

How Pgi Made A Screwed Up Mech Game
#21
Posted 05 July 2014 - 08:42 AM
Imagine your a mechwarrior in Solaris Arena making 12 vs 12 battle and your goal is the one you want.
You have your scenario.
Imagine the other's player's has boss.
You got your challenge.
#23
Posted 05 July 2014 - 08:50 AM
First. For 60 dollars (ok lets say 100, after expansions) in 1996, I had access to 48 mechs, every weapon, 24 maps, leagues, a lobby, client server architecture and could play with my friends in any "game mode" we had the desire and inclination to think up.
For 100 dollars in this game. I get 4 mechs, 2 extra bays, 10 million cbills (about 20-40 pieces of equipment depending on what it is) 14 maps (I think were up to 14) and everything else listed above, is completely absent.
Oh but theres bump mapping, shaders, and higher polygon models.
Cool game bro. I wont ever be giving you a red cent. Ever. Its a rip off.
Secondly, the issue is that they want this to be an action oriented game, and not a tactical game. This is why they doubled the armor values, instead of just making the weapon cyclic time, more inline with the boardgame and fiction errata, ie 20 seconds or longer. (a "turn" in btech is 90 seconds, so your lrm 20 fires once, every minute and a half, not every 15 seconds)
Those two basic things, make this game a steaming pile.
However, its still fun, and in the world we live in today, development cycles arent closed, and pushing out a bare bones product to keep in cash flow is just par for the course.
The question is, will this just sink away peoples cash and energy and replace it with frustration until it peters out and closes its doors, or does the CW dangle lure, manifest into an actual competition style mech game, in which the departure from the series errata, is ignored or accepted in whole because the game is seriously tons of fun to play.
At the end of the day though, this is a free product. Free makes just about anything fun.
Edited by KraftySOT, 05 July 2014 - 08:53 AM.
#24
Posted 05 July 2014 - 08:53 AM
GBxGhostRyder, on 05 July 2014 - 06:56 AM, said:
The Devs for this game should be ashamed to even have MWO online it represents everything the older community talked about and never wanted to see in a MechWarrior game.PGI threw out all that was good with MechWarrior2-MechWarrior4 and made this abomination of a game.
PGI needs to start over and remake this game back into a MechWarrior game not some crap first person shooter.

At least post on your main, chump!
Edit: lol, no boss levels? Who the hell complains about that in MWO? "You have completed a 12-0 stomp. Now you must face.... LOWTAX-VOLTRON"
Edited by Kiiyor, 05 July 2014 - 08:55 AM.
#25
Posted 05 July 2014 - 08:55 AM
#26
Posted 05 July 2014 - 08:56 AM
Dx11 shaders, and cockpit dashboard items. Thats it brah.
Thats the entire list of things this game improves on, over previous iterations of the Mechwarrior/Btech IP.
And.
Hardpoints are ******* stupid. The weapons are already balanced. You just ignore 30 years of mathematical balance in a PnP game, because you want lots of neat beams and lights flying around constantly.
If the boardgame was even remotely followed, a Atlas on Atlas duel match with Tier 3 equipment on each mech, would last 8-10 minutes.
In this game, at most, pounding away at each other, youre talking a 60 to 90 seconds and someone is blowing up.
This is whats wrong with the game, it has nothing to do with coding, and everything to do with design decisions mostly handed down by the publisher.
Edited by KraftySOT, 05 July 2014 - 08:59 AM.
#27
Posted 05 July 2014 - 08:57 AM
It's not that the weapons are overpowered or ever were because MWO mechs all have very timid loadouts. Players go bonkers if they see two Gauss Rifles or AC20's and this is what Assault mechs are for actually. If you checked any previous MechWarrior game you know this. I can accept that they toned down Assaults to help lighter mechs. That's a good idea. But the weapons were never overpowered. Not the original Gauss Rifle, not the PPCs, not Energy weapons which got ruined by DHS 1.4. It's the mechs are too weak for 2xRecharge rate on mostly Ballistics.
So either go back to Standard Battletech recharges or make the mechs tough enough to handle 2xRecharge and get rid of all the goofy nerfs that are ruining 50-70% of mechs that get released.
I think MWO is the only MechWarrior game where everyone goes whoopy over 4-6 MG slots.
