xXBagheeraXx, on 04 July 2014 - 02:42 PM, said:
Half the capacity.
Buff sinks to 2.0.
Map temperature has 0 effect on your capacity, only dissapation. Capacity is determined by number and type of sinks.
Introduce more detrimental effects on overheating your mech such as damage to internals for keeping your reactor constantly redlined, resulting in more heat effecient builds rather than high alpha cram builds. This heat system wold have murdered 6x ppc stalkers before they even became a thing.
Edit: you could change that pilot buff to increasing the heat capacity each heatsink provides, rewarding people who invest in large amounts of sinks to keep high energy builds cool...at 20+ doubles, even IS doubles, I should not be feeling so much pain from just 2 or even 3 CHAINFIRED er ppcs.
If you have 17 or fewer DHS, you have better than 2.0 dissipation per heatsink.
As such, the game would become much slower, and energy builds would be even worse. You'd need 6x dissipation per DHS to equal TT dissipation on most weapons due to 3x recycle, which would be excessive.
Mister D, on 05 July 2014 - 09:50 AM, said:
This is hard for me to admit, but the burstfire AC mechanic of clan weapons did seem to work on shutting down the AC/PPC meta for doing 100% PP FLD.
If it were me, the only AC that it makes sense to be burst fire is the UAC-5 with its multibarrel design.
IS AC-10 and AC-20 really need to remain as a single massive slug, but the AC-10 and AC-20 need their old velocities back.
Problem is, now the clans have an even more powerful meta load with 60dmg PP FLD ERPPCx2 GAUSSx2 on the Direwolf, and 45dmg PP FLD ERPPCx2 GAUSSx1 poptart with the Madcat, and massive heat management to alpha over and over and with MASSIVE crit %'s, its ruinous to gameplay.
Seeing an atlas lose a torso in 2 hits.. just makes me sick.
What really kills me, is when these clan mechs are available for MC/CB in the future, why would anyone want to play an IS mech ever again.
We're going to have games with the complete absence of any IS mechs, with maybe exception to DC atlas, or the other ECM lights, and IMO that completely destroys the game.
Quick correction, 50 PP FLD 10spread and 35 PP FLD with 10 spread.
And don't forget to mention the IS HGN 732 with it's 45 PP FLD along with JJs.
As for why people would still use IS mechs...some of the Clan mechs simply aren't very good. You can walk circles around Daishis in even the slow Nova. The Nova has sub optimal hitboxes and hardpoint locations, and lack of tonnage to mount anything other than lasers in those large arms.
TBR might be valid, but it still has pretty poor tonnage for the weight class, and hitboxes that aren't stellar, but better than some.
I won't even start on the IS bursts, but I support them.
Also, when you mention the TimberTart, feel free to throw 2 ERPPCs and 15 or 16 DHS on your mech and head to the testing grounds. Tell us how many times you can fire. That thing is very hot.