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The Arms Race


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#1 Smegmw

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Posted 01 July 2014 - 07:22 AM

Has now evolved to be clan mechs and tech. Your thoughts. Has Paul failed?

Edited by Smegmw, 01 July 2014 - 07:39 AM.


#2 Scratx

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Posted 01 July 2014 - 07:38 AM

Okay, what are you talking about?

#3 Red1769

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Posted 01 July 2014 - 07:41 AM

Hardly. They're surprisingly well balanced. There are what? Two outliers? The Timberwolf and the Stormcrow? And only a few outliers on their weapons? Like the gauss? IS still has a firm advantage over the clans, especially in the autocannon range.

View PostScratx, on 01 July 2014 - 07:38 AM, said:

Okay, what are you talking about?


It's another clans are op thread. Essentially. They're just not actually whining about it. Remember when the devs said they don't want to turn it into an arm's race to clan tech way back when? That's what he's referring to.

Edited by Red1769, 01 July 2014 - 07:42 AM.


#4 Clit Beastwood

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Posted 01 July 2014 - 07:46 AM

View PostSmegmw, on 01 July 2014 - 07:22 AM, said:

Has now evolved to be clan mechs and tech. Your thoughts. Has Paul failed?


I don't think so - I got a masakari pack and have my clan favorites, but my IS mechs aren't sidelined at all. I really like the FLD nature of IS mechs, but the clan mechs just bring some much needed variety... some of us are so burned out on this game that *anything* new is what we'll immediately latch onto.

#5 TamCoan

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Posted 01 July 2014 - 08:09 AM

Clan mechs bring more guns to the party, have better range and better sustain. IS has better pinpoint damage, LRM volleys and better lights. I've learned to fight each one differently.

On a side note, with the introduction of the clan mechs, my thunderbolt has become the bringer of death. For whatever reason I've been able to core more clan mechs in the old T-bolt than anything else, it's scary really.

#6 Smegmw

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Posted 01 July 2014 - 08:13 AM

View PostRed1769, on 01 July 2014 - 07:41 AM, said:

It's another clans are op thread. Essentially. They're just not actually whining about it. Remember when the devs said they don't want to turn it into an arm's race to clan tech way back when? That's what he's referring to.


Hardly I would actually like to see clan mechs(omni mechs) be more true to their concept where any weapon can be placed in any omni pod which can be attached to any omni mech. Missile boat one day with 6 misslie pods and laser boat the next with 10 laser pods. Maybe in a week you want 15 jump jets in omni pods and two LBX10's in pods. All those configurations should be possible on a single chassis. Equipment(jump jets, ECM, AMS E.T.C.) is mounted in omni pods too before someone makes the comment.

Edited by Smegmw, 01 July 2014 - 08:16 AM.


#7 Red1769

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Posted 01 July 2014 - 08:38 AM

View PostSmegmw, on 01 July 2014 - 08:13 AM, said:


Hardly I would actually like to see clan mechs(omni mechs) be more true to their concept where any weapon can be placed in any omni pod which can be attached to any omni mech. Missile boat one day with 6 misslie pods and laser boat the next with 10 laser pods. Maybe in a week you want 15 jump jets in omni pods and two LBX10's in pods. All those configurations should be possible on a single chassis. Equipment(jump jets, ECM, AMS E.T.C.) is mounted in omni pods too before someone makes the comment.


It's what I got from the arm's race comment in your OP. If you didn't mean that, then my apologies. You're right on the concept, and that was one way to go. And just limit each "varent" to a number of omni-hardpoints for stuff (or try to seperate mech skill trees for Clan and IS). Unfortunately, we didn't get that.

So, if them being overpowered is not what you meant, then what was it that you meant? Is it just complaining they should be more true to the omni-mech concept than what they are now or something else?

#8 Smegmw

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Posted 01 July 2014 - 08:51 AM

View PostTamCoan, on 01 July 2014 - 08:09 AM, said:

Clan mechs bring more guns to the party, have better range and better sustain. IS has better pinpoint damage, LRM volleys and better lights. I've learned to fight each one differently.


Something I would like to see along the lines of more or less guns is clan mechs having the option of a slow, moderate or fast engine depending if you value speed over firepower. By no means have the granular selection of IS engines but three static choices per chassis.

Edited by Smegmw, 01 July 2014 - 08:51 AM.


#9 FupDup

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Posted 01 July 2014 - 08:52 AM

Currently, the only Clan mechs that seem to be overall better in every way than their IS equivalents are the 2 ERPPC + Gauss Timbertart, and maybe the 2 ERPPC + 2 Gauss Dire Whale.

That's about it. All of the others have weaknesses in some form that make them comparable to top IS mechs or inferior.

#10 Nicholas Carlyle

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Posted 01 July 2014 - 08:56 AM

The SAME exact game mechanic issues that existed before the Clans exist after the Clans.

PP FLD needs to go away.

PPC's should do 8 Direct and 2 Arc Damage.

AC's should all have the current burst mechanic in varying degrees.

Do that, and the game will feel much better.

View PostFupDup, on 01 July 2014 - 08:52 AM, said:

Currently, the only Clan mechs that seem to be overall better in every way than their IS equivalents are the 2 ERPPC + Gauss Timbertart, and maybe the 2 ERPPC + 2 Gauss Dire Whale.

That's about it. All of the others have weaknesses in some form that make them comparable to top IS mechs or inferior.


2 ER PPC 2 Gauss Dire Wolf is just like the 6 PPC Stalker, it has a huge FLD which can one shot...which is bad and is why FLD needs to go away. But it's still mostly a joke mech.

