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Is Mm Working?


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#1 H Seldon

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Posted 02 July 2014 - 11:23 AM

So far I've had 3 matches since the patch, 2-12, 3-12, 6-12. The 2-12 had 7 people that didn't break 100 and another 2 below 200. The 3-12 had 6 people less than 100 (I only did 168 that match) and the 6-12 had 4 with less than 100. What's funny is I was watching the last guy alive in the 6-12 loss. He was a cataphract 3D, did only 59 damage. Hell, I was playing without sound since wife was talking to me and I still did 610 damage (using gauss without sound is not easy). Are there that few of people that MM puts people that have played 2 years with people that have played maybe a week? My matches today before the patch were much better with 2 stomps (received one and gave one) out of 10 matches or so.

#2 xCico

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Posted 02 July 2014 - 11:26 AM

Nah, i still see 40% heavies and 10% lights...

#3 Dymlos2003

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Posted 02 July 2014 - 11:28 AM

Yeah it's working just fine. Those matches prove that it's the players fault for losing not the matchmaker.

#4 JD R

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Posted 02 July 2014 - 11:29 AM

For me it works less than 20sec searchtime as light.

#5 H Seldon

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Posted 02 July 2014 - 11:38 AM

View PostDymlos2003, on 02 July 2014 - 11:28 AM, said:

Yeah it's working just fine. Those matches prove that it's the players fault for losing not the matchmaker.


That's true. It is the player's fault for losing. But obviously some of these guys were really new, should they be matched against people that aren't so new? I thought ELO was taken into account, or is the player base that small at this time?

#6 Dymlos2003

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Posted 02 July 2014 - 11:39 AM

View PostH Seldon, on 02 July 2014 - 11:38 AM, said:

That's true. It is the player's fault for losing. But obviously some of these guys were really new, should they be matched against people that aren't so new? I thought ELO was taken into account, or is the player base that small at this time?


It happens at high elo as well.

#7 Mercules

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Posted 02 July 2014 - 11:40 AM

View PostH Seldon, on 02 July 2014 - 11:38 AM, said:

That's true. It is the player's fault for losing. But obviously some of these guys were really new, should they be matched against people that aren't so new? I thought ELO was taken into account, or is the player base that small at this time?


You mean while most of the U.S. is working/school/at the lake? Yeah, probably not huge right now.

#8 Gas Guzzler

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Posted 02 July 2014 - 11:41 AM

I think ELO is balanced team to team, so average ELO of one team is equal to average ELO of the other team. Unfortunately new players start near the middle, and also because its an average, you could have a couple high ELO players with a rabble of low ELO players equal to an entire team of average ELO players, which would not result in a very balanced match unfortunately.

#9 Lukoi Banacek

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Posted 02 July 2014 - 11:41 AM

3:43 EST.....not as many people available either.

check back with your anecdotal, small sampling nearer to the game's peak hours and you should have a much better indicator. For example, of the sixty pilots in SA, we only have seven on atm and I'm on vacation....I normally would never be online gaming this early on a Wednesday.

#10 AlexEss

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Posted 02 July 2014 - 11:42 AM

So far all my matches have been 3*4 and fairly close affairs.. maximum waittime in a medium have been about 1 minute. In my matches there have been no people disconneting and we even had a PGI member in one drop keeping an eye at things.


So unless thing go really bad from now on... I am one happy customer. I have not had this good matches since late beta.

Edited by AlexEss, 02 July 2014 - 11:43 AM.


#11 stjobe

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Posted 02 July 2014 - 11:43 AM

As you can see from the photo Bryan just shared on twitter, the new and improved match-maker is still kicking off matches with team Elo variances in excess of 1,000 points.

Broken system is broken.

Edit: Well, turns out that variance actually is rather remarkably good. I stand corrected.

Edited by stjobe, 02 July 2014 - 02:36 PM.


#12 TexAce

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Posted 02 July 2014 - 11:45 AM

https://twitter.com/...1430784/photo/1

Posted Image

Edited by TexAss, 02 July 2014 - 11:46 AM.