However, other than that one flaw I think MWO is on the way to being great and eventually they will figure a way to allow all the Mechs to compete again..... because before DHS 1.4 and the Gauss Rifle nerf, they did! Yes, back in closed beta all the mechs worked, there were no Mech Bay wall-flower mechs.
Edited by Lightfoot, 05 July 2014 - 09:07 AM.
#28
Posted 05 July 2014 - 09:00 AM
#29
Posted 05 July 2014 - 09:01 AM
#30
Posted 05 July 2014 - 09:04 AM
Lightfoot, on 05 July 2014 - 08:57 AM, said:
It's not that the weapons are overpowered or ever were because MWO mechs all have very timid loadouts. Players go bonkers if they see two Gauss Rifles or AC20's and this is what Assault mechs are for actually. If you checked any previous MechWarrior game you know this. I can accept that they toned down Assaults to help lighter mechs. That's a good idea. But the weapons were never overpowered. Not the original Gauss Rifle, not the PPCs, not Energy weapons which got ruined by DHS 1.4. It's the mechs are too weak for 2xRecharge rate on mostly Ballistics.
So either go back to Standard Battletech recharges or make the mechs tough enough to handle 2xRecharge and get rid of all the goofy nerfs that are ruining 50-70% of mechs that get released.
I think MWO is the only MechWarrior game where everyone goes whoopy over 4-6 MG slots.
Its not that, its the weapon refresh rate is stupid high compared to the balance achieved in the board game or even in the old sims from the 90s.
Compare MW2 and 3 to the rest of the series.
Medium lasers are king. As they are in the pen and paper. Theyre the best damage for heat, tonnage, and refresh rate. The most efficient weapon. You should ALWAYS do better with the same tonnage in med lasers, as you put into Ac/20s. So if you have 24 tons of AC20s, 24 medium lasers is a better bet. Clearly.
This game, that paradigm is completely shattered arbitrarily because the design team, simple doesnt "like" the pen and paper game or its balance.
Which to be fair, after Max Tech. I agree with them. Protomechs, rotorary cannons, this stuff is for the birds.
But had the old weapon balance remained, light mechs would still be useful and used much more often without putting them in silly spotting roles like were playing freaking War Thunder or World of Tanks.
Atlas vs Locust in the pen and paper. Locust wins every time.Its simply more efficient given those rules. It can run so far, that its basically unhittable, and always end its turn directly behind an atlas, who has to torso twist just to find out his To Hit number is 13.
The way you beat a locust, is to have another locust.
The game balance that was achieved over 30 years....was shattered in MW4, and Mech Commander, and now theyre following those bad examples in this game.
Edited by KraftySOT, 05 July 2014 - 09:08 AM.
#31
Posted 05 July 2014 - 09:08 AM
Signal27, on 05 July 2014 - 08:36 AM, said:
If their talks were more like Tony Soprano or Vito Corleone sitting them down and telling them the way things are going to be, I'm pretty darn sure the MWLL guys would have no problems with mentioning a juicy story like that to anybody who would write an article about it. They would have had nothing to lose if they were being threatened to shut down anyway.
Except for a copyright infringement lawsuit starting from the day MS licensed the franchise to PGI. Other than that, I'm sure that there was nothing possibly intimidating to some laid back, casual developers with no real cash behind them.
I have to assume you've never dealt with a lawsuit before. It doesn't even have to be viable as long as the cost of defending yourself against (or prosecuting) the charges is more than you can tolerate or afford. I've been there, done that, when someone tried to strong-arm money out of my business. It cost them more than they could afford and I was glad to pay my lawyers to do it. Never saw the courtroom.
Edited by TLBFestus, 05 July 2014 - 09:09 AM.
#32
Posted 05 July 2014 - 09:11 AM
TLBFestus, on 05 July 2014 - 09:08 AM, said:
Except for a copyright infringement lawsuit starting from the day MS licensed the franchise to PGI. Other than that, I'm sure that there was nothing possibly intimidating to some laid back, casual developers with no real cash behind them.
I have to assume you've never dealt with a lawsuit before. It doesn't even have to be viable as long as the cost of defending yourself against the charges is more than you can tolerate or afford. I've been there, done that, when someone tried to strong-arm money out of my business. It cost them more than they could afford and I was glad to pay my lawyers to do it. Never saw the courtroom.
