Jump to content

12 Man's Vs 2-Man Groups?


402 replies to this topic

#281 Felio

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,721 posts

Posted 06 July 2014 - 04:00 PM

View PostKazma, on 02 July 2014 - 12:39 PM, said:

again ... gonna wait until hotfix comes out



It's working as intended. 12-mans and groups of 5+, as well as some groups of 2-4, all go into the group queue.

#282 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,634 posts
  • LocationArea 52

Posted 06 July 2014 - 04:33 PM

View PostFelio, on 06 July 2014 - 04:00 PM, said:



It's working as intended. 12-mans and groups of 5+, as well as some groups of 2-4, all go into the group queue.

Actually it wasn''t working as intended.. read the previous page of posts friend.

#283 SoHxPaladin

    Member

  • PipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 266 posts
  • LocationSleipnir Cameron

Posted 06 July 2014 - 05:36 PM

View PostVixNix, on 03 July 2014 - 11:45 AM, said:


SoHxPaladin, are you an ass?
I expect PGI should want their "Elite Founders" to have less troll like features...

What I was saying is pretty much the same as everyone else that isn't part of a 12 and even what most of the people who are have been saying, small groups of casual players DO NOT WANT TO END UP PLAYING VS COMPETATIVE PLAYERS.

Stop trolling!


lol, the best part about this, IF YOU ARE IN A GROUP OF MORE THAN 4, YOU WILL BE IN THE LARGE GROUP POOL. so yea, my being an ass cuz i am ultra competitive? damn right, im an ass, ultra competitive? nope, but i want to win every fight i drop in if able. complaining about the big group queue is like a two year old complaining cuz they cant take what they want from the younger kids (or smaller) all the time. this is a team based game, what part of that is hard to understand? pick up groups of any size can beat 12 mans, seen it, done it, been on the recieving end. if you want to group up, deal with the chances of getting "organized ultra comp teams" when most of the units running 12s are not in the ultra comp leagues or haven't been and are just running together now cuz that is what they want. god forbid the mech units the lore presents or allows to be created has a chance of playing together en masse.

#284 SoHxPaladin

    Member

  • PipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 266 posts
  • LocationSleipnir Cameron

Posted 06 July 2014 - 05:47 PM

View PostDAEDALOS513, on 05 July 2014 - 04:08 PM, said:

You contribute nothing. This is feedback forum which is what the person was providing. Stop telling people to suck it up, adapt and overcome.


first off, glad to know there was an issue, but it still doesnt make a difference when it comes to the fact you have to face what is against you; you must adapt and overcome in war, and this is a sci fi wargame based on teamwork and a universe with giant stompy robots. the 12-0 12-1 matches and their illk will still happen, often, because players refuse to follow simple commands, communicate or have situational awareness in fights. getting mad cuz you refuse to do that isn't constructive either whiny people. Learn to play with any team and hope you don't get nothing but low elo players on your side, god forbid you get frustrated with sol queue players, you might want that fixed too.

#285 vesarius6

    Member

  • PipPip
  • The Boombox
  • The Boombox
  • 20 posts

Posted 06 July 2014 - 06:36 PM

This needs to be addressed - quickly. I get that you need fodder for your 12 mans to fight to make it seem like 12 mans can actually play together out of competitive matches - But i don't care and 90% of your playerbase doesn't care if the 12 man tryhards ever get a match.

Why are you penalizing basically 95% of your playerbase to appease the tryhards? Seriously? At the very least put an OPT OUT/IN for 4 mans or less joining the group queue - i know this means it will stall out hard but seriously who cares besides the 30-40 tryhards at the top who want nothing more then to crush unorganized pugs and gloat in their faces.

#286 Unleashed3k

    Member

  • PipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 525 posts
  • LocationGermany

Posted 06 July 2014 - 06:44 PM

@Daedalos513: Stop whining! Your just talking bullshit, 4P groups ruled the soloplayers, even with 3 organized warriors we had 9-12kills in our lance, now its time to re-think, even 2-3 4P groups now have to organize their movement against a 12P group, its quite more interesting, sure u get stomps, but its a give and receive, never a oneway. And dont forget, 4x3 is a rule for EVERY single group, so there could be 12assaults against a 4x3 12P premade, 2P groups, can both choose Assault or any other class, this x6 and now tell me that the bad metawolf is always with the 12P premade....

