TB Freelancer, on 02 July 2014 - 01:09 AM, said:
See? That's something I'll never understand. Back in the previous titles, although the ultra-high-count-forum-mouthpieces in places like DSC all agreeing with each other like a pile of clucking hens that no re-spawn was the only way to play Mechwarrior, reality blatantly contradicted their beliefs. Respawn servers were overwhelmingly more popular with the average player than no respawn servers.
Same would hold true today given the choice. If we had a re-spawn game mode, it would be the overwhelming choice of the average player, just like in the past titles.
It also kills me that over a decade later, COD itself or its community is the perennial target to hurl insults at by fans of the franchise. Mostly because these guys hurling insults have both in game and on the forums proven themselves to be inferior to them.
Anyway, I wouldn't mind respawn for pug matches, but I'd be pretty opposed to it for any kind of organized play. Which is pretty much how it was in the previous MW titles.
Respawn was for having fun and just playing the game. No respawn was for unit matches in the leagues.
In regards to the Call of Duty thing:
CoD players aren't necessarily 'inferior' to longstanding MechWarrior players. Matter of fact, most folks who're being honest with themselves will have played Call of Duty themselves. Most of the time, the 'Call of Duty player' reference is in regards to the typically accepted stereotype of said player – the Dew-slammin', hypercaffeinated, ultra-aggressive twitch player with
m@d skillz as a twitch player and absolutely
nothing else whatsoever going for him. He's got fantastic aim, nobody doubts that at all, but no abilities of battlefield analysis, strategic planning, or team coordination whatsoever, nor any remote sort of self-preservation instinct, because Call of Duty rewards none of those things. What it
does reward is having fantastic aim, very
fast fantastic aim, and an extreme level of blood-crazed aggression which sends you catapulting all over the map to win as many gunfights as possible, because dying is only the briefest of momentary handicaps in that game (short of losing one's streak, anyways).
MWO is trying to be a thinking man's shooter. Whether or not you figure it's there or not yet, you can't argue that such is what it
wants to be. Nor can you really argue that Call of Duty does anything but actively discourage thought and strategy in favor of MOAR DEW. I know – I've played plenty of Call of Duty, and it was intensely more difficult to try and be the guy-that-outwits-you-instead-of-outshooting-you in Call than it is in MWO.
Call's great. But if I want to play Call of Duty, I already have a game for doing that. It's called Titanfall

MWO is a different experience, and one most of the ultra-high-post-count-forum-mouthpieces enjoy. There's no reason to turn MWO into Call of Robotic Duty. Why can't it just keep on being MWO, hm?
Edited by 1453 R, 02 July 2014 - 06:48 AM.