As for the Timberwolf, you can't nerf the Timberwolf and fix the problem. The problem is FLD, so nerf FLD. Which means you also take out the Phract 3D, the Meta Hawk and the Dragonslayer.

Good riddance.

#11 Bhael Fire

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Posted 01 July 2014 - 08:59 AM

The "arms race" is a three-legged race with Clans and IS adjoined at the hip, and both blind-folded with fat ladies riding piggy-back on each of them.

#12 Joseph Mallan

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Posted 01 July 2014 - 09:23 AM

View PostBhael Fire, on 01 July 2014 - 08:59 AM, said:

The "arms race" is a three-legged race with Clans and IS adjoined at the hip, and both blind-folded with fat ladies riding piggy-back on each of them.

Have you been told you have some deep rooted issues? :)

#13 Mystere

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Posted 01 July 2014 - 09:24 AM

View PostNicholas Carlyle, on 01 July 2014 - 08:56 AM, said:

2 ER PPC 2 Gauss Dire Wolf is just like the 6 PPC Stalker, it has a huge FLD which can one shot...which is bad and is why FLD needs to go away. But it's still mostly a joke mech.


Aren't you unable to fire 2 gauss rifles at the same time? If so, that Dire Wolf has only 35 pinpoint front-loaded damage (PPFLD), and only 45 total damage if the ERPPC splash hits 2 other parts. That's not even close to the damage of the 6PPC stalker.

#14 Nicholas Carlyle

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Posted 01 July 2014 - 09:26 AM

View PostMystere, on 01 July 2014 - 09:24 AM, said:


Aren't you unable to fire 2 gauss rifles at the same time? If so, that Dire Wolf has only 35 pinpoint front-loaded damage (PPFLD), and only 45 total damage if the ERPPC splash hits 2 other parts. That's not even close to the damage of the 6PPC stalker.


No, 2 Gauss is the limit.

So you can charge 2 Gauss and fire with the 2 PPC's. So that's 50 FLD, plus the splash. With way less heat.

Unfortunately for the Dire Wolf it can't hill hump like the Stalker and feels even slower some how.

The 4 PPC Stalker was much scarier than the 2 Gauss/2 ER PPC Dire Wolf.

Edit: Also the Dire Wolf has amazingly terrible hitboxes as well.

Edited by Nicholas Carlyle, 01 July 2014 - 09:28 AM.


#15 Mystere

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Posted 01 July 2014 - 09:38 AM

View PostNicholas Carlyle, on 01 July 2014 - 09:26 AM, said:

No, 2 Gauss is the limit.

So you can charge 2 Gauss and fire with the 2 PPC's. So that's 50 FLD, plus the splash. With way less heat.


Thanks for the clarification.


View PostNicholas Carlyle, on 01 July 2014 - 09:26 AM, said:

Unfortunately for the Dire Wolf it can't hill hump like the Stalker and feels even slower some how.

The 4 PPC Stalker was much scarier than the 2 Gauss/2 ER PPC Dire Wolf.


Frankly, as someone who rides mostly lights, the Stalker is the only mech in-game that gives me pause when I encounter one, with the Misery being the scariest of them all.


View PostNicholas Carlyle, on 01 July 2014 - 09:26 AM, said:

Edit: Also the Dire Wolf has amazingly terrible hitboxes as well.


Terrible for whom, the one riding or the one shooting? (I haven't taken mine out yet for a ride.)

#16 Red1769

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Posted 01 July 2014 - 10:09 AM

The one riding. You aim for an arm and hit the CT. You hit it from the side and you hit the CT. Seriously, I've never lost a side torso and lost an arm once. There is no losing any weapons, you just get cored. But I still love my Daishis... :)

View PostMystere, on 01 July 2014 - 09:38 AM, said:


Terrible for whom, the one riding or the one shooting? (I haven't taken mine out yet for a ride.)


#17 Gallowglas

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Posted 01 July 2014 - 10:14 AM

View PostFupDup, on 01 July 2014 - 08:52 AM, said:

Currently, the only Clan mechs that seem to be overall better in every way than their IS equivalents are the 2 ERPPC + Gauss Timbertart, and maybe the 2 ERPPC + 2 Gauss Dire Whale.


This has been exactly my experience. People say the Timber Wolf is OP when they're really talking about that specific loadout. The non-pinpoint loadouts seem just fine.

#18 Nicholas Carlyle

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Posted 01 July 2014 - 10:15 AM

View PostGallowglas, on 01 July 2014 - 10:14 AM, said:

This has been exactly my experience. People say the Timber Wolf is OP when they're really talking about that specific loadout. The non-pinpoint loadouts seem just fine.


Totally agree. It's not the Timberwolf, it is PP FLD.

And with 3/3/3/3 it's still 3 Victors, 3 Timberwolf, 3 Shadow Hawk, 3 Ember or however.

It's not like the Clans are accross the board better for the Meta.

Edited by Nicholas Carlyle, 01 July 2014 - 10:16 AM.


#19 SpiralFace

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Posted 01 July 2014 - 10:25 AM

We'll have to see what the JJ changes do to the single JJ mech crowd.

Meta wolf only gets by right now because you can poptart off of a single JJ. Change that up, and it directly hurts the wolf, who has next to no podspace after the gauss and dual PPC's. If its forced to take more JJ's, then the dual PPC / guass build becomes much less viable and able to pull off.

And if you only are going to be able to equip a guass / PPC, then the Thor is probably going to inadvertently get some love, as those bonus' to RoF REALLY help that frame out.

#20 Mechteric

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Posted 01 July 2014 - 10:27 AM

They will most likely be nerfing/buffing appropriate things in subsequent patches. That is normal. Carry on.





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