Anyhow....
I just took my Locust out in the testing Grounds, Crimson Strait. Mind you a single run is hardly conclusive, but play along with me here.
when I ran along and jumpe doff the 5 meter tall platforms in D5, I took ZERO leg damage, traveling over 150 kph, and ran off them multiple times. Even ran off 3 in a row, max speed. Zero leg damage.
In C4, there is an approximately 10 meter shelf running along the hillside, from the saddle along the upper deck. Dropping off that, did 1% damage to my mech.
Dropping off the parking garage deck, be it at 10 kph I took 2% damage. Running off at 150 kph , I hit 57 ft/s (I should have checked that more frequently, will when the video processes) and took 3% damage.
Minor, overall, though mind you, being confined to the legs, it adds up.
Now, for the money trick.
I run up the side of the E4 hill, as far as I can, and fling myself off into space, aiming for the saddle. Well over 50 meters from the Ground. I take 10% damage, hitting over 70 ft/s fall velocity. And still, after all that, while both legs are internal and have FINALLY suffered critical damage, still have full mobility.
Yes, I took a 20 ton tank on pencil legs, with no JJs, and or Parachutes, and FLUNG it over 50 meters/150+ ft to the ground, and walked away. Technically still ran away.
You will have to forgive me if I think people doth protest too much, but in my admittedly limited testing, I did not damage my legs from running drops, unless, they were over a second, or 10 meters, give or take, (bouncing fall down the side of a hill did damage too, but TBH, there were many points I was airborne over a second doing so.)
Dropping 10 meters did negligible damage, and 20+ meters only a little more. (on the lightest armored mech in the game). Enough to remind me that I can take shortcuts, but they will hurt.
at 50 meters, I take noticeable damage, but still only took critical due to have taken 9% health damage previously to my legs from previous jumps.
In other words, I do something suicidally STUPID, and not only live to tell the tail, but am still running at 150 kph to boot (albeit sans any armor left on my legs).
Sorry, but at least so far, seems to be a lot of compñaing about essentially being given a gentle reminder about physics, and map awareness. You will have to forgive me if I think someone throwing their Locust off of the top of Candy Mountain in Alpine should ned in a rolling fireball of scattered limbs.
*I think I want a Crash Test Dummy paintjob for the little guys, as he is now my testbed for fall damage.
*I just ran off the top of the tallest peaks in Alpine, over 100 meters, and recorded descents speeds of 119 ft/s and 127 ft/s.
The first did 6% damage and reduced my LCT to orange armor. The second reduced me another 6% leaving my legs at Cherry red armor, and my total health at 89% (though a secondary bounce on the second just brought me to intervals and 86% health).
2 Jumps, over 100 meters each, uncontrolled, and I still had leg armor, on the most lightly armored mech in the game.
Edited by Bishop Steiner, 03 July 2014 - 01:59 PM.