Edited by Smegmw, 01 July 2014 - 07:39 AM.


The Arms Race
#1
Posted 01 July 2014 - 07:22 AM
#2
Posted 01 July 2014 - 07:38 AM
#3
Posted 01 July 2014 - 07:41 AM
Scratx, on 01 July 2014 - 07:38 AM, said:
It's another clans are op thread. Essentially. They're just not actually whining about it. Remember when the devs said they don't want to turn it into an arm's race to clan tech way back when? That's what he's referring to.
Edited by Red1769, 01 July 2014 - 07:42 AM.
#4
Posted 01 July 2014 - 07:46 AM
Smegmw, on 01 July 2014 - 07:22 AM, said:
I don't think so - I got a masakari pack and have my clan favorites, but my IS mechs aren't sidelined at all. I really like the FLD nature of IS mechs, but the clan mechs just bring some much needed variety... some of us are so burned out on this game that *anything* new is what we'll immediately latch onto.
#5
Posted 01 July 2014 - 08:09 AM
On a side note, with the introduction of the clan mechs, my thunderbolt has become the bringer of death. For whatever reason I've been able to core more clan mechs in the old T-bolt than anything else, it's scary really.
#6
Posted 01 July 2014 - 08:13 AM
Red1769, on 01 July 2014 - 07:41 AM, said:
Hardly I would actually like to see clan mechs(omni mechs) be more true to their concept where any weapon can be placed in any omni pod which can be attached to any omni mech. Missile boat one day with 6 misslie pods and laser boat the next with 10 laser pods. Maybe in a week you want 15 jump jets in omni pods and two LBX10's in pods. All those configurations should be possible on a single chassis. Equipment(jump jets, ECM, AMS E.T.C.) is mounted in omni pods too before someone makes the comment.
Edited by Smegmw, 01 July 2014 - 08:16 AM.
#7
Posted 01 July 2014 - 08:38 AM
Smegmw, on 01 July 2014 - 08:13 AM, said:
Hardly I would actually like to see clan mechs(omni mechs) be more true to their concept where any weapon can be placed in any omni pod which can be attached to any omni mech. Missile boat one day with 6 misslie pods and laser boat the next with 10 laser pods. Maybe in a week you want 15 jump jets in omni pods and two LBX10's in pods. All those configurations should be possible on a single chassis. Equipment(jump jets, ECM, AMS E.T.C.) is mounted in omni pods too before someone makes the comment.
It's what I got from the arm's race comment in your OP. If you didn't mean that, then my apologies. You're right on the concept, and that was one way to go. And just limit each "varent" to a number of omni-hardpoints for stuff (or try to seperate mech skill trees for Clan and IS). Unfortunately, we didn't get that.
So, if them being overpowered is not what you meant, then what was it that you meant? Is it just complaining they should be more true to the omni-mech concept than what they are now or something else?
#8
Posted 01 July 2014 - 08:51 AM
TamCoan, on 01 July 2014 - 08:09 AM, said:
Something I would like to see along the lines of more or less guns is clan mechs having the option of a slow, moderate or fast engine depending if you value speed over firepower. By no means have the granular selection of IS engines but three static choices per chassis.
Edited by Smegmw, 01 July 2014 - 08:51 AM.
#9
Posted 01 July 2014 - 08:52 AM
That's about it. All of the others have weaknesses in some form that make them comparable to top IS mechs or inferior.
#10
Posted 01 July 2014 - 08:56 AM
PP FLD needs to go away.
PPC's should do 8 Direct and 2 Arc Damage.
AC's should all have the current burst mechanic in varying degrees.
Do that, and the game will feel much better.
FupDup, on 01 July 2014 - 08:52 AM, said:
That's about it. All of the others have weaknesses in some form that make them comparable to top IS mechs or inferior.
2 ER PPC 2 Gauss Dire Wolf is just like the 6 PPC Stalker, it has a huge FLD which can one shot...which is bad and is why FLD needs to go away. But it's still mostly a joke mech.
