No, because unbalanced.
If both sides had 2x then it would be great.


Clan Double Heat Sinks
Started by Jack Spade Ward, Jun 30 2014 09:43 PM
24 replies to this topic
#21
Posted 12 July 2014 - 07:38 PM
#22
Posted 20 July 2014 - 01:09 PM
voted yes, cuz of the lore ... balance somthing else surats!
(both is and clan double heatsinks should have 2x efficienty ... they are named 'double heatsinks' so there have to be double, otherwise they wouldnt be named like that, right! the is ones have still a major backdraw, they need more space)
and in general: balance here balance there ... ever thougt what really balanced out and so stopped the clan invasion?
it was the fighting philosophy of the clans, by bidding forces for combat down to seek the ultimate challange, so they attack in smaller numbers and/or with lighter mechs, not using foul tactics like burned earth or other unhonorable stuff like air or artillery strikes.
to balance things out and keep the lore ... nearly even battlevalues is the only way to go!
(both is and clan double heatsinks should have 2x efficienty ... they are named 'double heatsinks' so there have to be double, otherwise they wouldnt be named like that, right! the is ones have still a major backdraw, they need more space)
and in general: balance here balance there ... ever thougt what really balanced out and so stopped the clan invasion?
it was the fighting philosophy of the clans, by bidding forces for combat down to seek the ultimate challange, so they attack in smaller numbers and/or with lighter mechs, not using foul tactics like burned earth or other unhonorable stuff like air or artillery strikes.
to balance things out and keep the lore ... nearly even battlevalues is the only way to go!
Edited by CSR Moses Lanknau, 20 July 2014 - 01:46 PM.
#24
Posted 28 July 2024 - 08:04 AM
Gladewolf, on 10 July 2014 - 06:56 PM, said:
while i'd love to see improvements to the heat system in general, they should be the same for both inner sphere and clan tech, let's not invent advantages the clans did not have to make things worse
Moses Lanknau, on 20 July 2014 - 01:09 PM, said:
voted yes, cuz of the lore ... balance somthing else surats!
(both is and clan double heatsinks should have 2x efficienty ... they are named 'double heatsinks' so there have to be double, otherwise they wouldnt be named like that, right! the is ones have still a major backdraw, they need more space)
and in general: balance here balance there ... ever thougt what really balanced out and so stopped the clan invasion?
it was the fighting philosophy of the clans, by bidding forces for combat down to seek the ultimate challange, so they attack in smaller numbers and/or with lighter mechs, not using foul tactics like burned earth or other unhonorable stuff like air or artillery strikes.
to balance things out and keep the lore ... nearly even battlevalues is the only way to go!
(both is and clan double heatsinks should have 2x efficienty ... they are named 'double heatsinks' so there have to be double, otherwise they wouldnt be named like that, right! the is ones have still a major backdraw, they need more space)
and in general: balance here balance there ... ever thougt what really balanced out and so stopped the clan invasion?
it was the fighting philosophy of the clans, by bidding forces for combat down to seek the ultimate challange, so they attack in smaller numbers and/or with lighter mechs, not using foul tactics like burned earth or other unhonorable stuff like air or artillery strikes.
to balance things out and keep the lore ... nearly even battlevalues is the only way to go!
#25
Posted 29 July 2024 - 07:49 PM
Hmm, I would be for this...except the only time I wish Double Heats Sinks could actually do 2.0 is usage of flamers, everything else I do ok with the 1.4.
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