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Scout-Snipers: The Tc's Bestest Buddy.


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#1 1453 R

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Posted 01 July 2014 - 11:55 AM

The C-ERPPC and the Clan Targeting Computer were made for each other. Of this, there can be no doubt.

The TC is a bulky, space-intensive system which offers offensive sensor and targeting bonuses to applicable direct-fire weapons – in this case, non-scattershot ballistics and non-Flamer energy weapons. It reduces (sharply, at higher levels) enemy paperdoll delay (Target Info Gathering), it offers modest boosts to sensor and zoom range, it improves projectile speed for projectile weapons and both nominal and maximum ranges for beam weapons, and most critically (tee hee), it offers a significant boost to the chance for critical hits against enemies with these weapons.

The Clan ER PPC is a compact, space-saving weapon which benefits from everything the TC has to offer – its expansive range enjoys the sensor buffs the TC offers, everybody likes getting enemy paperdolls faster, it shores up the PPC’s moderate projectile speed, and most critically (Yep, gonna keep happening), the C-ERPPC does precisely ten damage in its main bolt – enough to crit out ninety-five percent of components in this game.

Come tomorrow, I have a few experimental chassis already set up and ready to drive, testing to see where substituting a large targeting computer (typically mated to an Active Probe to further improve sensor range and reduce paperdoll time. Stacking benefits ho!) for what would usually be another primary weapon system can improve an OmniMech’s performance enough to make up for the opportunity cost of the TC. Each and every one of them centers on the beautiful interactions between the TC and the C-ERPPC.

Note: each ‘Mech is assumed to be using Radar Derp, TIG, and Adv. Sensor Range modules, if/when they can unlock their master module slot. This is the one and only time I have ever felt my module selections to be pertinent to a design, so hey. Keep this in mind.

Scout-Sniper SCR-P(I): http://mwo.smurfy-ne...174ab3c0cc5a256

The least firepower with the greatest heat efficiency of my three initial concepts, this ‘Mech is the only one of my three experimental TC chassis to feature only a single C-ERPPC, backed up in this case by four C-ERSL and one C-ERML as well as a pile of heat sinks. The TC’s range extension helps the knife-fighting small lasers out a good bit – I retain my damage out to just about 200/400m, which are nice, easy brackets to remember, while the C-ERML can gain hitscan “WTF?!” tics just outside LRM maximum lock range, if I have my calculations right. This is a mobile, flexible recon unit designed as much to fix enemy positions and call in the big gunz as much as it is a fighter in its own right – it can certainly lay down the pain, but it’s as valuable to my team as a heavy scout unit doing legwork as much as gunwork. All of my scout-sniper series are, but the Stormcrow’s mobility really helps it in this regard.

Scout-Sniper SMN-D: http://mwo.smurfy-ne...307545ec70ad3d5

The Summoner is the only one of my three initial concepts to go all the way up to the full Mk. VII TC, as well as retaining the Active Probe to further boost sensor range and TIG speeds. Its armament is fairly light, with two C-ERPPCs over two C-ERSLs offering levels of firepower not much greater than the scout-sniper SCR, andwith significantly poorer heat dissipation. It is also, however, the only one of my three TC concepts to include jump jets. I feel that this particular ‘Mech is one of the best uses someone can put a Summoner to, and am hoping that the rather ludicrous sensor range of the ‘Mech, combined with its powerful energy cannons, gives both itself and its team a decisive edge in the early peeksnipey phase of a drop.

EWAR Marauder TBR-P(I): http://mwo.smurfy-ne...e770fb262e005ae

More of a ‘for the lulz’ design, as well as a test of the lower-end targeting computers, the EWAR Marauder mates the energy armament of the scout-sniper Summoner with a C-UAC/5 and a Mk. IV TC/Active Probe combination. The TBR sacrifices the SMN’s jump jets and massive weight of TC in order to add a third primary weapon, closely mimicking the original Marauder’s armament while bolstering accuracy and crit rates with all weaponry. Like the Summoner, this design runs hotter than most pilots like, and it loses jumping mobility. It does, however, have a low-heat option for sustaining fire when the PPCs have managed to eat up one’s heat bar, though the Clan UACs aren’t really much good for crit-seeking.

So! Anyone else have any interesting notions for tomorrow’s TC patch? Ready to bust those C-ERPPCs wide open? Let’s see what you’ve got, folks!

Edited by 1453 R, 01 July 2014 - 11:56 AM.


#2 focuspark

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Posted 01 July 2014 - 12:03 PM

You forgot the Snipe Fox

Edited by focuspark, 01 July 2014 - 12:05 PM.


