Reality Bites
#21
Posted 02 July 2014 - 02:19 AM
Pete's brew, Pete's wicked brew, pete's wicked summer brew, who the **** is pete F*** pete!
insert Paul's name.
Who the **** is Paul?
#22
Posted 02 July 2014 - 03:04 AM
Oh and i do have proof of the "ripping" from my hand. I am trying to get it from, my brother in law but may take some time. But i have a video of a 30-.06 being fired by me while sitting at a picnic table. the recoil literally pushes the gun to a 45 degree angle. (p.s. i put 4 out of 6 shots through the same hole in the bullseye, not military sniper but good enough to go hunting.) now multiply the power from that shot by a few times to simulate a shotgun, then put it in one hand. and add another. get the point. it ain't urban legend unless the guns you are firing have 0 recoil. dude i've done 1st year engineering and even i know you're wrong at this point.
#23
Posted 02 July 2014 - 03:09 AM
Edited by Monkey Lover, 02 July 2014 - 03:10 AM.
#25
Posted 02 July 2014 - 03:48 AM
If we implement real physics and have mechs tumbling and the COD kiddies leaving in droves due to frustration how much money will we loose?
Next please!
#26
Posted 02 July 2014 - 03:49 AM
Bishop Steiner, on 01 July 2014 - 03:10 PM, said:
But soldiers in combat actually do lay down suppressive fire while running, and yes even jumping and hopping as they make there way to cover. Have yet to see a rifle cause the guy to do a backflip....but the accuracy did suck.
Soldiers in combat shouldn't be laying down suppression fire while moving....their stationary buddies should be laying down suppresion fire while they are moving.
and I can really only speak of the US Army, but an M-16/M-4 has very little recoil (probably akin to a mech firing an AC-2) now as the weapons used increase in calibur, the recoil increases dramatically (an M-60 had significantly more recoil than an M-16, an M-2 .50 cal MG has SIGNIFICANTLY more recoil than an M-60..and weighs too much to be able to run and fire anyway) a 155mm howitzer (equivalent to an AC-20?) rocks the whole M109A6 Paladin..at 30 tons...the 105mm (AC-10? AC-15?) main gun on an Abrams tank rocks the tank when fired, and the Abrams weighs 70 tons
#27
Posted 02 July 2014 - 04:09 AM
Watching a A10 warthog do a fire run and slow down just from the force of the gun was mind blowing.
And having a Specter on station giving us cover was the icing on the cake.
#28
Posted 02 July 2014 - 04:16 AM
#29
Posted 02 July 2014 - 04:47 AM
Puresin, on 01 July 2014 - 03:04 PM, said:
I play the TT version of battletech. Why is it that a mech can jump and fire multiple heavy weapons (2x AC10's or higher, dual gauss dual ppc's etc etc) (ignore ****** grammar for the moment) nbut yet when a bunch of missiles hit a mech it shakes the **** out of them so that you have to work to aim?
I mean in the TT version they'd roll for falling over which is reasonable.
I don't disagree with missiles shaking the **** out of you. I do disagree with poptarting without consequence.
ok remeber first make a decent statement, then you can troll the **** outta me.
**** i forgot I can't swear
I think you are looking for this
https://www.mwtactics.com/
#31
Posted 02 July 2014 - 05:06 AM
http://www.calguns.n...p/t-302066.html
Energy weapons would be largely recoilless as well. I couldn't imagine the physical kick back of focusing beams of energy or a particle accelerator to be anywhere close to that of ballistics.
Long story short, reality, plus fictional space magic makes it happen
#32
Posted 02 July 2014 - 06:57 AM
I swear to God this entire franchise is held back by nostalgia and having to pander to it.
Edited by VigilanceHawkwind, 02 July 2014 - 06:59 AM.
#33
Posted 02 July 2014 - 08:02 AM
Puresin, on 01 July 2014 - 03:04 PM, said:
I play the TT version of battletech. Why is it that a mech can jump and fire multiple heavy weapons (2x AC10's or higher, dual gauss dual ppc's etc etc) (ignore ****** grammar for the moment) nbut yet when a bunch of missiles hit a mech it shakes the **** out of them so that you have to work to aim?
