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Has The 3,3,3,3 Concept Failed?


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#21 ztac

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Posted 02 July 2014 - 10:51 PM

Firstly :- matches are a lot faster to come up with , that is the upside.

After that things get a bit lopsided , I never expected to see a perfect 3/3/3/3 in matches and I don't (no surprises there) as every time I have ever launched the spread of various weight classes has never been even.

The actual matches themselves have pretty much all been very one sided (could be down to my unknown ELO rating ), some matches it really feels like your PUG team is against a high number of pre-mades (I have allways thought that the pre-made queue and PUG queues should allways be separate no matter what (even a group of 2 has quite an advantage over PUG's)).

Being on voice communication makes a huge difference , or even playing with someone where you have some kind of strategy worked out without voice also helps a lot , And not all pre-mades are equal in this respect , But then there is no way the MM could know who is using voice so not a lot you can do about that.

I would say from my perspective that queue times being down is good , but the quality of the matches has been dire. I am seeing a lot of names I have never seen before also which may in part be responsible for the overall quality of the games. On the old MM we still had the massacres but it just seems more frequent now.

#22 MischiefSC

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Posted 02 July 2014 - 10:54 PM

Longest wait either in solo queue or in groups from 4-10 I've seen so far tonight is about 60 seconds.

I've had mostly 3x4 matches - some have swung an extra heavy and 1 less medium. They've been very close.

It's made the matches run longer, less total weapons tonnage on the field. Also a lot more fun to play a light/medium. WAY more.

View PostNautilusCommand, on 02 July 2014 - 10:45 PM, said:

It's funny I'm finding games faster at 3 AM my time then peak hours.

That was my longest wait time of the day. I'd wait about 5-7min most of the time.


Five minutes.

Sorry man, I don't believe you. Given that the last matchmaker update we had said that at 3 minutes you just get dropped into whatever slot is open. Perhaps your internet or something? 30 minutes doesn't happen in this game in solo queue. I don't think it even happens in group queue. Even in 12mans after something like 4 minutes it said 'unable to find match' and you had to start over.

#23 NautilusCommand

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Posted 02 July 2014 - 11:00 PM

View PostMischiefSC, on 02 July 2014 - 10:54 PM, said:

Longest wait either in solo queue or in groups from 4-10 I've seen so far tonight is about 60 seconds.

I've had mostly 3x4 matches - some have swung an extra heavy and 1 less medium. They've been very close.

It's made the matches run longer, less total weapons tonnage on the field. Also a lot more fun to play a light/medium. WAY more.



Five minutes.

Sorry man, I don't believe you. Given that the last matchmaker update we had said that at 3 minutes you just get dropped into whatever slot is open. Perhaps your internet or something? 30 minutes doesn't happen in this game in solo queue. I don't think it even happens in group queue. Even in 12mans after something like 4 minutes it said 'unable to find match' and you had to start over.

I never said that I didn't cancel the search after about 3-6min to change 'Mechs to try to fix the issue. I'd come up as a failed search and I would have to restart the search.

#24 TexAce

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Posted 02 July 2014 - 11:02 PM

I find a match in about 8-10 seconds using Mediums (pugging alone) :unsure:

I like!

#25 ebea51

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Posted 02 July 2014 - 11:08 PM

PGI has quoted on almost every occasion that there are plenty plays and MWO is growing constantly.

It will take time for a good dataset for 3x4 to be collected to see if everything is working as intended.
My experience so far, it is better. How much better? I need more time... but it is better.

PGI have also stated that although there are hard constraints for matchmaker on what can and cant be done, they have also stated that floating constraints are relaxed over X-time so that people arnt waiting 15min for a match because matchmaker is being inflexible.

I expect some variation in drops... its just vast variation (leading to stomps and massive elo and weight differences) will be moderated.

#26 Jalik

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Posted 02 July 2014 - 11:12 PM

View PostNautilusCommand, on 02 July 2014 - 10:13 PM, said:

It's working just fine. Tell that to my half an hour wait time at peak hours. Stop your white knighting and open your eyes. 3-3-3-3 will never, EVER work it's just like when google changes things to have google+ incorporated into them. Just stop, please.

Different people, different experiences, different opinions. You better get used to it. No reason for bashing other players who actually may have had a better gaming experience than you for some reasons. I mean, we're adults, aren't we?

Edited by Jalik, 02 July 2014 - 11:16 PM.


#27 MischiefSC

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Posted 02 July 2014 - 11:14 PM

View PostNautilusCommand, on 02 July 2014 - 11:00 PM, said:

I never said that I didn't cancel the search after about 3-6min to change 'Mechs to try to fix the issue. I'd come up as a failed search and I would have to restart the search.


Here's the thing. I think you're perceiving things as taking longer than they are. I suspect you're closer to 1-2 minutes, at the longest. If you're canceling after 1 minute or 45 seconds, yeah. It's going to take longer.

I've dropped with almost 30 people today in different groups. Nobody has hit 2 full minutes. Some of them are pretty high Elo, some are pretty low. Sorry man, just not seeing it.

#28 HellJumper

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Posted 02 July 2014 - 11:15 PM

View PostFupDup, on 02 July 2014 - 10:20 PM, said:

I'd rather have Piggy directly balance the classes themselves rather than dictate specific compositions for your team to have every single match.


but unfortunately piggy has already decided and we have to deal with it...


so 3,3,3,3 is not perfectly working, its implemented to some extent and the games are more balanced now? i.e. if enemy team has 4 assaults you can expect similar number at your side?