#3 FireSlade

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Posted 01 July 2014 - 12:12 PM

Hopefully it turns out to be a big advantage to CERPPCs with the speed boost and zoom boost. If it does do well and offer a significant advantage then I think that this mech will do great with a 1, 2 punch of dual CERPPCs. Been running a dual CERPPC Timber Wolf S and damn if it is not godly with what it can do. If it does not do much then I can always replace it with 5 double heat sinks.

#4 1453 R

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Posted 01 July 2014 - 12:40 PM

Ohh, scout-sniper Cute Fox! I hadn't even thought of that. I feel bad now, gotta make it up to mah Cute Fox later. Interesting choice on the dual C-ERLL over C-ERPPCs (or PPC, rather - no reaonable way to fit two C-ERPPC and a worthwhile TC on a Cute Fox). Care to elaborate on why you picked the paired beams over the single particannon?

Also totally doing this now: Scout-Sniper Cute Fox

Insofar as the Warhawk goes - yeah. A TC Warhawk could start to be absolutely terrifying, what with potentially six chances to crit something out with each arm, but frankly I'd drop the Streak launcher for extra sinks. The Warhawk needs all the help it can get on the heat front, and that Streak launcher neither benefits from the TC nor really does you much good in close fights. I'd rather get an extra shot out of the PPCs than try and bother with the missiles.

#5 FireSlade

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Posted 01 July 2014 - 01:12 PM

View Post1453 R, on 01 July 2014 - 12:40 PM, said:

Insofar as the Warhawk goes - yeah. A TC Warhawk could start to be absolutely terrifying, what with potentially six chances to crit something out with each arm, but frankly I'd drop the Streak launcher for extra sinks. The Warhawk needs all the help it can get on the heat front, and that Streak launcher neither benefits from the TC nor really does you much good in close fights. I'd rather get an extra shot out of the PPCs than try and bother with the missiles.

I thought about that since 2 CERPPCs can run very hot with 17 DHS on my Timber Wolf S. But I also have to admit that it can be pretty tough to hit a skilled light pilot enough that he bugs out but 1-2 salvos of 6-12 streaks at 360 meters tends to send them running pretty quickly. Plus it only grants you +0.644 (2x elited) cooling and 6.72 capacity. For me since I solo 99% of the time the streak adds a little bit light insurance but in a group with competent teammates that can cover you if a light shows up then yes the 4 extra DHS are worth it. You could alway drop 2 CERPPCs and add 2 CLPLs to handle anything in your face. http://mwo.smurfy-ne...e698f462c2e910a

#6 1453 R

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Posted 01 July 2014 - 01:31 PM

If you're gonna do it, do it hard.

#7 Grifthin

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Posted 03 July 2014 - 03:44 AM

If I recall correctly Tracking comps don't work for PPC's (among other weapons).

#8 FireSlade

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Posted 03 July 2014 - 04:13 AM

View PostGrifthin, on 03 July 2014 - 03:44 AM, said:

If I recall correctly Tracking comps don't work for PPC's (among other weapons).

I would expect the CERPPCs to act like ballistics and give bonuses to speed. If they do not then a TC MKV on a Warhawk Prime is pretty useless other than the faster gathering of info and a perk to zoom.

#9 Jorgandr

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Posted 03 July 2014 - 05:15 AM

View PostGrifthin, on 03 July 2014 - 03:44 AM, said:

If I recall correctly Tracking comps don't work for PPC's (among other weapons).


They absolutely ARE supposed to work with ERPPC's. It says so explicitly in the description. If they do not, it is a bug.

#10 1453 R

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Posted 03 July 2014 - 09:28 AM

I’m honestly not sure what to make of the system now, having run it for a while with several ‘Mechs

On the one hand, I can see plain as day in the patch notes that I’m getting a pile of bonuses out of this thing…but on the other, I’m not really feeling any of them in-match. Except for the TIG bonus, of course. That’s pretty sweet. But I don’t particularly feel like my particannons have been super-jazzed by this thing, or my backup beams are oh-so-excellent. Or that I'm spotting enemies so much more quickly and effectively for my team. And slicing the critical damage booster in half for the various grades of TC didn’t help.

My brother’s fairly confident that the Mk. IV computer is pretty close to the sweet spot for the things, at least for medium and heavy ‘Mechs. I’m starting to wonder if maybe he doesn’t have a point, what with the opportunity costs of the larger computers being so high. Kinda sucks, really. Will have to do some more runs and see what I can figure out.





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