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How Do I Get Good


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#41 Sephlock

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Posted 05 July 2014 - 09:24 AM

View PostDAYLEET, on 05 July 2014 - 08:46 AM, said:


I think i said that 3 times in chat last week, i was spectating people who could barely hold laser on a mech under 300meters, much less focus on the part needed.
Maybe they were trying to hold laser raves?

#42 Ozric

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Posted 05 July 2014 - 09:39 AM

So is this not a troll thread? I only went by the flame bait topic and the claim of 6 months/mastered mechs from a two week old account asking for help to counter rage quitting, but as long as everyone is having a nice conversation.

#43 Jackofallpots

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Posted 05 July 2014 - 04:56 PM

I only logged into the site for the first time like two weeks ago iirc but I started playing over a year ago, I've mastered 3 Spiders, 3 Hunches, 3 Catapults and 3 Jagers

Used to do around 400-500 damage a match in my 4P and its so frustrating to barely break 100 damage and get my components blown off that I'm in a semi permanent ragemode

I think this topic helped a bit anyway, I got 2 kills earlier today instead of my standard 0.

#44 Cyborne Elemental

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Posted 05 July 2014 - 07:04 PM

http://mwo.smurfy-ne...fe9ec55283f616b
ON1-K
1. 2xPPC ready on chain, don't forget to stop using your PPC when under 90m, use your medlas.
2. 2x Medlas
3. Srm6 + Srm4 linked
4. MG

http://mwo.smurfy-ne...34efd8942d641cb
Group
SHD-2H or works with SHD-5M

1. Gauss
2. Medlas
3. SRM2 + MG

Or if you can afford it.

http://mwo.smurfy-ne...0ba2ac17e95949f
AS7-D-DC
1. Medpulse
2. AC-20 + SRM6 | 10 heat doing 32.9 in range. sync's fairly well up close.
3. NARC
4. LRM-10


http://mwo.smurfy-ne...f1a56078f75b3c9
VTR-DS.

http://mwo.smurfy-net.de/mechlab#i=89&l=3e28836c47aecd841c6392ab736a877c487ee08e
VTR-9B/9S

http://mwo.smurfy-ne...6632b6df3887d7b
VTR-9S/B STD Brawler-ish

Edited by Mister D, 05 July 2014 - 08:21 PM.


#45 AUSSIETROOPER4

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Posted 05 July 2014 - 07:40 PM

LRM Boat = no skill but nice score... try that.

LRM Boat = no skill but nice score... try that.

#46 Imminent Goblin

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Posted 05 July 2014 - 08:32 PM

Ill add a couple things to the growing list.

First and maybe most important is check your frames per second (F9 key in case you didnt know) while in a match (dont bother in training grounds as it will be higher here cause no other dudes walking around). If its low, like 15-20 low it will be REALLY hard to get any good damage numbers. You can still play the game and enjoy yourself, but hitting your targets will be super difficult. I can not over state how much better you will play if you can get your frames higher, its not even comparable. If your frames are low theres lots of good advice in the "hardware" section of these forums.

I can also say that I LOVE my Jagers. I have a ton of mechs including all the clan ones, and I still almost like my Jagers best of all. I almost always have a good game when I run those things. Im not a stat hound as I just enjoy playing the game so damage and kills are less important to me, but when I run my AC/10+medium laser Jager I usually tear up a lot of enemy armor. I think the thing I like best is the high mounting points for your weapons, you can keep behind cover whilst dishing out pain that way. No other mech really has this going for it.

If you like you can experinment with something like this:
AC/10 in each arm
1 medium laser in each arm
1 medium laser in each torso
std engine, like a 225ish
Its a little slow at first but if you unlock the speed tweak I find it to be mobile enough to get the job done.
The std engine will allow you to take quite a bit more of a beating without blowng your self up from engine explosion. I really like std engines for my Jagers that I plan to use in close quarters type of play.
Its also a little low on ammo so you could go with two AC/5's instead and have more ammo and a bigger std engine. But the twin AC/10's can do a pretty good amount of damage so I prefer that. Unless I'm in a long range mood, then AC/5s or Guass for sure is better.

Anyway, keep at it! You'll get to where you want to be eventually.

#47 Y E O N N E

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Posted 05 July 2014 - 09:40 PM

View PostJackofallpots, on 05 July 2014 - 02:43 AM, said:

I'd like to know what constitutes a viable standard engine build for a Jager 6DD if such a thing exists


I have two I like to run.

DPS 'Mech:
STD 280
2x AC/5
4x Machine Gun
2x Medium Laser
4 tons AC/5 Ammo
2 tons Machine Gun Ammo
11 Double Heat Sink
Ferro Fibrous Armour
Endo-steel

The build is tough as nails for a Jagermech and always surprises people when they zero in on your squishier side torsos during a frontal assault. Many a Timberwolf pilot have fallen prey to that because in the time it takes them to take out that side torso, I've reduced their CT to cherry. This is the build I broke 1000 damage in.

Brawler 'Mech:
STD 280
2x ER PPC
6x Machine Gun
3 tons Machine Gun Ammo
17 Double Heatsink
Standard Armour
Endo-steel

This is my variant of TheB33f's famous "Dapper Jager" and it seems to work well. It has excellent heat dissipation, allowing you to twin fire those ER PPCs three times before overheating if you absolutely must. The ER PPCs are not as good as the Large Pulse Lasers during a brawl, but with the way games play these days I find the extra range afforded by those ER PPCs lets the 'Mech stay useful even if you drop on Alpine.

