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How Pgi Made A Screwed Up Mech Game


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#21 KuroNyra

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Posted 05 July 2014 - 08:42 AM

You expected a Solo game for a game called Mechwarrior: Online?

Imagine your a mechwarrior in Solaris Arena making 12 vs 12 battle and your goal is the one you want.
You have your scenario.

Imagine the other's player's has boss.
You got your challenge.

#22 Thorn Hallis

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Posted 05 July 2014 - 08:48 AM

View PostGBxGhostRyder, on 05 July 2014 - 06:56 AM, said:

snip


Ok. Can I see your awesome Mechwarrior game?

(Stopped taking this serious after "what was good with Mechwarrior 4. Just lol)

#23 KraftySOT

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Posted 05 July 2014 - 08:50 AM

I think thats just a random picture he found on the internet. Not something actually indicative of this games problems, which are two fold imho.

First. For 60 dollars (ok lets say 100, after expansions) in 1996, I had access to 48 mechs, every weapon, 24 maps, leagues, a lobby, client server architecture and could play with my friends in any "game mode" we had the desire and inclination to think up.

For 100 dollars in this game. I get 4 mechs, 2 extra bays, 10 million cbills (about 20-40 pieces of equipment depending on what it is) 14 maps (I think were up to 14) and everything else listed above, is completely absent.

Oh but theres bump mapping, shaders, and higher polygon models.

Cool game bro. I wont ever be giving you a red cent. Ever. Its a rip off.

Secondly, the issue is that they want this to be an action oriented game, and not a tactical game. This is why they doubled the armor values, instead of just making the weapon cyclic time, more inline with the boardgame and fiction errata, ie 20 seconds or longer. (a "turn" in btech is 90 seconds, so your lrm 20 fires once, every minute and a half, not every 15 seconds)

Those two basic things, make this game a steaming pile.

However, its still fun, and in the world we live in today, development cycles arent closed, and pushing out a bare bones product to keep in cash flow is just par for the course.

The question is, will this just sink away peoples cash and energy and replace it with frustration until it peters out and closes its doors, or does the CW dangle lure, manifest into an actual competition style mech game, in which the departure from the series errata, is ignored or accepted in whole because the game is seriously tons of fun to play.

At the end of the day though, this is a free product. Free makes just about anything fun.

Edited by KraftySOT, 05 July 2014 - 08:53 AM.


#24 Kiiyor

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Posted 05 July 2014 - 08:53 AM

View PostGBxGhostRyder, on 05 July 2014 - 06:56 AM, said:

I cant believe they call this mechwarrior its a dam joke of a game. Terrible bugs crashes to desktop super bad mech balance.The mechlab is a total joke messy and you cannot save configurations for your loadouts.no social aspects, mechs die in 1 hit almost. I could write up a whole book on what is wrong with game and maybe write 1 page on things that are good.

The Devs for this game should be ashamed to even have MWO online it represents everything the older community talked about and never wanted to see in a MechWarrior game.PGI threw out all that was good with MechWarrior2-MechWarrior4 and made this abomination of a game.

PGI needs to start over and remake this game back into a MechWarrior game not some crap first person shooter.

Posted Image


At least post on your main, chump!

Edit: lol, no boss levels? Who the hell complains about that in MWO? "You have completed a 12-0 stomp. Now you must face.... LOWTAX-VOLTRON"

Edited by Kiiyor, 05 July 2014 - 08:55 AM.


#25 Tezcatli

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Posted 05 July 2014 - 08:55 AM

No.

#26 KraftySOT

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Posted 05 July 2014 - 08:56 AM

Because frankly, this game offers me nothing new.

Dx11 shaders, and cockpit dashboard items. Thats it brah.

Thats the entire list of things this game improves on, over previous iterations of the Mechwarrior/Btech IP.

And.

Hardpoints are ******* stupid. The weapons are already balanced. You just ignore 30 years of mathematical balance in a PnP game, because you want lots of neat beams and lights flying around constantly.

If the boardgame was even remotely followed, a Atlas on Atlas duel match with Tier 3 equipment on each mech, would last 8-10 minutes.

In this game, at most, pounding away at each other, youre talking a 60 to 90 seconds and someone is blowing up.

This is whats wrong with the game, it has nothing to do with coding, and everything to do with design decisions mostly handed down by the publisher.

Edited by KraftySOT, 05 July 2014 - 08:59 AM.


#27 Lightfoot

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Posted 05 July 2014 - 08:57 AM

Mechs too weak to damage. Check.

It's not that the weapons are overpowered or ever were because MWO mechs all have very timid loadouts. Players go bonkers if they see two Gauss Rifles or AC20's and this is what Assault mechs are for actually. If you checked any previous MechWarrior game you know this. I can accept that they toned down Assaults to help lighter mechs. That's a good idea. But the weapons were never overpowered. Not the original Gauss Rifle, not the PPCs, not Energy weapons which got ruined by DHS 1.4. It's the mechs are too weak for 2xRecharge rate on mostly Ballistics.

So either go back to Standard Battletech recharges or make the mechs tough enough to handle 2xRecharge and get rid of all the goofy nerfs that are ruining 50-70% of mechs that get released.

