Ultimatum X, on 01 July 2014 - 03:47 PM, said:
Man you guys and cooldown.
6 Tons of IS SRM 6s = 24 Damage for 8 heat
7 Tons of IS PPC = 10 Damage for 10 heat
The issue is in the
delivery, not the cooldown.
For the clan the damage to weight ratio is even higher for SRMs.
6 Tons of cSRM 6s = 48 damage for 16 heat
6 Tons of cERPPC = 15 damage for 15 heat
But again, the problem with SRMs is
in the delivery.
The best ideas I've seen are:
> Increase SRM flight speed
> Change to cone spread, so that the closer you are the tighter the spread
I think they need to have their heat scale penalties (ghost heat) loosened as well.
SRMs should be one of the premier close range
spike damage tools, not DPS weapons - they still need tweaks so those damage numbers are real damage and not just inflated sandblasting - but the cooldown portion isn't actually the issue.
And those are good suggestions, but doesn't change the fact for the same tonnage, you get more effective damage.
Spread is a big issue, since spread initiates shortly after it leaves the tube, but it goes to maximum spread and stays parallel after that.
So, max spread at ~40M and the same spread at 260M. At 10 meters, you at least only hit two components on the Atlas, although sometimes 3.
So, 24 damage spread across multiple components even at 10M, very ammo hungry though for a very small amount less heat. Now, for 2 SRM6s you need at least 2 tons of ammo. 10 eDHS should handle a single PPC.
Which can reach out and still do 10 damage, to the same location, at 540M. With a much faster travel speed.
They also fire at the same rate. With twice the effective range, and 4 times the maximum range, it has a much favourable damage application. If you pack two in the same location, they also become a super PPC. Which will deal 20 damage for twice the heat. While with SRMs, you can never expect them to hit the same location. Even at 10M.
Of course, if you can get within 90M of said PPC mech, you will win. Getting there is the issue.
Adran, on 01 July 2014 - 04:01 PM, said:
Pin Point Frontloaded Damage.
Like isACs, PPCs and Gauss. They apply all their damage to a single location without any spreading mechanics.
Lasers are PP DoT while SRMs and LBx series are FLD spread.