MischiefSC, on 04 July 2014 - 09:34 PM, said:
All pulse lasers, across the board, need something new/different.
I agree.
Pulse lasers in lore were actually laser machine guns, rapidly firing significantly weaker lasers that in the same time frame would (for the Inner Sphere) generate a little extra heat and extra damage over time.
Example if the beam and recharge time of an Inner Sphere medium laser totals 4 seconds with 1 second beam time and 3 seconds recharge, for 5 damage and 3 heat (I prefer TT's heat ratios)... with the 5 damage and 3 heat generated in that one second...
then the Medium Pulse would generate 6 damage and 4 heat within 4 seconds, with the beam time being several spurts of 0.1 or 0.2, rapidly done. Lets assume a pulse 0.2 seconds, and there's 0.4 seconds between pulses. 8 pulses in a pattern of 0.2, 0.4 second cooldown, 0.2, 0.4 second cooldown, it'd be ready to start over again in exactly 4 seconds giving it an identical damage rate of ML, with a higher DPS.
While the damage isn't instant, it's 1.6 seconds of beam time, at 0.5 heat per spurt and 0.75 damage per shot. Much more powerful than an MG, at the tabletop range of 180, and very easy on heat you could pack two to four for some rapid fire, relatively low heat damage for emergencies or for DPS conquest of twisters.
That's stats assuming base damage.
Taking current MWO Inner Sphere MPL, but giving it the timing of a regular ML for damage rating recycles...
That'd be 0.575 heat per 0.2 second burst, for 0.75 damage per shot. So a little hotter, but 220 optimum range instead of 180.
Lets take a Clan Large Pulse Laser and turn it into the lore proper laser machine gun.
First the TT value.
10 heat, 10 damage (hey it's a Clan's version of the regular PPC, it even has just slightly better range!)
Giving it the Clan Large Laser timing of 3.25 recharge + 1.5 beam time (4.75 seconds between damage ratings).
We'll round that out to 4.8 for this.
One shot of 0.2 seconds every 0.4 seconds just like before, giving us a total of 8 pulses/spurts/bursts.
1.25 damage per 0.2 second pulse, 1.25 heat per 0.2 second pulse. In 4.8 seconds that's 10 damage and 10 heat.
Now the MWO value, giving it the 4.8 timing.. Each of the 8 pulses would be 1.475 damage, for 1 heat each.
Remember these are spurts of only 0.2 seconds long, very focused when they do occur, with a recycle rate of 0.4 seconds just like with the MPL. It's a very DPS-like design versions the second long beam time of regular lasers, but every bit able to compete with the likes of the AC/2 and AC/5.
(Some fun facts:
- IS ML: 15 damage in 9 seconds.
- Clan ER ML: 21 damage in 9.9 seconds.
- IS Large Laser: 27 damage in 9.5 seconds.
- Clan ER Large Laser: 33.75 damage in 11 seconds.
- IS LPL: 31.8 damage in 8.3 seconds (next shot trigger pull can be done at 11.55 seconds).
- Clan LPL: 35.4 damage in 10.4 seconds.
- IS AC/2, 30 damage in 10.08 seconds.
- IS AC/5, 35 damage in 9.96 seconds.
- Clan LB/AC/2, 30 damage in 10.08 seconds.
- Clan LB/AC/5, 35 damage in 9.96 seconds.
- IS ER/PPC: 30 damage in 8 seconds.
- Clan ER PPC: 45 damage in 8 seconds.
Interesting, isn't it?)
Another fun fact:
Laser Anti-Missile System
The
Laser AMS is a prototype technology that marries
AMS tracking systems with a modified small pulse laser. It exists in both Clan and Inner Sphere variants.
An AMS with MWO's style of pulse laser would be absolutely worthless. But an MG-style pulse laser as per lore? Very useful.
Edited by Koniving, 06 July 2014 - 01:51 PM.