But the last days were some kind of annoying, sure, cause nearly every game you get the ingame flames, low elo groups that get headshots for standing still on 1 point accuse better teams of hacking or even report them, sometimes u turn around and an allied lance is blown away in seconds or your allied groups dont even try to listen or may not understand simple commands.... Only current problem DAEDALOS513 and me as well have: Elo doesnt really count in group Matchmaking, we now face so many players we never met before in our Elolvl, and on DAEDALOS513's side, he receives now more stomps... on my side... more noobs, more kills, more flames, more dc's at roundstart....

We need an official ranking system and a MM that's based on ranking, cause Elo is a fail and doesnt work good, we've seen it for month now, it's better for a short moment, next game a complete failure again.

Only good thing with the new group system, high-elo games have become much more interesting, if we drop in our group with and against high-elo groups only, there are many good and close games.
If PGI gets rid of air/arty-strikes now, MWO will become better and better... ^^

#287 Unleashed3k

    Member

  • PipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 525 posts
  • LocationGermany

Posted 06 July 2014 - 06:49 PM

View Postvesarius6, on 06 July 2014 - 06:36 PM, said:

This needs to be addressed - quickly. I get that you need fodder for your 12 mans to fight to make it seem like 12 mans can actually play together out of competitive matches - But i don't care and 90% of your playerbase doesn't care if the 12 man tryhards ever get a match.

Why are you penalizing basically 95% of your playerbase to appease the tryhards? Seriously? At the very least put an OPT OUT/IN for 4 mans or less joining the group queue - i know this means it will stall out hard but seriously who cares besides the 30-40 tryhards at the top who want nothing more then to crush unorganized pugs and gloat in their faces.


so u really think 95% are casual solo droppers? LOL... don't forget who pays for the damn servers, for development etc.
and btw: the players from my clan are surely more pleased with a close hard fight rather then stomping some unskilled players, ok, we play to win, but we like to win battles, not executions.

#288 vesarius6

    Member

  • PipPip
  • The Boombox
  • The Boombox
  • 20 posts

Posted 06 July 2014 - 06:55 PM

View PostBattlestar3k, on 06 July 2014 - 06:49 PM, said:


so u really think 95% are casual solo droppers? LOL... don't forget who pays for the damn servers, for development etc.
and btw: the players from my clan are surely more pleased with a close hard fight rather then stomping some unskilled players, ok, we play to win, but we like to win battles, not executions.


Yes, easily - far more then you think. Casual solo and small groups by far comprise the BULK of the playerbase in this game. Is there truly any denying this? I'd bet clanpacks and phoenix packs sold more to casuals then to tryhards too.

#289 Unleashed3k

    Member

  • PipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 525 posts
  • LocationGermany

Posted 06 July 2014 - 07:03 PM

u have simply no idea. and groupsizes are no indicator for playerskill. if I'm first online on TS, i start a group and it grows from 2 to 12Players over the day, we dont meet with 12P always and prepare to stomp. its no matter if we are 12 or 2, we give stomps, and we get stomps. and your whole "tryhard" crying seems to come from a "die-fast"... anotherone who wants to kill all the bad solodroppers with his "smal" and fair "group"... face it, you killed to many solo-droppers, now u have to face big bad groups :)

#290 vesarius6

    Member

  • PipPip
  • The Boombox
  • The Boombox
  • 20 posts

Posted 06 July 2014 - 07:09 PM

View PostBattlestar3k, on 06 July 2014 - 07:03 PM, said:

u have simply no idea. and groupsizes are no indicator for playerskill. if I'm first online on TS, i start a group and it grows from 2 to 12Players over the day, we dont meet with 12P always and prepare to stomp. its no matter if we are 12 or 2, we give stomps, and we get stomps. and your whole "tryhard" crying seems to come from a "die-fast"... anotherone who wants to kill all the bad solodroppers with his "smal" and fair "group"... face it, you killed to many solo-droppers, now u have to face big bad groups :)


