Smurfy Mechlab Still Mia
#1
Posted 02 July 2014 - 09:56 AM
#2
Posted 02 July 2014 - 10:01 AM
#3
Posted 02 July 2014 - 10:13 AM
#4
Posted 02 July 2014 - 10:18 AM
#5
Posted 02 July 2014 - 10:20 AM
Edited by xeromynd, 02 July 2014 - 10:20 AM.
#6
Posted 02 July 2014 - 10:21 AM
#7
Posted 02 July 2014 - 10:38 AM
#8
Posted 02 July 2014 - 10:53 AM
#13
Posted 02 July 2014 - 12:24 PM
627, on 02 July 2014 - 12:22 PM, said:
It's easy to figure out but does need some work to fix the kinks. But the people who say that it is impossible to do anything. I have no idea how they graduated school.
Madw0lf, on 02 July 2014 - 12:23 PM, said:
EXACTLY! It's not! It is missing some of the details but it is pretty much the same damn thing except flipped horizontally.
#14
Posted 02 July 2014 - 12:32 PM
If I had to choose between CW and Smurfy's lab. I'd take CW coming sooner. But that's because I'm already used to the current mechlab. But smurfy's update could improve the new player experience. And would certainly make changing load outs faster.
#15
Posted 02 July 2014 - 12:52 PM
With that off the chest, let's cheer about the good changes to front end this patch has brought us for a while before we get back to well deserved bitching about the lack of Smurfy-tool and overall cumbersomeness of the whole interface.
Quote
Sort by weight, then alphabetical if same weight
Heroes and Champions no longer at the top of the list
This is pure gold right there, followed by the change for turret icons and (hopefully, if I understand the patch notes correctly) a fix for the in game messaging, so that half of my messages doesn't get lost in limbo.
#16
Posted 02 July 2014 - 12:54 PM
Everything is too spread out, the item list takes up way more space than it needs to do, important mech info is missing, using dropdown menus to navigate your mech is a horrible design choice, no usable/clickable paperdoll for better navigation, mech navigation menus and the active section layout is on the opposite sides of the screen, no exit button exists, social windows block all usage and navigation of the UI behind it, mech spinning doesn't have a counter, options menu is a chore to navigate, no real mech sorting exists, the actual shop has less functionality and information than what selecting buyable mechs in the MechLab gives you, etc etc......
Yeah it works, but it is faaaaaar from what any self respecting game designer would call "finished".
#17
Posted 02 July 2014 - 01:04 PM
Edited by Funkadelic Mayhem, 02 July 2014 - 01:05 PM.
#18
Posted 02 July 2014 - 02:28 PM
Edited by Gralzeim, 02 July 2014 - 02:29 PM.
#20
Posted 02 July 2014 - 03:12 PM
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