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Hero Battlemaster.


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#21 Koniving

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Posted 30 June 2014 - 03:06 PM

Put my two cents in.
Spoiler

Edited by Koniving, 30 June 2014 - 05:38 PM.


#22 NRP

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Posted 30 June 2014 - 03:07 PM

Meh, I'm not interested in a hero Battlemaster.

I want a hero Spider.

#23 FupDup

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Posted 30 June 2014 - 03:08 PM

View PostNRP, on 30 June 2014 - 03:07 PM, said:

Meh, I'm not interested in a hero Battlemaster.

I want a hero Spider.

I think we all know how that would end up...

Posted Image

#24 MonkeyCheese

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Posted 30 June 2014 - 03:16 PM

View PostSandpit, on 30 June 2014 - 02:56 PM, said:

This is exactly what's wrong with PGI.

Uhm how about asking your community for feedback ON YOUR FORUMS INSTEAD OF ON A THIRD PARTY WEBSITE?

Dont get me started on that topic...

Well anyway I put forward my "hero" battlemaster here, from the 2nd clan test. the walking single alphashot, Stock Awesome eat your heart out.

Posted Image

View PostNRP, on 30 June 2014 - 03:07 PM, said:

I want a hero Spider.

That and a hero locust with a shinny arrow like paint job to boom and zoom people with.

Edited by MonkeyCheese, 30 June 2014 - 03:17 PM.


#25 Khobai

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Posted 30 June 2014 - 03:17 PM

Battlemaster Trash Flinger

HD: 1 ballistic
LA: 1 ballistic
LT: 1 energy, 1 missile
CT: 2 ballistic
RT: 1 energy, 1 missile
RA: 1 ballistic

Stock =
350 XL
LA = x1 AC/5 (2 tons ammo)
RA = x1 LB10X (2 tons ammo)
HD = x1 AC/2 (2 tons ammo)
CT = x2 MGs (0.5 tons ammo)
LT + RT = x2 MLs
LT + RT = x2 SSRM2s (2 tons ammo)

How awful.

Edited by Khobai, 30 June 2014 - 03:27 PM.


#26 General Taskeen

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Posted 30 June 2014 - 03:28 PM

View PostFupDup, on 30 June 2014 - 02:48 PM, said:

6 energy and 3 missiles. That's basically a flat-out superior version of the 3S variant, which only gets 6E and 2M. PGI would end up quirk-nerfing that hero into the ground just like the 1G and 3M. We already have laser + missile variants. Something unique would be a ballistic boat or a mixed build (roughly even hardpoints for all three weapon types).


There is a Clan Mech with 12 Energy Hard points, so I think we can dispense with the "this has more hardpoints than this other variant, so its totally always better." Plus there are already other 'Mechs that are considered to have "teh suxxor variants." I'm surprised that's even a concern at this point and it sucks that Mechs are only thought of us a series of Hardpoints, with some just having a different skin basically.

Let's examine it a little closer. 3 Missiles/2 energy in one torso (take it out, boom lots of stuff gone), energy split everywhere. Not superior. Just different and unique with energy in opposite arms. This build also cannot be replicated with any current Battle Master, making it even more unique.

More stuff from the IP please, and less made up hardly stock-ish builds (mostly the hardly stock-like part).

#27 Racklesnack

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Posted 30 June 2014 - 03:30 PM

View PostNRP, on 30 June 2014 - 03:07 PM, said:

Meh, I'm not interested in a hero Battlemaster.

I want a hero Spider.

http://www.nogutsnog...hp?topic=2136.0

#28 Koniving

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Posted 30 June 2014 - 03:33 PM

View PostKhobai, on 30 June 2014 - 03:17 PM, said:

Battlemaster Trash Flinger
Stock =
350 XL
LA = x1 AC/5 (2 tons ammo)
RA = x1 LB10X (2 tons ammo)
HD = x1 AC/2 (2 tons ammo)
CT = x2 MGs (0.5 tons ammo)
LT + RT = x2 MLs
LT + RT = x2 SSRM2s (2 tons ammo)

How awful.

You made my Banshee just about.


What it looked like.
Spoiler


What the victim looked like.
Spoiler

Edited by Koniving, 30 June 2014 - 03:36 PM.


#29 FupDup

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Posted 30 June 2014 - 03:35 PM

View PostGeneral Taskeen, on 30 June 2014 - 03:28 PM, said:

There is a Clan Mech with 12 Energy Hard points, so I think we can dispense with the "this has more hardpoints than this other variant, so its totally always better."