Yes i'm aware and i've done the same - it's hilariously broken when myself and my mates are rolling in a 10 man absolutely crushing any group that's less then 10. Every once in a while there's a fair match but usually it's a hilariously broken stomping, do you truly not notice this? Then later you drop with 1, maybe 2 friends and you fight 10-12 mans constantly - it's only fun for the large groups - small groups get screwed over supremely.

Why must it be crying? Look i play this game to have fun, you play it to abuse mechanics i suppose? That's fine, i don't want to play with you or your ilk anyways. This would make us both happy - what's the problem baby? I don't think i've personally ever been in the solo queue with even 1 other person in my group.

At the end of the day you and your ilk just want to continue crushing small groups repeatedly with your larger groups, it's cool man i get it - i know your psychological profile, it gives you a high, and that's fine. I'm not sure if you're aware or not but currently all pug queue games already have a premade of 1-4 players per side anyways - so it would change nothing truly - other then making the large group queues longer i suppose.

Edited by vesarius6, 06 July 2014 - 07:20 PM.


#291 Unleashed3k

    Member

  • PipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 525 posts
  • LocationGermany

Posted 06 July 2014 - 07:20 PM

all 2-4 groups were placed in solo queue before last patch. and as i already said, even with a 2-3P group in a match against a 12P premade, there are millions of ways to win. What u mean by abusing mechanics? no we have no jumpsnipers in our clan, no we dont use strikes nor tons of lrms as many noobteams do currently.... so what mechanics do i abuse? ppc's? pulselaser? gauss?

nearly every strike-free game is a good one, even if we loose with our team. a 12-11 or 11-12 or something similar is always fun to fight in, so PGI did a great job by opening the groups up to 10P/12P.

#292 Unleashed3k

    Member

  • PipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 525 posts
  • LocationGermany

Posted 06 July 2014 - 07:32 PM

View Postvesarius6, on 06 July 2014 - 07:09 PM, said:

......
At the end of the day you and your ilk just want to continue crushing small groups repeatedly with your larger groups, it's cool man i get it - i know your psychological profile, it gives you a high, and that's fine. I'm not sure if you're aware or not but currently all pug queue games already have a premade of 1-4 players per side anyways - so it would change nothing truly - other then making the large group queues longer i suppose.


dude u should try to learn reading, i said we do our job in a 3P group as well as in a 8P or 12P group, its not about crushing noobs, its about interesting games against many other groups. solodrops are lame.

fighting 1 premade with your 1 premade in a soloplayerpool is what gives you wings i see. thats your only problem. and belive me, with high-elo the search for games already takes 2-5min every game. If u want stupid robot shooting with small unskilled groups go play Hawken dude.

#293 Unnatural Growth

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • 1,055 posts

Posted 06 July 2014 - 07:41 PM

View PostDAEDALOS513, on 06 July 2014 - 08:20 AM, said:



You're kidding right? Getting stomped by a 12man or 10man, hell even an 8man is totally different than being 'stomped' (if you can call it that) by a 4man. You make me laugh. :)


That is pure bullshit. It is NO different at all. The "difference", is now YOU'RE getting stomped, instead of you being able to stomp solo PUG's.

Like I said, I feel your pain. I KNOW it sucks. Just don't piss down my back and claim it's raining.

Sorry you and your 4 man can't just walk through the solo's anymore.

#294 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,634 posts
  • LocationArea 52

Posted 06 July 2014 - 07:44 PM

View PostBattlestar3k, on 06 July 2014 - 06:49 PM, said:


so u really think 95% are casual solo droppers? LOL... don't forget who pays for the damn servers, for development etc.
and btw: the players from my clan are surely more pleased with a close hard fight rather then stomping some unskilled players, ok, we play to win, but we like to win battles, not executions.