I mean in the TT version they'd roll for falling over which is reasonable.
I don't disagree with missiles shaking the **** out of you. I do disagree with poptarting without consequence.
The reason that you can jump in the air and fire without consequence of recoil is the same reason that a mech can store ammo in its legs and still have it totally accessible.... Magic!
Really though, a jump sniper only gets one shot off when in the air. Recoil wouldn't affect the shot. It could throw a mech off balance in theory, but with advanced gyros and the such, they are like cats that always land on their feet
Edited by MeiSooHaityu, 02 July 2014 - 08:03 AM.
#34
Posted 02 July 2014 - 08:04 AM
Bulletsponge0, on 02 July 2014 - 03:49 AM, said:
The M256 120mm gun on the M1A1 would be* an AC/1.3 or AC/3, depending on if you count the full shell weight or just the projectile**.
The fastest-firing MBT gun in the world, the French CN120, would be an AC/1.6 or AC/3.6, again depending on how you count.
* The M256 isn't an autocannon. The autocannon was a development from the Rifle family of weapons, which in turn were developments from modern-day MBT guns like the M256.
** The AC classification is kilograms of ammo fired per second, as per Era Report 3052, page 98.
#35
Posted 02 July 2014 - 08:11 AM
stjobe, on 02 July 2014 - 08:04 AM, said:
The fastest-firing MBT gun in the world, the French CN120, would be an AC/1.6 or AC/3.6, again depending on how you count.
* The M256 isn't an autocannon. The autocannon was a development from the Rifle family of weapons, which in turn were developments from modern-day MBT guns like the M256.
** The AC classification is kilograms of ammo fired per second, as per Era Report 3052, page 98.
yeah...I have no clue about the real world equivalents of BT AC weapons, so I was just guessing
(but using the kg to AC conversion...a 95 lb 155mm howitzer round would be about an AC-43...so PGI..buff arty strikes to 43 damage/shell lol)
Edited by Bulletsponge0, 02 July 2014 - 08:13 AM.
#36
Posted 02 July 2014 - 08:14 AM
It is simple... We are talking sci-fi here with the weight on fiction. But if you need to have a logic reason just imagine that half of the weight of your balistic weapons are made up by mount and recoil damperners... Congrats.. problem solved.
#37
Posted 02 July 2014 - 08:20 AM
VigilanceHawkwind, on 02 July 2014 - 06:57 AM, said:
I swear to God this entire franchise is held back by nostalgia and having to pander to it.
That'd be all well and good if this game wasn't sold to the founders as a "simulation experience" or a "thinking mans shooter".If they had just said this is going to be an "arcade experience" or "CoD in robots"...then I would have just ignored it and kept my money.
#38
Posted 02 July 2014 - 08:22 AM
AC20 impulse is too low.
/thread
#39
Posted 02 July 2014 - 08:30 AM
Alexandrix, on 02 July 2014 - 08:20 AM, said:
That'd be all well and good if this game wasn't sold to the founders as a "simulation experience" or a "thinking mans shooter".If they had just said this is going to be an "arcade experience" or "CoD in robots"...then I would have just ignored it and kept my money.
You got boned. That's life. It's time to accept reality no? I mean it's been what like 2 years? At what point has the product itself made advances towards simulation? Cut your losses man. Founders aren't investors and you were all delivered exactly what you paid for (mechs, MC, closed beta access).
Edited by VigilanceHawkwind, 02 July 2014 - 08:31 AM.
#40
Posted 02 July 2014 - 08:42 AM
Bulletsponge0, on 02 July 2014 - 08:11 AM, said:
Totally off-topic now, but 2 things:
1. A Howitzer is not an autocannon.
2. With a rate of fire of 10 rounds per minute, had it been an autocannon it would have been an AC/7. With a 4 rpm rate of fire, it'd be an AC/2.88.
Edited by stjobe, 02 July 2014 - 08:44 AM.
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