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How Do I Get Good


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#1 Jackofallpots

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Posted 05 July 2014 - 12:56 AM

Stopped playing for like 6 months after mastering the mechs I wanted to and started again to play with a friend but I cant even do close to what I was doing kill/assist/damage wise beforehand so I just end up powering down/ragequitting as soon as an arm or leg gets blown off.

#2 Ozric

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Posted 05 July 2014 - 01:00 AM

I love the smell of a troll post in the morning.

#3 Mcgral18

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Posted 05 July 2014 - 01:04 AM

Max armor if it isn't so stock. Frontload for best brawling results.

This is done by removing rear armor, then place those points on the front.


Never stare down an opponent when waiting for weapons to recycle. Twist your torso around to spread damage. This improves survivability greatly.

#4 Sephlock

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Posted 05 July 2014 - 01:07 AM

View PostJackofallpots, on 05 July 2014 - 12:56 AM, said:

Stopped playing for like 6 months after mastering the mechs I wanted to and started again to play with a friend but I cant even do close to what I was doing kill/assist/damage wise beforehand so I just end up powering down/ragequitting as soon as an arm or leg gets blown off.
Try lowering your mouse sensitivity.

#5 Iron Riding Cowboy

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Posted 05 July 2014 - 01:09 AM

View PostMcgral18, on 05 July 2014 - 01:04 AM, said:

Max armor if it isn't so stock. Frontload for best brawling results.

This is done by removing rear armor, then place those points on the front.


Never stare down an opponent when waiting for weapons to recycle. Twist your torso around to spread damage. This improves survivability greatly.


and get a JJ mech and load it with 2 PPC and a guss and about a day you will be a pro.....

#6 Monkey Lover

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Posted 05 July 2014 - 01:11 AM

55 bucks for a timber you dont need to be good:-D

#7 Jackofallpots

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Posted 05 July 2014 - 01:33 AM

Mouse sensitivity isn't something I considered Thanks I'll go try out different settings in the testing grounds

I also use arm lock and throttle decay, which probably arent the best of ideas but they feel more natural to me

#8 Kanatta Jing

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Posted 05 July 2014 - 01:44 AM

Arm lock is pretty terrible for most builds. It can feel like one less thing to worry about but it's also a lot of things you can't do.

If you really want to improve you can video capture your games and then watch them again with a critical eye as to what your mistakes could be.

Of course there is another thing to remember. Sometimes bad things happen. You take a chance and it fails. Sometimes you make the right call and it goes badly.

#9 Kiiyor

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Posted 05 July 2014 - 01:58 AM

What builds/mechs are you using?

I'm asking because I experienced something very similar after the clans dropped. Many of my old mainstay builds just weren't working, and I eventually realised that I was trying to beat the clans at their own game with DPS mechs.

I love Jagermechs. I used to run AC2/5s, which require your crosshairs to spend a lot of quality time on target to be effective - which is suicide against almost every clan mech. I've changed my builds to contain a lot more front loaded damage, (AC20+PPCs/Gauss etc) and I'm seeing much better results.

Tactics are different too; cover has always been necessary, but now it's your best friend. It used to be that you could remain exposed for a few seconds to take in the battlefield, but now you need to dump your ordnance as fast as you can and get to cover. The radar deprivation LRM invincibility module is also amazing if you find yourself dying to the evil little ******** a lot.

I play IS mechs now as though I'm already bingo CT. Works a treat.

#10 Jackofallpots

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Posted 05 July 2014 - 02:06 AM

I usually run a Hunchback 4p with 9 mls, which is why as soon as my hunch goes boom I completely give up

But I also have a Catapult A1 with Artemis and Jagermech 6DD that i switch out the weapons on after every battle because I can't seem to find a loadout that works

#11 Charronn

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Posted 05 July 2014 - 02:23 AM

Twin AC20 and 2 med lasers for your DD.The best fun build for me anyway.Nothing better than 1 shotting lights lol.
On a side note the quote button doesn't work for me,any suggestions guys.

Edited by Charronn, 05 July 2014 - 02:24 AM.


#12 Marmon Rzohr

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Posted 05 July 2014 - 02:28 AM

View PostJackofallpots, on 05 July 2014 - 02:06 AM, said:

I usually run a Hunchback 4p with 9 mls, which is why as soon as my hunch goes boom I completely give up

But I also have a Catapult A1 with Artemis and Jagermech 6DD that i switch out the weapons on after every battle because I can't seem to find a loadout that works


Ok, my first suggestion would be to take your time to learn the maps. Don't play aggressively until you know exactly how to win each scenario. The dominant tactics and the way teams move has probably changed since you last played.

I feel with you about the hunch 4P. It's one of the harder mechs to do well in. My advice would be to avoid brawling. Don't run into or at the enemy. Follow and support your assault mechs or get unexpected angles and shoot the enemy when they are not looking. That way you get to use your firepower to the best effect. And of course, twist as soon as you fire - everyone knows where to shoot a hunchback.