Try dropping in a 2man for a while, even a 3man. I know you prefer not to, but just try it for like 10 rounds. See what it feels like and tell us if matching is broken for the small groups. When I'm in 12man I win 95% of time.. when I'm in small group 2-4, I win like 35%-45% of time..

Only thing to explain this is group sizes are mismatched.. you simply can't put 3 4mans, 4 3mans, and any small groups against a 10 or 12man PERIOD

And people stop saying this is what solos went thru when 4mans ruled.. cuz SO WAT? We still need a solution, right?

Edited by DAEDALOS513, 07 July 2014 - 08:33 PM.


#295 vesarius6

    Member

  • PipPip
  • The Boombox
  • The Boombox
  • 20 posts

Posted 06 July 2014 - 07:44 PM

View PostBattlestar3k, on 06 July 2014 - 07:32 PM, said:


dude u should try to learn reading, i said we do our job in a 3P group as well as in a 8P or 12P group, its not about crushing noobs, its about interesting games against many other groups. solodrops are lame.

fighting 1 premade with your 1 premade in a soloplayerpool is what gives you wings i see. thats your only problem. and belive me, with high-elo the search for games already takes 2-5min every game. If u want stupid robot shooting with small unskilled groups go play Hawken dude.

Gives me wings? lol - I'll try one more time, but you might be too dimwitted to understand what i'm saying. What i suggest will make both parties happy - i want to drop and have fun with friends in random builds, brawling builds, anything but the boring ass poptart 1k range pinpoint 20-50 dmg meta. Maybe even some silly builds. You want to crush uncoordinated pugs in your large groups. If 2-4 mans never fought anything but other 2-4 man groups it would be fine, but that is NOT the case. They MUST be pulled in to be fodder for the large groups or the large group queue ceases to function. I can see why you're fighting so hard to maintain it but i could care less truly. The longer this goes on the less people you'll have to fight anyways because of attrition.

Add an option to opt out of the large group queue please - for the love of god. Maybe add a queue for small groups only? no solo puggers - anything but getting thrown in with 12 man tryhard douchebag teams.

Edited by vesarius6, 06 July 2014 - 07:45 PM.


#296 Unleashed3k

    Member

  • PipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 525 posts
  • LocationGermany

Posted 06 July 2014 - 07:53 PM

View Postvesarius6, on 06 July 2014 - 07:44 PM, said:

Gives me wings? lol - I'll try one more time, but you might be too dimwitted to understand what i'm saying. What i suggest will make both parties happy - i want to drop and have fun with friends in random builds, brawling builds, anything but the boring ass poptart 1k range pinpoint 20-50 dmg meta. Maybe even some silly builds. You want to crush uncoordinated pugs in your large groups. If 2-4 mans never fought anything but other 2-4 man groups it would be fine, but that is NOT the case. They MUST be pulled in to be fodder for the large groups or the large group queue ceases to function. I can see why you're fighting so hard to maintain it but i could care less truly. The longer this goes on the less people you'll have to fight anyways because of attrition.

Add an option to opt out of the large group queue please - for the love of god. Maybe add a queue for small groups only? no solo puggers - anything but getting thrown in with 12 man tryhard douchebag teams.



not saying anymore, makes no sense.... i shouldnt discuss with pugs that stand with their back to a wall already... go on give me more arguments and tell me what u expect me to do or think =)

good fight, good n8 :)

View PostDAEDALOS513, on 06 July 2014 - 07:44 PM, said:

Try dropping in a 2man for a while, even a 3man. I know you prefer not to, but just try it for like 10 rounds. See what it feels like and tell us if matching is broken for the small groups. When I'm in 12man I win 95% of time.. when I'm in small group 2-4, I win like 35%-45% of time..

Only thing to explain this is group sizes are mismatched.. you simply can't put a 3 4mans, 4 3mans, and any small groups against a 10 or 12man PERIOD

And people stop saying this is what solos went thru when 4mans ruled.. cuz SO WAT? We still need a solution, right?


small groups are crying, instead of improving their play. we and many other small groups have no problems fighting 12P premades, so maybe rethink your opinion.

