Aphoticus, on 02 July 2014 - 01:00 PM, said:
Someone please do the math; after trying them out, the Clan TC; I found very little appreciable difference in the game play.
It is not so much that they are not interesting, but like the modules that increase weapon statistics, the amounts are small in comparison to the amount of tonnage and crit space; the BAP module alone is sufficient for most operations and has the benefit to at least counter ECM (limit).
The ability to get a readout swiftly may be the one saving grace; but it only works with LOS it seems as there is latency when aquiring information on non-los targets (or at least it seemed that way to me).
The only thing I did not try yet is the Balistic speed for Gauss; this may have an interesting impact to deliver that shell quicker an more percisely if it works for Gauss.
Another thing that is unclear to me is whether all the sensor range items work together; it didn't seem so to me.
I did find it humorous to tickle people at 1900m with a CERLL for potentially 1 pnt of damage if that.
I would have perferred a shared sensor suite with the team or something to that effect; something that would allow a role for command oriented mechs and scouts.
As for all the electronic equipment working together.. I believe they should, I don't know if they do. There are a number of mechs on the TT made with stuff like a TC. Active Probe, ECM, etc all working together. So again, I believe they should.
As for your last sentence, I agree, although more for the Command Console than the Targeting Computer. it would make total sense for the Command Console and I don't know why they didn't add that kind of feature in. They could make it work by giving the whole team a small, non-stacking, bonus from anyone with a Command Console. It's amplified if said 'Mech with a CC is either the Platoon Leader or Lance Leader. In the case of a lance leader, only the lance gets the larger bonus.