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Is Brawler Tactics. Halp!


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#1 POOTYTANGASAUR

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Posted 30 June 2014 - 07:50 PM

I have been playing very long (since not too long after open beta started). I have tested all the metas since i first tried 4ppcs on my k2 (bout a week after i started). The point is by testing all the metas i found that even though i can be super effective with sniper builds and jj-scrubtarts. I really love a good brawler.
Lately i have been running my biggest baddest brawlers. I do decently well, but since i don't normally use many tactics, or think before approaching the enemy. I haven't been doing AMAZING. I have been maxing around 900 damage if i do well because i simply don't live long enough. I usually have lots of srms, or an ac20, or medium lasers on my brawlers so i cant really reach out too far to hit before i arrive. So on maps like alpine i am generally screwed unless i can get close without being noticed.
Now i was just wondering if anyone had some tips or incite into how they sneak up on people.
MY BUILDS:
D-DC: http://mwo.smurfy-ne...c396ee789e8efe6 OR http://mwo.smurfy-net.de/mechlab#i=17&l=8d44844e445f1978580251e1b3861f7eea0a7dfd
STK-5M: http://mwo.smurfy-ne...6640a6447e6681a
CTF-1X: http://mwo.smurfy-ne...345a0ec28165af3
Basically the only builds that i have no long range weapons with punch. Other than these all my mechs excell at all ranges (except hunchies and cents but they are goddamn beasts)
Btw i have no issues with ever being backshot. I never show my back, i torso twist but if i ever **** up and show my back i deserve to die lol.

Edited by POOTYTANGASAUR, 30 June 2014 - 07:53 PM.


#2 MuffinTop

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Posted 30 June 2014 - 07:59 PM

Have you experimented with medium pulse lasers on these brawlin builds?

#3 Impavid

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Posted 30 June 2014 - 10:26 PM

Patience and communication. Especially if you're running your brawler atlas. As someone who has enjoyed brawling builds even when SRMs were broken, I'm getting better performance out of my brawlers now than ever before. Unfortunately, as brawling usually happens later in the match, you're usually going to have damage numbers equal to or less than the meta poptarts. But where they apply a lot of damage over time, you can wreak a lot of havoc in a short period of time. Although I too rarely get over 1000 dmg in my brawlers, I also very rarely drop below 500-600. And most of that damage usually occurs within a 1-2 minute period.

Unless you're doing a coordinated rush (extremely rare), you should almost always be staying under cover for the first few minutes of the match. Don't poke your head out trying to see what's going on, let the poptarts do their thing. You're going to miss out on the first few kills, just accept it. Your job is not to take pot shots, it's to turn the tide of the battle by initiating a brawl mid-late game in an unscathed mech.

You need to bide your time and stay undamaged until the opportune moment presents itself. Running out into the middle of 12 mechs will always get you toasted before you have time to yell at your teammates for not following you. Hang out until the first few kills go down and your enemy is bruised up a bit. Then start looking for your time to push. Some key factors to look for:

-How far is the enemy? You should never be charging more than a few hundred meters to get in optimal weapon range. If you find yourself running on open ground for more than a few seconds before you can hit the 270m needed for your SRMs, you picked the wrong moment.

-How many of them are there? Making a blind charge is a huge gamble. Sometimes it pays off, sometimes you turn a corner and find 9 mechs staring at you in a firing line. Make sure you're not diving into the lion's den.

-Where are your allies? Leading the charge is okay as long as your allies are nearby and ready to capitalize on your charge. They don't need to follow you (although it's good if they do), they just need to step out and pour on the fire while you go barreling in. You'll be taking most of the fire (especially if you're an atlas) and may very well die. But your death could be worth it if while the enemy is spending their time killing you, your allies take down 3 of them. It's okay to be the sacrificial lamb so long as your allies are ready to capitalize. I do this frequently in my zombie cent and often turn the tide of the match by allowing my team to drop a few of them while they drop just the one of me.

-Communicate. This is the only way to push if you're in an atlas. If you're going to push, make sure your team is grouped up tight with you (no stragglers) and say "PUSHING". The nice guy that I am, I usually say, "DDC Pushing. Follow please." I will happily die in my Atlas every single time if my team follows me during the push and takes advantage of me drawing fire.

-If you're in a medium, have an out. An Atlas push is usually all or nothing so you have to be 100% committed. But with a medium, you should have the speed to bail out once things have gotten hot. Your out can be making an arc and coming back to your team, or going straight through the enemy and around nearby cover to get out of their arcs. It all depends on the situation, just plan ahead where your out is.