Now, if you really want to get good, you'll drop in nothing but Locusts until you can pull off 400+ damage rounds with regularity. Then, you'll start playing all the 'Mechs as larger, slower Locusts where you will both live longer and fight smarter.

Edited by Yeonne Greene, 05 July 2014 - 09:54 PM.


#48 Nothing Whatsoever

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Posted 05 July 2014 - 09:51 PM

View PostJackofallpots, on 05 July 2014 - 03:50 AM, said:

Thanks for the builds, I did look at them

I'm aghast at the armor distribution in some of them though, they seem like absolute no retreat builds


Never run. Most damage is but a scratch after all.

Posted Image

#49 Ovion

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Posted 06 July 2014 - 02:19 AM

View Post116th NorskaFresh, on 05 July 2014 - 07:40 PM, said:

LRM Boat = no skill but nice score... try that.

LRM Boat = no skill but nice score... try that.
Have you played an LRM boat?

You need to know positioning, you need to know where your team is, and the path of retreat to them is, because those big heavy missiles mean you have little to no backup weapons, and usually reduced armour and 2 Medium Lasers probably won't save you.

You need to either expose yourself with TAG / LOS+Artemis, or rely entirely on team mates to get locks.

You need to know the terrain, cover and hit boxes, both in front of you AND on the minimap, so that when you actually get that lock, you know what's between you and them and you can hit the target. (Or not fire and save your missiles)

To get that lock you often need to hold your reticule over the target for 1-10 seconds.

Furthermore, you need to judge if the lock will hold, and if it doesn't, will it hit the target as it moves away.

You need to be using cover or ECM yourself as to avoid being crippled by the enemies LRMs, and being straight up murdered by snipers.

Then if you fire, you need to hold the lock for 3-6 seconds longer to ensure the hit.

You need to predict the flow of the battle so you can get to that 500-800M sweet spot, but not into the enemies line of retreat or where the combat will migrate to.

You are reliant on your team.

Additionally, there's Hard Counters available to your LRMs that you have to deal with, in AMS, ECM, Incoming Missile Warnings, and even some maps themselves (Crimson Straight and HPG Manifold being the worst offenders, where 'mechs can just sit underground, or where there's a ceiling and be completely safe from you).

No skill my ass.

#50 Karamarka

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Posted 06 July 2014 - 02:46 AM

View PostDirkdaring, on 05 July 2014 - 06:17 AM, said:

Play with a joystick, thats what the leet playerz use.


Yeah and pedals too, it's the best way to play. One time i got 12 kills and 1800 damage with a joystick.

:D

View PostOvion, on 06 July 2014 - 02:19 AM, said:

---Snip---
LRMS - No skill my ass.


Most of the stuff you said relates to every type of mech. I mean seriously, "You have to watch for missile warnings" I mean come on.... I couldn't make this stuff up if i tried.

Edited by Karamarka, 06 July 2014 - 02:48 AM.


#51 T0rmented

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Posted 06 July 2014 - 04:14 AM

hes not talking bout he has to watch for missile warnings, its more the lock on missile system is the only one that announces to your enemy, hey your about to be hit!

#52 Ovion

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Posted 06 July 2014 - 04:33 AM

View PostKaramarka, on 06 July 2014 - 02:46 AM, said:

Most of the stuff you said relates to every type of mech. I mean seriously, "You have to watch for missile warnings" I mean come on.... I couldn't make this stuff up if i tried.
I not once said 'You have to watch for missile warnings'.
The only time I mentioned the Incoming Missile Warning was in reference to your target seeing it when you shoot at them.

This tells me you didn't actually read it.

I went through what is required in using and boating LRMs effectively, and what skills and knowledges are involved.
Go back and try actually reading it.

Edited by Ovion, 06 July 2014 - 04:35 AM.


#53 Pariah Devalis

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Posted 06 July 2014 - 05:55 AM

1. Lower mouse sensitivity a touch.
2. Learn how to build an effective mech (not necessarily meta, but effective - look at what others are running for a clue)
3. Learn from your mistakes.
4. Consider that if you are consistently not doing well, it is likely you not the game or the enemy, and be ok with that
5. Learn from your mistakes.
6. Play in a way complementary to your mech's loadout (do not snipe with a brawler, do not just stand there in the open with a sniper, etc)
7. Learn from your freakin' mistakes.

Seriously. The biggest roadblocks I see pilots suffer are that of an overinflated ego and an unwillingness to learn. Anyone can become a good pilot if they are willing to consider their flaws, understand them, and work to correct them in a game.

Edited by Pariah Devalis, 06 July 2014 - 05:59 AM.


#54 DAYLEET

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Posted 07 July 2014 - 09:20 AM

View PostSephlock, on 05 July 2014 - 09:24 AM, said:

Maybe they were trying to hold laser raves?

Im so old, i used to be with it but they change what it was and whats it is weird and scary to me

#55 Agent of Change

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Posted 07 July 2014 - 09:29 AM

one can "get good" by simply becoming better, improving ability, and otherwise refining skill.

or y'know become a meta-tard which is exactly the type who tells folks to "get good"

Edited by Agent of Change, 07 July 2014 - 09:30 AM.






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