The A1 is best for a 5xLRM5 + artemis loadout (don't know if that's the one you were referring to). LRMs have been buffed since you were away and you can actually see people using NARC and UAVs in matches.

As for the Jager DD, it's got lots of viable loadouts. What do you want to do with it ? Brawl or snipe or DPS ?

#13 Cow And Chicken

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Posted 05 July 2014 - 02:28 AM

By a clan mech!

#14 Jackofallpots

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Posted 05 July 2014 - 02:43 AM

I'd like to know what constitutes a viable standard engine build for a Jager 6DD if such a thing exists

#15 pwnface

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Posted 05 July 2014 - 02:50 AM

I think most Jager builds run an XL engine to take advantage of the massive ballistic weaponry potential. If you are running a standard engine you either give up a lot of firepower or end up moving incredibly slow (slow = dead). Some simple builds to consider are a XL255 engine with 2xAC20 (brawling) or 2xGauss (sniping). If you like to fight at medium range, I really enjoy 3xac5 and 3x medium lasers.

#16 ThermidorFallen

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Posted 05 July 2014 - 03:07 AM

View PostJackofallpots, on 05 July 2014 - 02:43 AM, said:

I'd like to know what constitutes a viable standard engine build for a Jager 6DD if such a thing exists


Just a couple of builds for ya if ya want!
4xAC5
My friend built this as his first proper Mech....he did better than me with it, I was not amused. Ammo and engine can probably be experimented around a bit and it's a tad slow (really getting three Jaegars and getting them elited would help immensely).

Dual Gauss
Again it's a tad on the slow side (I like my Jaegars slow and dakka filled) but 4 tons of ammo and 2 Meds to back you up should do fine. You can easily swap the Gauss for AC/20s and get an extra ton of ammo and a heat sink on (remember ammo in legs and cockpit).

If you stick with using a Jaegar then remember you are fire support, getting hit is very bad (sorry if this sounds stupid). With 20's and Gauss you can ridge hump, fire over a hill then quickly reverse to avoid return fire (a tad harder with Gauss). Always stick with your big Mechs, if they're taking the heat you can pile into the enemy (Especially with the AC/5s, even after the nerfs. that thing can chew through someone when they're not prepared). Watch the ammo on the AC/5 one though, I might have put a bit too much on it and that can lead to nasty ammo explosions. Also, pile as much armour into the front as you're willing to do, I've very rarely died to being backshot in the Jaeger, you're much more likely to lose a front side torso and, unless they've changed it, the massive fin on your head counts as CT from all sides and it can be hit when it looks like you're being cover, so watch out for that!

#17 Jackofallpots

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Posted 05 July 2014 - 03:19 AM

Used to run 2 large lasers and a ac20 in my Jager and I have a XL engine but I'm saving it for the Light I want to buy

#18 pwnface

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Posted 05 July 2014 - 03:22 AM

My variation of 2xGauss

I'd recommend using advanced zoom as this is a true sniper build. I typically shoot at anything up to 1000m so having the extra ammo is really great. If you make your shots count you can get really nice damage numbers with this build as well. I typically max out at 800-1000 damage before I run out of ammo.

3xAC5 + 3x ML

You could shed a ton of ammo for more leg armor as well. Basically plinking enemies with your 3xac5 (don't chainfire) until they get within range of your medium lasers. Once they are in range hit them with everything you got until your heat gets to 80-90% then cool down by using only the AC5s. This is actually one of my favorite Jagermech builds and is really easy to use. I've been able to get close to 1200 damage using it. Make sure to use cover when using the AC5s and be aware of when enemies are firing at you.

Edited by pwnface, 05 July 2014 - 03:24 AM.


#19 ThermidorFallen

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Posted 05 July 2014 - 03:29 AM

View Postpwnface, on 05 July 2014 - 03:22 AM, said:

Spoiler



It's a good idea to put the gauss ammo in the arms with the rifles, lowers the chance of them getting critted. Also did we have a dual gauss fight a couple of months ago? I just noticed your name and I could swear it was you XD

Back on topic, I would recommend getting 3 of whatever Mech you want to use and getting them to elite. I was going through that god-awful Oxide but once I got the x2 basic for it, I saw a massive increase in my performance (nowhere near as good as my Jaegars but bearable).

#20 Joe Decker

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Posted 05 July 2014 - 03:37 AM

Believe me, there is nothing better for pugging than a Dual Gauss Jager if you practiced with the Gauss Weapon for a while (1-2 Weeks learning Time for the average Pugger)

Hold your Range and poke the Clanmechs on their huge Center Torsos :D Run away when they move towards you and then attack them again when they lost Focus on you.

http://mwo.smurfy-ne...ee29af8d92376e7

The Hunchback I would consider as one of the worst Mechs overall (beside the Locust) - sure, good Pilots can make it work but your Hunch as you may have recognized goes down much too quick and then the Match is basically over for you.

On the Catapult A1 I like the 2xLRM10 with Artemis + 4StreakSRM Loadout...

http://mwo.smurfy-ne...9c1f26dce76d7cd

Edited by Joe Decker, 05 July 2014 - 03:38 AM.






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