El Bandito, on 07 July 2014 - 10:01 AM, said:
12 LRM mechs? How naive are you to even think such thing can be a common occurrence? Also, there is no surprise that your AMS run out of ammo if only you are the one who brings AMS.
1. AMS is not suppose to be a deterrent, it is suppose to be damage mitigation. More you bring, more effective it is.
2. AMS alone will not eliminate the LRM boats as long as you just hide in one place and never try to engage the enemy. Even if 6 of your teammates have AMS, a push will defeat the LRM boats easily.
3. PGI gave you the easy mode Radar Deprivation module. Use it.
1) I have been in matches thus far with 8 LRM mechs, and the only reason the other 4 weren't running LRMs is because they were IS. As I and others have said with Clans it's just soooo easy to toss a couple of racks of LRMs into your build and let them fly, which is why there is sooooo much LRM spam right now. 12 is not at all outside of the bounds of feasibility once we start getting Clan mechs for CBills or Clan trial mechs that come loaded with LRMs. If you expect 12 mechs to equip AMS to deal with a handful of LRM boats, why would you not equally expect that more people might start bringing LRMs to counter the AMS shield? 12 mechs could stop probably 120 missiles in a volley MAX, so anything over that is still going to hit. So why not just continue in the MWO tradition of going bigger? Bring more LRMs and you will break that AMS shield and drain their ammo even faster.
2) I didn't say AMS would win the fight. The problem though is that when I pop my head out to use my direct fire weapons on the LRM boats, or scoot to the next cover point, I often have multiple LRM boats firing on my position. Yes, once you get under 180m they're totally nerfed, but it's the GETTING to under 180m that is the hard part. Not to mention, even when there's a good opportunity to push (such as the lone Timberwolf that was harrassing us from the flank in the match I mentioned) it can be hard to get the other PUGgies to follow me when the LRMs start flying as soon as we stick our heads out.
3) I do bring Radar Deprivation. Works great, especially when I lose hundreds of rounds of AMS ammo because it's firing at missiles that will harmless miss me after I broke the lock... Yet another reason that I keep running out of ammo.
Oh, and if others bring AMS, guess what happens? All of our AMS units fire at the same volley of missiles until it's entirely destroyed. So if 12 mechs fire at 120 incoming missiles (3 LRM40 launches) and each AMS takes out 10 missiles (which is VERY generous, since previously it was 4-5 per volley, but I haven't run the numbers since the range buff and how it would affect CLRMs, so we'll say 10) then we will all fire continuously for the same amount of time essentially that 1 mech's AMS would fire. So that's 12x the ammo burn. "But you stopped the whole LRM120 volley" you might say, but as I said previously, I ALWAYS run out of AMS ammo. Since I'm still expending essentially the same amount of ammo per volley, I WILL run out of AMS ammo at the same point in the match now. Only now my whole team will as well. Once that happens, the AMS shield is gone, and the LRM boats will still have more ammo left over. If we haven't closed on ALL their LRM boats by that time, then the bombardment will begin again.
Also, I have been in 3,409 matches and own 46 mechs. About 35 of those are completely mastered as well. I AM an experienced player, so don't talk down to me by quoting an "experienced player" like I'm some guy running trial mechs, okay?