Hit Detection - 1.3.302
#1
Posted 02 July 2014 - 09:19 AM
Please add your videocapture of these issues here with an explanation of how you were affected. If relevant, please include time references in your description.
Important Note: Please remember to pop open the scoreboard (Default: Tab) to make your ping visible in the video sometime after the match has begun.
#2
Posted 02 July 2014 - 12:23 PM
#3
Posted 02 July 2014 - 12:38 PM
#4
Posted 02 July 2014 - 03:22 PM
#5
Posted 02 July 2014 - 05:07 PM
#6
Posted 02 July 2014 - 07:38 PM
Edited by ManDaisy, 02 July 2014 - 07:40 PM.
#7
Posted 02 July 2014 - 08:55 PM
ManDaisy, on 02 July 2014 - 07:38 PM, said:
Clans do this as well. I really can't be assed to go through the pain of capping, encoding, uploading, posting link to show them evidence of their own fail. If PGI can't be assed to PLAY their own game enough to experience the issue, not my problem to fix.
#8
Posted 02 July 2014 - 10:27 PM
ManDaisy, on 02 July 2014 - 07:38 PM, said:
Ok. So it isn't just me watching PPC hits not register. I've seen it a couple times today and did a double-take on each one.
Agree with Claviger.....
PGI, take the time to stop and assess this before you release it. In fact.... seriously, stop and THINK about what you plan to implement before you do it. Don't just throw something out there as a "solution" without considering the impact. Like adding more "health" to light mech legs. THAT is absolutely ********. You have hit detection problems as it is and you choose to do THAT? Light mechs with jump jets, lots of them, should SAVE SOME BOOST to allow themselves to land safely. If they're just blasting without taking fall damage into account, too effin' bad, you suck as a player.
Just please.... stop, and think.
#9
Posted 02 July 2014 - 11:13 PM
#10
Posted 03 July 2014 - 01:14 AM
http://youtu.be/UCkf0kvX4Pc
#11
Posted 03 July 2014 - 05:06 AM
Edit: Ok... I suspect it is just the new MM in solo drop queue.. now putting us against noobs that do not know how to roll damage and going around in slow mechs...
Needs to be monitored further.. 2 Shots a fresh medium in the read CT in a Jenner felt good though.
Edited by ShinVector, 03 July 2014 - 07:43 AM.
#12
Posted 03 July 2014 - 06:14 AM
What seems to happen from time to time is that a ballistic shot (AC20 or Gauss with a hit and explosions) fails to make the paper doll flash at all.
The same happened with SRM salvos. Didn't matter if it was 2x SRM4 or 2x SRM6/A fired at the same time, rarely, not one of these missiles made the paper doll flash.
I don't know what the server does aside the displayed hits on the paper doll, but I'm assuming that these shots were not registered as a hit and did 0 points of damage.
EDIT:
Apart from that, the SRM hit detection as a whole is way better after the major fix for them.
Edited by GoldenFleece, 03 July 2014 - 06:20 AM.
#13
Posted 03 July 2014 - 12:13 PM
#15
Posted 04 July 2014 - 03:29 AM
#16
Posted 04 July 2014 - 03:57 AM
Just came from a game where I unloaded 4 alphas of dual C-ERPPC into a timberwolf's Rear Center Torso and it was registering the damage to its Front Center, Front Right and Front Left Torsi or no damage at all - The timberwolf was completely stationary and the shots were directly from behind, my ping was about 80.
I have also had instances where my PPCs have not caused any hit reg or damage despite being fired within optimal range and hitting the target.
Edited by The Driver, 04 July 2014 - 04:00 AM.
#17
Posted 04 July 2014 - 12:19 PM
P.S. I know how to stop and how to shoot, those things happend even me and my target are standind still in front of eachother...
P.P.S. But same time i see some progress and work around that problem and its good
Edited by MGA121285, 04 July 2014 - 12:21 PM.
#18
Posted 05 July 2014 - 06:21 AM
#19
Posted 05 July 2014 - 08:04 AM
fire them to fast and the second shot will not register at all
too close to the enemy? nope, shot goes right through them, doing no damage
they only seem to work properly on stationary targets between 250m and 800m
#20
Posted 05 July 2014 - 09:58 AM
Video should be up in an hour.
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