2014 - 06:04 PM
To sum it all up, hell yes they're are hit reg issues with clan mechs. Something tells me that they didn't send much time hitbox tuning again.
#8
Posted 30 June 2014 - 06:07 PM
krolmir, on 30 June 2014 - 06:04 PM, said:
To sum it all up, hell yes they're are hit reg issues with clan mechs. Something tells me that they didn't send much time hitbox tuning again.
Yeah lol, I noticed this on this arcing thing....shooting the front of a mech and it registering on the rear armor....wtf lol!?
#9
Posted 30 June 2014 - 06:15 PM
LordKnightFandragon, on 30 June 2014 - 06:07 PM, said:
Yeah lol, I noticed this on this arcing thing....shooting the front of a mech and it registering on the rear armor....wtf lol!?
or worse..I have repeatedly shot mechs in the rear torso, only to have no damage register to the rear and only the splash damage resister to the front CT...doesn't seem to happen when both mechs are stationary, but if either is moving the hit reg is fouled up
and don't bother shooting CERPPC's at a spider at less that 100m....it won't register at all even if you do hit it
#10
Posted 30 June 2014 - 06:27 PM
Quote
I have been on both sides of this happening, where I would shoot at the front and hit the back and on the flipside be shot at from the front and have my rear armor hit.
Quote
I dunno. Most of my hits registered when I've done this. I can't tell where I hit since I don't often have them on target, but I do see their ECM turn off.
Edited by Deedsie, 30 June 2014 - 06:29 PM.
#11
Posted 30 June 2014 - 06:33 PM
#12
Posted 30 June 2014 - 06:42 PM
totally worth a gold mech or 3
#13
Posted 30 June 2014 - 07:05 PM
Edited by CHH Badkarma, 30 June 2014 - 07:06 PM.
#14
Posted 30 June 2014 - 07:32 PM
Can repeat pretty easily...if you shoot the ppc with another weapon or shortly after it won't count (sometimes)
#15
Posted 30 June 2014 - 09:39 PM
yalk, on 30 June 2014 - 07:32 PM, said:
Can repeat pretty easily...if you shoot the ppc with another weapon or shortly after it won't count (sometimes)
I have even paced my shots and it still goes full on pug mode..
Just straight up, C ER PPC needs to be made a PP weapon or 12 or 13dmg with maybe 13 heat, or they really need to look into the arcing mechanics and why they function so poorly..
#16
Posted 30 June 2014 - 09:47 PM
You would think 54 pts of damage into the CT of any medium would pretty much strip the armor. Not this time!
#17
Posted 30 June 2014 - 11:33 PM
GalaxyBluestar, on 30 June 2014 - 06:42 PM, said:
totally worth a gold mech or 3
I'm uh
not seeing the problem? You jump, hit him with your lasers, and he dies
anyway clan erppcs don't seem any worse than any other pinpoint weapon from a hitreg standpoint, to me. Occasionally shots miss that seem like they should be hits, but any game that uses server side hitreg is gonna have a little bit of that
#18
Posted 30 June 2014 - 11:40 PM
AssaultPig, on 30 June 2014 - 11:33 PM, said:
I'm uh
not seeing the problem? You jump, hit him with your lasers, and he dies
anyway clan erppcs don't seem any worse than any other pinpoint weapon from a hitreg standpoint, to me. Occasionally shots miss that seem like they should be hits, but any game that uses server side hitreg is gonna have a little bit of that
He actually killed the Catapult behind the Raven, tis pretty funny, I'll have to favorite that. It's what you get with inferior tech though, a Davion Mech would have killed the Raven, Catapult, and Atlas, all while repairing your legs!
#19
Posted 01 July 2014 - 12:25 AM
It's much rarer for me to visually hit, but not deal any damage.
I mean I'll happily take the magical homing projectiles that ignore the laws of physics to leave their photons behind and curve into my intended target, but yeah, something's off with them.
#20
Posted 01 July 2014 - 12:25 AM
It usually occurs on my Warhawk, when i have 4 x C-ERPPC on chainfire, sometimes a PPC shot goes right through them and no hit registers. Exact same point of aim as previous shot which will be a direct CT hit.
The crosshair doesn't turn red or anything, it just doesn't hit them or register in any way, and looks like the shot actually passes right through them....
Edited by Fade Akira, 01 July 2014 - 12:26 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users