Of course some of their team doesnt live in the US. So that lawsuit thing is a bunch of hooey.
I do think its hilarious when the owners an IP, that was stolen from another IP (Robotech) gets upset when someone steals their stolen IP.
Its like Metallica getting upset, when they stole everything they ever did from bands like DRI.Its pathetic when thieves complain about being stolen from.
#33
Posted 05 July 2014 - 09:11 AM

#34
Posted 05 July 2014 - 09:11 AM
GBxGhostRyder, on 05 July 2014 - 06:56 AM, said:
The Devs for this game should be ashamed to even have MWO online it represents everything the older community talked about and never wanted to see in a MechWarrior game.PGI threw out all that was good with MechWarrior2-MechWarrior4 and made this abomination of a game.
PGI needs to start over and remake this game back into a MechWarrior game not some crap first person shooter.
1. IMHO, Mech balance has been the best ever. Im not sure what your doing wrong. SMURPHY a build or ask for advice on how to build a dang on mech.
2. If Your crashing, Run the "repair tool", "Reinstall" on dont play on DX486 with 256MG of ram. Ensure you have all the latest drivers for video and clean out your computer so its not over heating.
3. You can save configs. Not sure where you pulled this one from.......but your probly sitting on it.
4. If your getting "DED" in 1-2 hits.........your doing it wrong. Refer to #1 and get some advice on how to play (torso twist, JJ hills and fire, Stay with group.....ect.).
Have fun in game and hope you improve over time. Thats what its takes. TIme.
#35
Posted 05 July 2014 - 09:11 AM
GBxGhostRyder, on 05 July 2014 - 06:56 AM, said:
The Devs for this game should be ashamed to even have MWO online it represents everything the older community talked about and never wanted to see in a MechWarrior game.PGI threw out all that was good with MechWarrior2-MechWarrior4 and made this abomination of a game.
PGI needs to start over and remake this game back into a MechWarrior game not some crap first person shooter.

I am but a simple farmer in need of fertilizer for my crops. I was told this is the best place to aquire huge quantities of cheap bullshit.
#36
Posted 05 July 2014 - 09:12 AM
I think it's funny how much of a joke Roadbeer and Vass have turned into, one time try hard pgi knights into pointless trolls, it's sad that they are way older than me and behaving this way. I think there is a reason they are not enjoying a successful life of taking care of their kids and wife, instead they are trolling forums.
#37
Posted 05 July 2014 - 09:13 AM
SLDF LawDog, on 05 July 2014 - 09:11 AM, said:
1. IMHO, Mech balance has been the best ever. Im not sure what your doing wrong. SMURPHY a build or ask for advice on how to build a dang on mech.
2. If Your crashing, Run the "repair tool", "Reinstall" on dont play on DX486 with 256MG of ram. Ensure you have all the latest drivers for video and clean out your computer so its not over heating.
3. You can save configs. Not sure where you pulled this one from.......but your probly sitting on it.
4. If your getting "DED" in 1-2 hits.........your doing it wrong. Refer to #1 and get some advice on how to play (torso twist, JJ hills and fire, Stay with group.....ect.).
Have fun in game and hope you improve over time. Thats what its takes. TIme.
You do realize that those are all explanations of how youre dealing with a fundamentally broken system, not actual game play advice that should lead you to victory.
#38
Posted 05 July 2014 - 09:13 AM
qki, on 05 July 2014 - 07:16 AM, said:
Well, OP, why didn't you? Why are we not playing the vastly superior, totally balanced, and glitch-free Mechwarrior game made by you?
Because, of course, you can reballance the whole game in your head, and get it right in one go with no testing, right?
In other words - put up, or shut up.
Oh look, another one of those who are encouraging PGI bad behavior by buying clanpack(s) while the game is still broken and has poor balance.
Edited by Sarlic, 05 July 2014 - 09:14 AM.
#39
Posted 05 July 2014 - 09:13 AM
Again though I think PGI is on the right track and will get all this stuff ironed out soon.
Edited by Lightfoot, 05 July 2014 - 09:18 AM.
#40
Posted 05 July 2014 - 09:14 AM
Sarlic, on 05 July 2014 - 09:13 AM, said:
Boom.
Lightfoot, on 05 July 2014 - 09:13 AM, said:
THIS. SO MUCH THIS.
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