

Can We See Ours Elo?
#1
Posted 03 July 2014 - 03:34 AM
like the number, or some bronze, silver, gold thing?
#2
Posted 03 July 2014 - 03:37 AM
#3
Posted 03 July 2014 - 03:41 AM
#4
Posted 03 July 2014 - 03:42 AM
I had a game today where they slapped an assault in with the group of vet players I play with now and again.
He was driving a stock Atlas-K with default weapon groups and didn't know how to fire Gauss (literally didn't fire it once the entire game, most of which he spent going randomly in circles around buildings.)
Not a bot. Just couldn't count to potato.
#5
Posted 03 July 2014 - 03:44 AM
#6
Posted 03 July 2014 - 03:46 AM
Everyone who dosn't get 500 plus damage a match in a one legged locust, with a single machine gun and who doesn't play meta sucks..you should know that by now

Edited by Cathy, 03 July 2014 - 03:48 AM.
#7
Posted 03 July 2014 - 03:48 AM
Torgun, on 03 July 2014 - 03:41 AM, said:
Nah, that's how it works. Let's say you are a very good player. The enemy team is 12 average players. That means the matchmaker will put you in a team of 11 other players who are below average.
And if you don't perform with excellence (the matchmaker expects you to do so according to your stats) there is a good chance you will lose badly.
Since most situations aren't so simple and since humans perform variably regardless of how good their average stats are, that's how you get a lot of imbalanced matches.
Since perfect matches are hard to find there will also be instances when you are simply matched into a losing fight, just as often as you are matched into a winning fight.
This is how it works for every team based PvP game. It's that way when you play LoL, WoT, you name it.
#8
Posted 03 July 2014 - 03:52 AM
Marmon Rzohr, on 03 July 2014 - 03:48 AM, said:
And if you don't perform with excellence (the matchmaker expects you to do so according to your stats) there is a good chance you will lose badly.
Since most situations aren't so simple and since humans perform variably regardless of how good their average stats are, that's how you get a lot of imbalanced matches.
Since perfect matches are hard to find there will also be instances when you are simply matched into a losing fight, just as often as you are matched into a winning fight.
This is how it works for every team based PvP game. It's that way when you play LoL, WoT, you name it.
The difference is in MWO you can get matches set up with Elo variance of over 1000 pts, and since Elo is up to 3000 that's one heck of a variance. Whether it's due to the matchmaker being plain bad or if player population is too small I can't say, but I would guess it's a combination of both.
Edited by Torgun, 03 July 2014 - 03:53 AM.
#10
Posted 03 July 2014 - 04:07 AM
Torgun, on 03 July 2014 - 03:52 AM, said:
The difference is in MWO you can get matches set up with Elo variance of over 1000 pts, and since Elo is up to 3000 that's one heck of a variance. Whether it's due to the matchmaker being plain bad or if player population is too small I can't say, but I would guess it's a combination of both.
True, the variance between individual players can be quite large, but keep in mind that if there is a derpy player on your team, there is one on the enemy team, or the enemy team doesn't have one, but you get a really great pilot. All in all that's not so uncommon even outside of MWO. In WoT, for instance, you get an even worse DERP/non-DERP ratio from time to time (you very often see matches that include both a super good 62% Win rate player and a 44% Win rate bot).
What I'm saying is that it's nearly impossible to get perfect matchmaking (all the players on both teams withing 100-200 ELO of each other every match) with teams as big as 12 players. Even if MWO had 2 or 3 times more players.
Be that as it may, I find most matches in MWO are very tense and close as long as there is no derping. As soon as a couple of pilots derp and get killed, let alone a whole lance - the match isn't going to end well barring some true heroics.
Edited by Marmon Rzohr, 03 July 2014 - 04:11 AM.
#11
Posted 03 July 2014 - 04:11 AM
Is my current Elo higher or lower than previous:
day
week
month
3 months
year
Possibly also from the beginning, that would allow me to see if if I am in the better half or in the worse half. Not enough to brag about, but still interesting to know.
#12
Posted 03 July 2014 - 04:15 AM
Marmon Rzohr, on 03 July 2014 - 04:07 AM, said:
True, the variance between individual players can be quite large, but keep in mind that if there is a derpy player on your team, there is one on the enemy team, or the enemy team doesn't have one, but you get a really great pilot.
I think you're giving matchmaker way too much credit by saying it does things I don't really think it does. All I've read on MM suggest it only builds a match within the variance of Elo it's selected. It does not balance the good and the bad players within that variance between teams at all. It just tosses them in haphazardly (but with the addition of one premade only on each side) and if you're lucky you get most good players or if you're unlucky you get mostly the worse players.
Edited by Torgun, 03 July 2014 - 04:22 AM.
#13
Posted 03 July 2014 - 04:45 AM
Kitane, on 03 July 2014 - 04:11 AM, said:
Is my current Elo higher or lower than previous:
day
week
month
3 months
year
Possibly also from the beginning, that would allow me to see if if I am in the better half or in the worse half. Not enough to brag about, but still interesting to know.
These are all valid reasons and the sane kind of people will use it for just that, however we all know that the sad disposed will use it as a ammunition in their mostly vacuous arguments about whats wrong with the game.
What will happen is two people will argue and one will say whats your elo rating and if the other refuses or give it out and it proven to be lower that person will say your play sucks you know nothing, shut up.
Also you have a pretty good idea where you are by in the ratings by firstly your win/lose rate secondly your average xp per game though this fluctuates where you have perimum or not and whether pgi do a double xp weekend, average damage and least of all by importance kill/death ratio.
These are also not published unless a person choses to display them.
If a person has a positive win lose ration a high damage average an high xp per game and a low K/d (which if you have a high damage average is going to be positive no matter how little)
You can take from this a person who is active who supports their team and is an all around guy you really want to have next to you,
A person who has a low average damage a negative win/lose and high k/d ratio.
well that usually indicates a selfish player that will hang back and not support the team waiting it out until the other eleven have all put cored the other team to get ninja kills and inflate k/d ratio.
Having said that its not all ways the case it depends which mech your using regular a big assault is or should be putting down more damage on average than a light mech, but again thing fluctuate.
As an example my first 6 kill and over 1100 damage game was in the founders hunchback I still haven't had an eight kill game, and I haven't a snap shot to put in the willie measuring threads so you'll have to take my word for it
Edited by Cathy, 03 July 2014 - 04:46 AM.
#14
Posted 03 July 2014 - 04:50 AM
Ryan Steel would just shove his platinum iron cross of the grand marshals studded with diamonds and gold oak leaf down their throats. They could never handle that, and it's not like all the good players went to the devs to ask about their powerlevels or anything.
#15
Posted 03 July 2014 - 04:52 AM
Elo = Extremely laughable outcome. It doesn't work at all in the PUG. Neither does 3/3/3/3.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users