The Nova has other issues, like being hardlocked at a 250 engine (a 50 ton medium would probably want slightly higher), no Endo, no FF, and rather big leg hitboxes. Also, beam durations and ghost heat make it harder to use all 12 of those hardpoints. The best builds on the Nova are probably 2 CERPPC + your backup weapons of choice.

For this variant's case, PGI would probably quirk nerf it like the 1G and 3M variants...(we all know how those went over).

View PostGeneral Taskeen, on 30 June 2014 - 03:28 PM, said:

Plus there are already other 'Mechs that are considered to have "teh suxxor variants."

Just because the fire is already burning, doesn't mean we need to add more gasoline to it.


View PostGeneral Taskeen, on 30 June 2014 - 03:28 PM, said:

I'm surprised that's even a concern at this point and it sucks that Mechs are only thought of us a series of Hardpoints, with some just having a different skin basically.

Because PGI has currently not done a very good job at distinguishing mechs from one another.


View PostGeneral Taskeen, on 30 June 2014 - 03:28 PM, said:

Let's examine it a little closer. 3 Missiles/2 energy in one torso (take it out, boom lots of stuff gone), energy split everywhere. Not superior. Just different and unique with energy in opposite arms. This build also cannot be replicated with any current Battle Master, making it even more unique.

Just moving 1 or 2 hardpoints left or right on the mech doesn't magically make it "unique." So far, the only truly "unique" part of it is the energy left arm (because the other variants in-game have either ballistic or missile), but otherwise it's just an upgrade over the 3S. Energy split everywhere is a trait on all existing Buttmaster variants.

Edited by FupDup, 30 June 2014 - 03:38 PM.


#30 El Bandito

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Posted 30 June 2014 - 03:49 PM

Still waiting on a Heavy/Assault missile hero mech. That's the one direction PGI never took.

#31 FupDup

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Posted 30 June 2014 - 03:50 PM

View PostEl Bandito, on 30 June 2014 - 03:49 PM, said:

Still waiting on a Heavy/Assault missile hero mech. That's the one direction PGI never took.

Well, we already have 2 missile boating Buttmasters, so that might be best reserved for some other heavy/assault. Maybe the Thunderbutt hero could be a 3-5 missile hardpoint variant (with 3-2 energy of course)?

Edited by FupDup, 30 June 2014 - 03:52 PM.


#32 ThermidorFallen

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Posted 30 June 2014 - 04:01 PM

Just had a thought. Trying to make a hero completely against the grain of the energy heavy BLR and that is completely anti-meta.

LA: LBX10 1B
LT: SRM4 x2 2M
CT: Machine gun x 2 2B (or maybe 2E instead but trying to go for something that will strain the supply lines)
RT: SRM4 x 2 2M
RA: LBX10 1B

With Endo, Double heatsinks and a STD325 you can fit 5/6 tons of ammo with max (or near enough) armour (less I've counted massively wrong).

You can call it the Davion Special! (This may just be me wishing for something akin to the Hammerhands)
Being able to run twin Gauss on it though probably wouldn't go down to well. Would likely have to limit missile tubes so it wouldn't compete with the other BLR-1S as a LRM boat.

#33 El Bandito

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Posted 30 June 2014 - 04:03 PM

View PostFupDup, on 30 June 2014 - 03:50 PM, said:

Well, we already have 2 missile boating Buttmasters, so that might be best reserved for some other heavy/assault. Maybe the Thunderbutt hero could be a 3-5 missile hardpoint variant (with 3-2 energy of course)?


Thunderbolt? Bleh.

I prefer an Orion hero mech with configs similar to VA or even a Stalker 3F hero mech. In fact there is another Stalker 3F hero mech available to be made but it packs 4 SRM launchers. STK-3F Stalker Jagawen

#34 IronEricP

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Posted 30 June 2014 - 05:09 PM

I just submited this one to NGNG. Yes I am a Dav fan but suggested a FRR pilot for it. Just seems cool.