#13 AlexEss

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Posted 02 July 2014 - 11:49 AM

View Poststjobe, on 02 July 2014 - 11:43 AM, said:

As you can see from the photo Bryan just shared on twitter, the new and improved match-maker is still kicking off matches with team Elo variances in excess of 1,000 points.

Broken system is broken.


but this broken system is at least superior to the old broken system... as now i see things other then assault mechs in my matches and you actually can do some good as a light and medium pilot. So if that means i from time to time have to carry someone, or be carried my self... I can live with that. After all pug play is pug play and it will never be absolutely equal.

#14 Dymlos2003

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Posted 02 July 2014 - 11:49 AM

View Poststjobe, on 02 July 2014 - 11:43 AM, said:

As you can see from the photo Bryan just shared on twitter, the new and improved match-maker is still kicking off matches with team Elo variances in excess of 1,000 points.

Broken system is broken.


Yeah totally broken. Stop bitching that's all I ever see you do.

#15 ztac

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Posted 02 July 2014 - 11:51 AM

Had obvious pre-made and just got slaughtered. Lots of LRM ingame .... It's really not going to be what I hoped , letting any pre-made into a PUG is no different from before whatsoever. And I can't say that ELO ratings will actually help (don't even know where to find mine or what bracket I would be in(i.e the lower end or higher end )).

But then it is pretty much working as I expected (the test was flawed in the respect of which players would actually test it, i.e. if just about everyone was of a similar skill level then it would look balanced , It would be unlikely that casual players would do any testing or players that have not played long ).

Early days though!

Edited by ztac, 02 July 2014 - 11:52 AM.


#16 Dymlos2003

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Posted 02 July 2014 - 11:53 AM

View Postztac, on 02 July 2014 - 11:51 AM, said:

Had obvious pre-made and just got slaughtered. Lots of LRM ingame .... It's really not going to be what I hoped , letting any pre-made into a PUG is no different from before whatsoever. And I can't say that ELO ratings will actually help (don't even know where to find mine or what bracket I would be in(i.e the lower end or higher end )).

But then it is pretty much working as I expected (the test was flawed in the respect of which players would actually test it, i.e. if just about everyone was of a similar skill level then it would look balanced , It would be unlikely that casual players would do any testing or players that have not played long ).

Early days though!


It's still one premade per team and that's only 1-4 groups

#17 AlexEss

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Posted 02 July 2014 - 11:54 AM

View Postztac, on 02 July 2014 - 11:51 AM, said:

Had obvious pre-made and just got slaughtered. Lots of LRM ingame ....


Was it bigger then 4 person and if so have you logged a ticket? There are bound to be some bugs and one that reared it´s ugly head last time was that the flag keeping more then one pre-made per side out did not flag properly. So it might be something similar.

#18 Jez

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Posted 02 July 2014 - 11:57 AM

View PostTexAss, on 02 July 2014 - 11:45 AM, said:



I would love to see that in real-time or even a 10 min video of that.

#19 stjobe

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Posted 02 July 2014 - 11:57 AM

In this next picture you can actually find a team with 2,565 Elo variance. That's just 235 short of the entire Elo range.

Edit: Since being taken back to (statistics) school by two friendly forum posters (see next page), that variance isn't at all bad (and can't be compared to the Elo range in the manner I did).

Edited by stjobe, 02 July 2014 - 02:38 PM.


#20 Agent 0 Fortune

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Posted 02 July 2014 - 12:03 PM

View Poststjobe, on 02 July 2014 - 11:57 AM, said:

In this next picture you can actually find a team with 2,565 Elo variance. That's just 235 short of the entire Elo range.


I saw that, and either I do not understand what the Elo Variance number means (the difference between the highest and lowest elo score on a team)
Or someone was just trying to break it, by forming a pre-made group with a smurf account in with a ringer (the solution to which is quite easy, the entire team's Elo score is simply set to the highest individual Elo score)

Edited by Agent 0 Fortune, 02 July 2014 - 12:05 PM.






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