As for the Timberwolf, you can't nerf the Timberwolf and fix the problem. The problem is FLD, so nerf FLD. Which means you also take out the Phract 3D, the Meta Hawk and the Dragonslayer.
Good riddance.
#11
Posted 01 July 2014 - 08:59 AM
#13
Posted 01 July 2014 - 09:24 AM
Nicholas Carlyle, on 01 July 2014 - 08:56 AM, said:
Aren't you unable to fire 2 gauss rifles at the same time? If so, that Dire Wolf has only 35 pinpoint front-loaded damage (PPFLD), and only 45 total damage if the ERPPC splash hits 2 other parts. That's not even close to the damage of the 6PPC stalker.
#14
Posted 01 July 2014 - 09:26 AM
Mystere, on 01 July 2014 - 09:24 AM, said:
Aren't you unable to fire 2 gauss rifles at the same time? If so, that Dire Wolf has only 35 pinpoint front-loaded damage (PPFLD), and only 45 total damage if the ERPPC splash hits 2 other parts. That's not even close to the damage of the 6PPC stalker.
No, 2 Gauss is the limit.
So you can charge 2 Gauss and fire with the 2 PPC's. So that's 50 FLD, plus the splash. With way less heat.
Unfortunately for the Dire Wolf it can't hill hump like the Stalker and feels even slower some how.
The 4 PPC Stalker was much scarier than the 2 Gauss/2 ER PPC Dire Wolf.
Edit: Also the Dire Wolf has amazingly terrible hitboxes as well.
Edited by Nicholas Carlyle, 01 July 2014 - 09:28 AM.
#15
Posted 01 July 2014 - 09:38 AM
Nicholas Carlyle, on 01 July 2014 - 09:26 AM, said:
So you can charge 2 Gauss and fire with the 2 PPC's. So that's 50 FLD, plus the splash. With way less heat.
Thanks for the clarification.
Nicholas Carlyle, on 01 July 2014 - 09:26 AM, said:
The 4 PPC Stalker was much scarier than the 2 Gauss/2 ER PPC Dire Wolf.
Frankly, as someone who rides mostly lights, the Stalker is the only mech in-game that gives me pause when I encounter one, with the Misery being the scariest of them all.
Nicholas Carlyle, on 01 July 2014 - 09:26 AM, said:
Terrible for whom, the one riding or the one shooting? (I haven't taken mine out yet for a ride.)
#16
Posted 01 July 2014 - 10:09 AM

Mystere, on 01 July 2014 - 09:38 AM, said:
Terrible for whom, the one riding or the one shooting? (I haven't taken mine out yet for a ride.)
#17
Posted 01 July 2014 - 10:14 AM
FupDup, on 01 July 2014 - 08:52 AM, said:
This has been exactly my experience. People say the Timber Wolf is OP when they're really talking about that specific loadout. The non-pinpoint loadouts seem just fine.
#18
Posted 01 July 2014 - 10:15 AM
Gallowglas, on 01 July 2014 - 10:14 AM, said:
Totally agree. It's not the Timberwolf, it is PP FLD.
And with 3/3/3/3 it's still 3 Victors, 3 Timberwolf, 3 Shadow Hawk, 3 Ember or however.
It's not like the Clans are accross the board better for the Meta.
Edited by Nicholas Carlyle, 01 July 2014 - 10:16 AM.
#19
Posted 01 July 2014 - 10:25 AM
Meta wolf only gets by right now because you can poptart off of a single JJ. Change that up, and it directly hurts the wolf, who has next to no podspace after the gauss and dual PPC's. If its forced to take more JJ's, then the dual PPC / guass build becomes much less viable and able to pull off.
And if you only are going to be able to equip a guass / PPC, then the Thor is probably going to inadvertently get some love, as those bonus' to RoF REALLY help that frame out.
#20
Posted 01 July 2014 - 10:27 AM
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