BLR-Vision
Battlemech
Engine: 350 Std (Max 400)
Structure: Endo
Armor: 14.49 tons (519) FF
Heatsinks: 13 Double
JJ: N/A
Equipment:
Module Slots: 3

Weapons & Equipment
Head: Command Console
CT: 3 Internal HS, 2 tons SRM ammo
LT: SRM-6, 2 Machine Guns
RT: SRM-6, 2 Machine Guns, Beagle Active Probe
LA: ER Large Laser
RA: ER Large Laser
LL: 1 ton MG ammo
RL: 1 ton MG ammo

Hardpoints
CT: none
LT: 1 missile / 2 ballistic
RT: 1 missile / 2 ballistic / 1 ams
LA: 1 energy
RA: 1 energy
LL: none
RL: none

Qwerks
+10% Acceleration/Deceleration
-20% (approx) Torso Pitch/Yaw speed, -20 degrees torso yaw (matching 1G and 3-M)

Armor Placement
H: 18
CT: 85/22
LT: 56/16
RT: 56/16
LA: 54
RA: 54
LL: 71
RL: 71

The Vision emphasizes the true role of the Battlemaster, that of a command unit. With the benefits of the Command Console (finally in ;D) and the Beagle Active Probe, it can quickly identify the most dangerous enemy forces for its team. The slightly upgraded engine and increased acceleration/deceleration allow it to stay out of the fray or plug a hole in the line quicker than most assault mechs.

It stands apart from other Battlemasters due to its symmetrical loadout, and the placement of ballistics on both side torsos. This would also make it the only Inner Sphere assault mech with ballistic mounts in 2 separate locations. Combining the penalties of the 2 variants that have more hardpoints with the positive benefits of the acceleration bonus and 3rd module slot should balance it out (or just drop the 3rd slot or acceleration bonus to avoid PTW accusations, if deemed OP).

As for the Pilot, I would suggest a FRR General who designed the Vision to try to gain any tactical advantage he could manage against the clans.

Paint and camo idea:
FRR colors with some type of 'cloak' style pattern over the torsos and shoulders. Decals could be a detailed cyclopean version of the FRR serpent. That could go very well with the 'cloak' paint job to give it a mystic look.

Well, there's the BLR-Vision. Hope you like it ;)

#35 Ngamok

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Posted 30 June 2014 - 09:05 PM

  • BLR-3M BattleMaster Rogers

    Used by Colonel Wayne Rogers of Waco Rangers during the Coventry campaign, this BattleMaster drops five heat sinks, the single Machine Gun, and the SRM-6 of a BLR-3M and replaces them with seven Streak SRM-2 launchers. The loss of some armor is compensated for by using Ferro-Fibrous Armor instead. BV (2.0) = 1,818[44]


#36 Bishop Steiner

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Posted 30 June 2014 - 09:29 PM

View PostNgamok, on 30 June 2014 - 09:05 PM, said:

  • BLR-3M BattleMaster Rogers


    Used by Colonel Wayne Rogers of Waco Rangers during the Coventry campaign, this BattleMaster drops five heat sinks, the single Machine Gun, and the SRM-6 of a BLR-3M and replaces them with seven Streak SRM-2 launchers. The loss of some armor is compensated for by using Ferro-Fibrous Armor instead. BV (2.0) = 1,818[44]


so 15 hardpoints, eh?

#37 FupDup

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Posted 30 June 2014 - 09:39 PM

View PostBishop Steiner, on 30 June 2014 - 09:29 PM, said:


so 15 hardpoints, eh?

Just imagine the quirks PGI would give it. The 1G only has 10 hardpoints, and look what they did to it...

#38 Deathlike

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Posted 30 June 2014 - 09:48 PM

View PostEl Bandito, on 30 June 2014 - 03:49 PM, said:

Still waiting on a Heavy/Assault missile hero mech. That's the one direction PGI never took.


There's the Stalker-5M... that's the best you could do outside of going Orion-VA or full blown Catapult-A1. There's also the "classic" Awesome-8R...

I still see the occasional Highlander-733 missile boat (as bad as that sounds).

#39 Bishop Steiner

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Posted 30 June 2014 - 09:55 PM

View PostDeathlike, on 30 June 2014 - 09:48 PM, said:


There's the Stalker-5M... that's the best you could do outside of going Orion-VA or full blown Catapult-A1. There's also the "classic" Awesome-8R...

I still see the occasional Highlander-733 missile boat (as bad as that sounds).

but those ain't Heroes.

#40 Deathlike

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Posted 30 June 2014 - 09:59 PM

View PostBishop Steiner, on 30 June 2014 - 09:55 PM, said:

but those ain't Heroes.


Should I just say that Loupe and Golden Boy are still bad? B)





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