-Sometimes, you're just going to die. Wreak as much havoc as you can before you go down.

-Alpine Peaks... gg.


Don't give up on it if you're like me and enjoy brawling way more than the sniping meta. Brawlers can be extremely vicious when used right. I just had a game where me in my brawler DDC, a Daishi and a brawler phract snuck through the tunnel on River City to flank an unsuspecting group of 8-10 mechs. We were able to use cover to get on top of them unseen and chewed through 5-6 of them before they could react. When the remainder finally regrouped to engage us, the rest of our team pushed in and wiped them out. That match alone was worth 3 boring poptart matches!

Edited by Impavid, 30 June 2014 - 10:39 PM.


#4 Bad Frosty

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Posted 30 June 2014 - 10:33 PM

Brawlers function best late in the battle. I know how hard it is to resist the temptation to get in there first, especially when your comrades are in trouble, but it is best to show up later. Most 'mech pilots are decent enough to do some damage before they die, and that can only help you as a brawler.

Remember, you don't have enough damage capacity to fell other brawlers in one shot. Plus, you're a damage magnet. This can be advantageous, but only when your team is winning. Otherwise, you're going to get torn to ribbons in short order.

However, if you can get into the thick of it at a key point in the battle, you can deliver jaw-dropping performances. I wish I had a reference for every time somebody told me I was doing a nice job brawling, but I wasn't, I was just finishing off mechs' that had already been hit. Watch your angles, watch your team, and take advantage when you have the chance. Sooner or later, those ******** are going to try to close in, and that's your time to shine.

#5 POOTYTANGASAUR

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Posted 01 July 2014 - 06:18 AM

Impavid. I average about 500 damage in my brawlers. I just don't max out over 1k like i used to.

#6 RangerGee412

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Posted 01 July 2014 - 06:21 AM

I've been running an atlas ddc with a 360 engine 2 er large lasers, ac 20 and 3 streaks. The 64 kph really allows for some nice flanking speed. It opens up new possibilities and the torso twist is fantastic. Can get a bit hot if you dont control yourself

Edited by RangerGee412, 01 July 2014 - 06:22 AM.


#7 Impavid

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Posted 01 July 2014 - 09:44 AM

View PostPOOTYTANGASAUR, on 01 July 2014 - 06:18 AM, said:

Impavid. I average about 500 damage in my brawlers. I just don't max out over 1k like i used to.


Sadly, I just never expect to go much over 1k in my brawlers. It's just the nature of the game. To get over 1k damage it's really important that you be causing some damage early on in the game all the way through the end. That's just not how brawlers work anymore. You're a mid-late game force, but in the beginning you're non-existent. What hurt them the most was the move from 8 man teams to 12 man teams. It became much more difficult to brawl due to the fact that you would often have more guns pointed at you.

Keep in mind that damage isn't everything. Technically, too much damage means you aren't aiming well. 600 dmg with 4 kills is better than 1000 damage with 1 kill. My atlas almost never breaks 1000 damage mainly because it drops its targets so fast.

Also, if you haven't tried it since the SRM fix, I highly recommend the Jenner D for brawling. Throw 4MLAS and 2SRM4 and go to town.

Edited by Impavid, 01 July 2014 - 09:45 AM.


#8 Joseph Mallan

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Posted 01 July 2014 - 09:53 AM

Brawl does not mean what players think it means. Close quarters is not mentioned in the definition, just that a fight is "noisy".
My D-DC is a good Knife fighter with:
ERPPC
AC20
3x SRM6.

Edited by Joseph Mallan, 01 July 2014 - 09:54 AM.


#9 Bilbo

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Posted 01 July 2014 - 09:55 AM

View PostJoseph Mallan, on 01 July 2014 - 09:53 AM, said:

Brawl does not mean what players think it means. Close quarters is not mentioned in the definition, just that a fight is "noisy".
My D-DC is a good Knife fighter with:
ERPPC
AC20
3x SRM6.

I suggest they change the definition then.

#10 Zaggeron

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Posted 01 July 2014 - 10:11 AM

View PostJoseph Mallan, on 01 July 2014 - 09:53 AM, said:

Brawl does not mean what players think it means. Close quarters is not mentioned in the definition, just that a fight is "noisy".



You can't take the definition out of context

"a rough or noisy fight or quarrel"

In the context this entails close quarters. Note nobody would call a long range bombardment a "brawl". In any event Mech "brawling" certainly counts as it is clearly noisy enough.

Edited by Zaggeron, 01 July 2014 - 10:12 AM.






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