1% Of Players In Queue Use Light Mechs
#101
Posted 03 July 2014 - 02:55 PM
#102
Posted 03 July 2014 - 03:07 PM
Bront, on 03 July 2014 - 02:55 PM, said:
While true, once that "newness" wears off in another 2 weeks... I doubt things will go "back to normal" in favor of lights.
#103
Posted 03 July 2014 - 03:09 PM
DaZur, on 03 July 2014 - 02:33 PM, said:
I know your working real hard to take a back-handed swat at PGI and all, and actually I agree with your intent but until there's something of value for Mediums and Lights aside from being soft targets... You're kind'a stating the obvious.
I've got a legion of white knights in my face who would disagree with you.
#104
Posted 03 July 2014 - 03:28 PM
As soon as I drop in my Timber Wolf's instantly doing 800+ dmg games, and setting up multiple targets for kills, and setting up the win for the team. Remember lemmings follow lemmings, so I just blitzkrieg into the enemy and their rear-lines in my brawlers or hold down flanks/avenues of advancement so my allies can "eventually" flank them (had one game I held 5-7 mechs on Frozen City at C3 Ridge, took my team 6min to eventually flank into their rear).
At present, until I get rewarded well for playing lighter mechs, I'll continue to use my heavier mechs just to make cash, get good games and carry many of the players I would never have seen pre-patch.
#105
Posted 03 July 2014 - 03:37 PM
Jherek C, on 03 July 2014 - 12:52 PM, said:
That's not true. In MW3 I was mostly running lights and fast mediums. No hardpoint limit made it easy to stock them up with x lasers and nag even Thors and Mad Cats (while Daishi and Annihilator being almost totally useless and being easily killed by any average light or medium pilot), lag gave them a good shield (you had to shot 2-3 mech lenghts ahead to hit - with lasers) so they been nearly impossible to hit from range with Gauss or PPC and LRM could be dodged with jumping. MW4 however made lights pretty weak again.
so you are saying MechWarrior 3 had a community size of 1.5 people? last I checked one person is not the majority of the community.
#106
Posted 03 July 2014 - 03:42 PM
Edited by TygerLily, 03 July 2014 - 03:42 PM.
#107
Posted 03 July 2014 - 04:23 PM
There was much light hating. Many were glad to see more leg damage to lights, and that
type of thing. There was no discussion about the MM at all. It was all about the new leg damage.
L2P, Learn to use your JJs remarks all over. Ignoring lights that don't have JJs as an option also.
So, the sudden drop from 15% or so the other day to 5-6% lights today is likely due to the
leg damage issue, more than anything. Other factors as mentioned though might make things even worse.
When added together, well.....people should not be so surprised.
#108
Posted 03 July 2014 - 05:00 PM
Deathlike, on 03 July 2014 - 03:07 PM, said:
While true, once that "newness" wears off in another 2 weeks... I doubt things will go "back to normal" in favor of lights.
That depends on what "normal" is, when it comes to Lights. And Mediums. From my experience, the norm for these classes is about 15%, occasionally spiking to 20ish.
Also, in a few weeks, the new excuse for the imbalance in the MM status will be "some clan 'Mechs just got released for MC/CB, so people are buying and grinding these, that's what skewing the numbers".
#109
Posted 03 July 2014 - 05:06 PM
#110
Posted 03 July 2014 - 05:07 PM
DemonRaziel, on 03 July 2014 - 05:00 PM, said:
Also, in a few weeks, the new excuse for the imbalance in the MM status will be "some clan 'Mechs just got released for MC/CB, so people are buying and grinding these, that's what skewing the numbers".
Been saying that for a while... since the MM status has been operational. It's not getting any better anytime soon unless something dramatically happens.
Felio, on 03 July 2014 - 05:06 PM, said:
No... it's just made "more official".
There were threads months ago just for stat dumping/tracking. The MM tracker only confirms reality.
#111
Posted 03 July 2014 - 05:11 PM
#112
Posted 03 July 2014 - 05:15 PM
When the "play (light or medium) for faster queue times" was a lie, people launched as those mechs and sometimes found matches quickly by coincidence, and they believed it was because they launched as a light or medium.
Now the MM is waiting to find lights and mediums, and queues are slow for everyone -- there is no more illusion of it making a difference, so people have decided it doesn't matter, and this failure is self-perpetuating.
#113
Posted 03 July 2014 - 05:19 PM
It involves Daishi's, Madcats and a half c-bill price Atlas sale.
#114
Posted 03 July 2014 - 06:51 PM
I do think the fact that the clan lights are not really true light mechs (as we have come to know inner sphere lights) combined with a significant number of people are still breaking in their new clan toys (heavy and assault).
The knock on effect of the whole percentage of classes being shown is; if the game is showing a major concentration of heavy and assaults (which it almost always is) many players will not want to bring their medium and light mechs for fear of being ripped apart in a single volley from the heavier machines.
The base fact is that most players do not want to play a light or medium because they don't see the maneuverability and speed an advantage enough to earn them more rewards in game.
I play all mech classes and know that this is not the case; my more rewarding games come from a highly successful runs in a medium or light mech however more rewarding in c-bills through assists and damage and definitely in testing my skills.
I actually feel you should have to qualify to drive the heavier machines I cannot the times I've seen assault and heavy mechs completly wasted on inexperienced pilots
Edited by Mark Brandhauber, 03 July 2014 - 06:58 PM.
#116
Posted 03 July 2014 - 07:02 PM
Yeah, about 70% of mechs are flat out inferior. By design, on purpose, intentionally.
Which is because people don't know how to play them right.
See? How can that not make sense?
#117
Posted 03 July 2014 - 07:02 PM
Mark Brandhauber, on 03 July 2014 - 06:51 PM, said:
That is because there are next to no quantifiable rewards. You don't do the raw damage, your dont' make the XP, your don't make the cash.
.....and you have to work twice as hard.
#118
Posted 03 July 2014 - 07:06 PM
#119
Posted 03 July 2014 - 07:08 PM
I am really surprised at those numbers as in actual games I can't say I've noticed a shortage.
#120
Posted 03 July 2014 - 07:13 PM
Last night there was such a flux of players that everything was smooth and matches were fun and the queue wasnt nearly this bad.
Tonight I tried pugging and elo hell is as strong as ever. Did 5 matches in a row doing 800-1k damage with 2-4 kills each time... and lost each one. Next nearest teammates are doing 200 range at best
I mean... c'mon ?!?
Edit: Btw, just spent a minute looking at the queue - its been 54-60% heavies...
Edited by WarZ, 03 July 2014 - 07:37 PM.
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