Fall Damage
#141
Posted 02 July 2014 - 05:51 PM
I use JJs alot on all size mechs and consider myself pretty good at feathering my fall to prevent any damage, but despite my best efforts, it was impossible to always hit my landings and I found myself taking 2-3% damage quite often. Needless to say, it wasn't long till my legs were torn up and this was without taking any enemy fire. Add in the enemy fire and lights are screwed.
Also, this honestly isn't about skill because as I mention, I feel I am pretty good with JJs and have been practicing the feathering technique since day one, rather it is about something broken, at least for light mechs. Therefore for once I agree with the doom and gloom forecasts on this one.
#142
Posted 02 July 2014 - 06:15 PM
Viktor Drake, on 02 July 2014 - 05:51 PM, said:
I use JJs alot on all size mechs and consider myself pretty good at feathering my fall to prevent any damage, but despite my best efforts, it was impossible to always hit my landings and I found myself taking 2-3% damage quite often. Needless to say, it wasn't long till my legs were torn up and this was without taking any enemy fire. Add in the enemy fire and lights are screwed.
Also, this honestly isn't about skill because as I mention, I feel I am pretty good with JJs and have been practicing the feathering technique since day one, rather it is about something broken, at least for light mechs. Therefore for once I agree with the doom and gloom forecasts on this one.
That can't be true. Russ said the following... /Sarcasm.
Seriously, patch after patch that directly or indirectly nerfs lights... I pretty much got used to it. With enough QQ(feedback) it will get fix somewhat..
Meanwhile.. What is new... Bleh..
Quote
In essence, this feature means no longer can you let yourself fall however high your JJ take you and receive negligible fall damage to your legs. As the name implies this is scalar based on weight class and tonnage, so light 'mechs won’t notice much of a difference but the Heavies and of course Assault' mechs will notice a significant change. Your typical jump-sniper Heavy or assault is going to take leg damage that is going to add up fairly quickly unless they change their ways. Pilot’s will need to learn to cushion their landings with their JJ’s and that means saving some fuel for a landing. They can either achieve this by not jumping as high in the first place or perhaps spending more tons on JJ when building their 'mech. All of this should add up and have the desired impact on MWO, which is to lower the overall significant advantage JJ-capable 'mechs have in the game, at least not without more of a trade-off.
#143
Posted 02 July 2014 - 06:28 PM
Ultimatum X, on 02 July 2014 - 04:21 PM, said:
This still cracks me up, and I've seen you post it like a dozen times week.
My favorite line?
I'm happy I could be of comedic assistance.
Also, I'm currently considering making a new meme. Basically, it would be like the "No dad, no!" meme, but with the text changed. The "dad" would be Paul (with his face shopped into the pic), and the "son" would be one of the Pulse Lasers. The text would read "It's normalizing time!" and then "No Paul, no!"
I might get to it in a few days.
#144
Posted 02 July 2014 - 06:59 PM
FupDup, on 02 July 2014 - 06:28 PM, said:
Also, I'm currently considering making a new meme. Basically, it would be like the "No dad, no!" meme, but with the text changed. The "dad" would be Paul (with his face shopped into the pic), and the "son" would be one of the Pulse Lasers. The text would read "It's normalizing time!" and then "No Paul, no!"
I might get to it in a few days.
Sounds like a Power Rangers Promo...
I'm still trying to suggest that "Weekend @ Bernie's" pic though...
#145
Posted 02 July 2014 - 07:01 PM
Deathlike, on 02 July 2014 - 06:59 PM, said:
Sounds like a Power Rangers Promo...
I'm still trying to suggest that "Weekend @ Bernie's" pic though...
I never saw the movie, so I don't really know what I would do with that pic. I don't really know of any jokes pertaining to it, so it would be hard to make fun of Paul using it.