#29 Vassago Rain

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Posted 02 July 2014 - 11:17 PM

Yes, it failed three times, and isn't really working now, either.

#30 Deathlike

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Posted 02 July 2014 - 11:18 PM

3/3/3/3 in solo pugging generally works as intended.

Unfortunately, the skill disparity that exists in those matches are huge.

Based on how the team is constructed (max 4-man premade + rest is solo PUGs), I'm almost hazarding a guess to say that the "underhive" is approximately 50% on the team, particularly if you're in a class that is needed (Lights and Mediums). Suffice it to say... it's just as much that there's 50% derp on the opfor too...

3/3/3/3 for the big group queue doesn't work though. It ends up being 4 (or 5 - unsure though) of some class, but it's "even" in the class weight matching... reminiscent of MM v2.

I will have to look at the data points I've gathered to ensure that the thing is accurate, but the derp level in the group queue was actually rather minimal. That's excellent really.

#31 BLOOD WOLF

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Posted 02 July 2014 - 11:20 PM

wow........

#32 Jalik

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Posted 02 July 2014 - 11:24 PM

View Postztac, on 02 July 2014 - 10:51 PM, said:

Being on voice communication makes a huge difference , or even playing with someone where you have some kind of strategy worked out without voice also helps a lot , And not all pre-mades are equal in this respect , But then there is no way the MM could know who is using voice so not a lot you can do about that.


I'm not a group player, so maybe I'm wrong but... are there ANY groups without voice com? I doubt that there are many if any at all. So, I think its save to assume that voice com = group.

#33 Aresye

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Posted 02 July 2014 - 11:24 PM

View PostNautilusCommand, on 02 July 2014 - 10:28 PM, said:

I don't mean to blow my own whistle when i say this but; I have a pretty high elo not SJR or Proton level but high enough that I end up waiting ages when I want to play my puging 'Mech meaning my Shadowhawk. And if I want to play a light 'Mech I wait longer. The thing is for us higher end guys we have to wait ages to find games atm because the advent of the "bigger than 4man drops patch".


I'm sort of in that same boat. If I drop with a group I get matches within 30s-1min on average, with the occasional 5-10min wait, but when I'm solo dropping I usually end up waiting a very long time, regardless of weight class.

#34 BLOOD WOLF

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Posted 02 July 2014 - 11:29 PM

View PostAresye, on 02 July 2014 - 11:24 PM, said:


I'm sort of in that same boat. If I drop with a group I get matches within 30s-1min on average, with the occasional 5-10min wait, but when I'm solo dropping I usually end up waiting a very long time, regardless of weight class.

funny thing was when I dropped in my banshee my wait times shot up 1 min+.of course assaults were 27% If people post how long they waited and what mech weight class, then you should also give the percentage given by the MM of how many mechs are in rotation.

Edited by BLOOD WOLF, 02 July 2014 - 11:30 PM.


#35 Kiiyor

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Posted 02 July 2014 - 11:37 PM

View PostTexAss, on 02 July 2014 - 11:02 PM, said:

I find a match in about 8-10 seconds using Mediums (pugging alone) :unsure:

I like!


I'm running lights. The spinner doesn't even appear! Viva-La-Light-Me - oh, just one shot. I remember now.

#36 HellJumper

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Posted 02 July 2014 - 11:41 PM

well i hope the devs do get enough amount of data to see that 3,3,3,3 as they want it to be is not working due to less number of players, group drops etc. and i hope they find another better alternative to this...

#37 MischiefSC

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Posted 02 July 2014 - 11:43 PM

3/3/3/3 works fine - most of my drops are 3/3/3/3, results being less total tonnage and weapons tonnage on the field, extending match length. Primetime is problematic but otherwise? It's been a lot of fun.

#38 Bhael Fire

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Posted 02 July 2014 - 11:44 PM

View PostDeathlike, on 02 July 2014 - 11:18 PM, said:

I will have to look at the data points I've gathered to ensure that the thing is accurate, but the derp level in the group queue was actually rather minimal. That's excellent really.


This is what I've observed as well.

All of my grouped matches went really smoothly. I played in mostly 3-4 and a few 6-8 man groups, with most matches taking under 60 seconds to place. The balance between teams seemed really good, with some odd disparities from time to time.

But overall a MUCH more pleasant experience than the "solo" queue. I'm kinda confused why they are calling it that. They may as well call it the "WE DON'T CARE IF YOU HATE THIS GAME THE FIRST TIME YOU TRY IT" queue...or the "JOIN A GROUP, YOU LOSER" queue.

Might make more sense than calling the "Solo" queue.

#39 Dymlos2003

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Posted 02 July 2014 - 11:44 PM

Works just fine. Never waited longer than a minute this entire day.

#40 AssaultPig

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Posted 03 July 2014 - 12:02 AM

People seeing 5-6 assaults on a team are probably queuing solo, where the '3/3/3/3' concept didn't really get implemented; the matchmaker is supposedly trying to form groups that way, but if it can't it'll just match people with like weight classes.

And since the public queue is roughly 75% heavy/assault mechs at a given primetime moment, you're getting matches that aren't much different from what you were getting before.





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