#297 Galenit

    Member

  • PipPipPipPipPipPipPipPip
  • 1,198 posts
  • LocationGermany

Posted 07 July 2014 - 12:55 AM

View Postvesarius6, on 06 July 2014 - 06:36 PM, said:

Why are you penalizing basically 95% of your playerbase to appease the tryhards?

Please your biggest customer group is what you want to say?

They do it, they reduced the numbers of premades in the soloqueue.

Sure their biggest customer group wanted to remove all premades from the soloqueue, but reducing it is a first step.

@vesarius
If you have problems with bigger premades, please search the forum for premades+pugs (or premades in puggames or any other combination of that or something like that) and you will find lots of tips to work against a bigger organized group on coms with a less organized random crowd without coms. And you will find a lot more arguments why it is no problem to play with some unorganized players against a organized group.

Edited by Galenit, 07 July 2014 - 12:56 AM.


#298 vesarius6

    Member

  • PipPip
  • The Boombox
  • The Boombox
  • 20 posts

Posted 07 July 2014 - 04:03 AM

View PostGalenit, on 07 July 2014 - 12:55 AM, said:

@vesarius
If you have problems with bigger premades, please search the forum for premades+pugs (or premades in puggames or any other combination of that or something like that) and you will find lots of tips to work against a bigger organized group on coms with a less organized random crowd without coms. And you will find a lot more arguments why it is no problem to play with some unorganized players against a organized group.


First, thanks for responding like a human being and not a douchebag lordling wanna-be.
I'm sorry i don't accept even a nicely worded 'learn to play' as the solution to 12 mans facing scattered 2-5 man groups in the regular queue. There is no tip that will make it fun or desireable to be fodder so the 12 man queue doesn't fail repeatedly - sorry. I see no reason why there can't be a small group queue and a large group queue andd let people 'opt in' for the large group queue. Can you? Just one reasonable argument is all i ask - this would make both sides happy.

I have yet to see a single argument of why it is no problem to play with an assortment of pugs versus a full premade in this game or ANY game - please show me even one. Just one.

All i see is people saying 'Join a public comm and group up' Yes, this can be done, but then it's just a bunch of pugs on comms - have you tried this? Even with an organized group, if you get more then 3 drops in an hour you're doing quite well - with various mech tweaks and whining about the weight restrictions, i can't even fathom how hilariously unfun it is to do this with a bunch of randoms. This isn't a solution for anyone but for the 10-12 man groups having more pugs to crush and having shorter queues.

Edited by vesarius6, 07 July 2014 - 04:05 AM.


#299 Unleashed3k

    Member

  • PipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 525 posts
  • LocationGermany

Posted 07 July 2014 - 06:09 AM

PUG is solo, rest is PREMADE, so accept it or die whining. If you are on a 2-3P group you arent solo, you are a premade, and u tell everyone that u want to crush pugs with your small premade groups, but on the other hand u cry that u get bashed by other premades.... makes me laugh about you dude, weak arguments.... L2P or quit if it isnt fun anymore.... FIN

#300 ManusDei

    Member

  • PipPipPipPipPipPip
  • 200 posts

Posted 07 July 2014 - 06:10 AM

I had the same knee jerk reaction the first few days of the new match maker system. But after a few dozen matches I can say it was the right decision by the development team at PGI.

Just yesterday, I dropped with my fellow skye rangers in a group of 3. The opposing team had a 10 and 2 group. We won by using superior teamwork. Of course it does help to communicate through the text chat to let the other pilots on your team know how to play the map. If there is any improvements to the matchmaker we should be suggesting, its that we need a common voip chat system for each match.

Typing information into text chat is toss up with a bunch of small groups slapped together to play against a 10 or 12 man premade. Sometimes pilots see, read, and respond to the text chat....other times they completely ignore the information given to them. Winning against a 10 or 12 man premade is possible you just need a good drop commander with fast typing skills. If we can do it with a bunch of rag tag groups, so can you.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users