#146
Posted 02 July 2014 - 07:11 PM
Viktor Drake, on 02 July 2014 - 05:51 PM, said:
I use JJs alot on all size mechs and consider myself pretty good at feathering my fall to prevent any damage, but despite my best efforts, it was impossible to always hit my landings and I found myself taking 2-3% damage quite often. Needless to say, it wasn't long till my legs were torn up and this was without taking any enemy fire. Add in the enemy fire and lights are screwed.
Also, this honestly isn't about skill because as I mention, I feel I am pretty good with JJs and have been practicing the feathering technique since day one, rather it is about something broken, at least for light mechs. Therefore for once I agree with the doom and gloom forecasts on this one.
Think of it this way: You've swapped your Warthog
For a compact car
#147
Posted 02 July 2014 - 07:35 PM
#148
Posted 02 July 2014 - 07:36 PM
For non JJ mechs though, it can be a pain.
#149
Posted 02 July 2014 - 07:45 PM
As far as I can tell these changes have zero impact on a non-jump mech. However If you can both jump, and are stupid, you can probably damage your legs. Just remember half that jj fuel is for the drop down, and you will be ok. Alternatively petition PGI for a consumable parachute module.
Edited by Agent 0 Fortune, 02 July 2014 - 07:45 PM.
#150
Posted 02 July 2014 - 08:34 PM
FupDup, on 02 July 2014 - 07:01 PM, said:
I never saw the movie, so I don't really know what I would do with that pic. I don't really know of any jokes pertaining to it, so it would be hard to make fun of Paul using it.
Sorry, I was thinking of this pic:
http://christopherfo...angel_beach.jpg
#151
Posted 02 July 2014 - 08:37 PM
#152
Posted 03 July 2014 - 12:08 AM
While what's on the server is BETTER than what was on the PTS, some of the drop damage was kinda odd/superfluous at times where it didn't make any sense on a physics level. I've done my part on "feathering" the damage (done that from the beginning) and it's rather inconsistent to say the least.
The damage scaling is screwy... which oddly favoring Mediums more than Lights (it's less scalar as originally suggested, relative to weight classes). Of course... this is while running a Jenner virtually every match. While it didn't necessitate to use the Shock module, it was annoying enough that I did collect a death by "falling damage" from a short distance.
#153
Posted 03 July 2014 - 02:41 AM
#154
Posted 03 July 2014 - 02:46 AM
#155
Posted 03 July 2014 - 02:58 AM
Agent 0 Fortune, on 02 July 2014 - 07:45 PM, said:
As far as I can tell these changes have zero impact on a non-jump mech. However If you can both jump, and are stupid, you can probably damage your legs. Just remember half that jj fuel is for the drop down, and you will be ok. Alternatively petition PGI for a consumable parachute module.
How fast is your fox?
I have dont tested the changes now.
But what i can say is, for most lights 90kph was the magic number for getting leg damage or not pre patch.
If you went over that, you took damage to the legs from some hops or obstacles, if you slowed down, you took none.
Edited by Galenit, 03 July 2014 - 02:58 AM.
#156
Posted 03 July 2014 - 03:13 AM
Deathlike, on 01 July 2014 - 05:32 PM, said:
It does not. Small bumps = damage, back to the Open Beta days where Lights had massive accumulated leg damage from small rocks and bumps. It's actually worse in this instance and not exactly overstated. I had exposed leg internals by the time I got to the C4-D4 platform on Crimson Strait... that's incredible amounts of damage to lose all external armor BEFORE EVEN FIGHTING.
If anything, the shock absorbance module is MANDATORY for Lights AND NO OTHER CLASS. In fact, poptarting works just swell to minimal effect.
In essence, Lights get screwed, and poptarts are unaffected.
That's not the case though... as those numbers were examples and are not guaranteed to be the case.
How the hell did you strip your legs of ALL leg armor before getting to a platform on a relatively small map. I call shenanigans.
#157
Posted 03 July 2014 - 04:24 AM
Look at what they did to collision damage with JJs..
Good job PGI !! Utter BS !
#160
Posted 03 July 2014 - 09:20 AM
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