I think MWO is the only MechWarrior game where everyone goes whoopy over 4-6 MG slots.

However, other than that one flaw I think MWO is on the way to being great and eventually they will figure a way to allow all the Mechs to compete again..... because before DHS 1.4 and the Gauss Rifle nerf, they did! Yes, back in closed beta all the mechs worked, there were no Mech Bay wall-flower mechs.

Edited by Lightfoot, 05 July 2014 - 09:07 AM.


#28 Scratx

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Posted 05 July 2014 - 09:00 AM

To OP : "This is not the game you are looking for."

#29 KraftySOT

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Posted 05 July 2014 - 09:01 AM

The worst part of this game is the business model. They should have made a single player game, with a normal 3 year dev cycle, and THEN added a small online component ala Grand Theft Auto 5, and then slowly over the NEXT three years after the release, turn it into an online game that in an abstracted way, gives you much of the same experience you had in the single player. That is to say, context and continuity from battle to mechlab back to battle.

#30 KraftySOT

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Posted 05 July 2014 - 09:04 AM

View PostLightfoot, on 05 July 2014 - 08:57 AM, said:

Mechs too weak to damage. Check.

It's not that the weapons are overpowered or ever were because MWO mechs all have very timid loadouts. Players go bonkers if they see two Gauss Rifles or AC20's and this is what Assault mechs are for actually. If you checked any previous MechWarrior game you know this. I can accept that they toned down Assaults to help lighter mechs. That's a good idea. But the weapons were never overpowered. Not the original Gauss Rifle, not the PPCs, not Energy weapons which got ruined by DHS 1.4. It's the mechs are too weak for 2xRecharge rate on mostly Ballistics.

So either go back to Standard Battletech recharges or make the mechs tough enough to handle 2xRecharge and get rid of all the goofy nerfs that are ruining 50-70% of mechs that get released.

I think MWO is the only MechWarrior game where everyone goes whoopy over 4-6 MG slots.


Its not that, its the weapon refresh rate is stupid high compared to the balance achieved in the board game or even in the old sims from the 90s.

Compare MW2 and 3 to the rest of the series.

Medium lasers are king. As they are in the pen and paper. Theyre the best damage for heat, tonnage, and refresh rate. The most efficient weapon. You should ALWAYS do better with the same tonnage in med lasers, as you put into Ac/20s. So if you have 24 tons of AC20s, 24 medium lasers is a better bet. Clearly.

This game, that paradigm is completely shattered arbitrarily because the design team, simple doesnt "like" the pen and paper game or its balance.

Which to be fair, after Max Tech. I agree with them. Protomechs, rotorary cannons, this stuff is for the birds.

But had the old weapon balance remained, light mechs would still be useful and used much more often without putting them in silly spotting roles like were playing freaking War Thunder or World of Tanks.

Atlas vs Locust in the pen and paper. Locust wins every time.Its simply more efficient given those rules. It can run so far, that its basically unhittable, and always end its turn directly behind an atlas, who has to torso twist just to find out his To Hit number is 13.

The way you beat a locust, is to have another locust.

The game balance that was achieved over 30 years....was shattered in MW4, and Mech Commander, and now theyre following those bad examples in this game.

Edited by KraftySOT, 05 July 2014 - 09:08 AM.


#31 TLBFestus

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Posted 05 July 2014 - 09:08 AM

View PostSignal27, on 05 July 2014 - 08:36 AM, said:


If their talks were more like Tony Soprano or Vito Corleone sitting them down and telling them the way things are going to be, I'm pretty darn sure the MWLL guys would have no problems with mentioning a juicy story like that to anybody who would write an article about it. They would have had nothing to lose if they were being threatened to shut down anyway.



Except for a copyright infringement lawsuit starting from the day MS licensed the franchise to PGI. Other than that, I'm sure that there was nothing possibly intimidating to some laid back, casual developers with no real cash behind them.

I have to assume you've never dealt with a lawsuit before. It doesn't even have to be viable as long as the cost of defending yourself against (or prosecuting) the charges is more than you can tolerate or afford. I've been there, done that, when someone tried to strong-arm money out of my business. It cost them more than they could afford and I was glad to pay my lawyers to do it. Never saw the courtroom.

Edited by TLBFestus, 05 July 2014 - 09:09 AM.


#32 KraftySOT

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Posted 05 July 2014 - 09:11 AM

And anyone who got their day rocked by MW3 shadowcats with small lasers over and over and over and over again knows wtf im talking about.

View PostTLBFestus, on 05 July 2014 - 09:08 AM, said:



Except for a copyright infringement lawsuit starting from the day MS licensed the franchise to PGI. Other than that, I'm sure that there was nothing possibly intimidating to some laid back, casual developers with no real cash behind them.

I have to assume you've never dealt with a lawsuit before. It doesn't even have to be viable as long as the cost of defending yourself against the charges is more than you can tolerate or afford. I've been there, done that, when someone tried to strong-arm money out of my business. It cost them more than they could afford and I was glad to pay my lawyers to do it. Never saw the courtroom.



Of course some of their team doesnt live in the US. So that lawsuit thing is a bunch of hooey.

I do think its hilarious when the owners an IP, that was stolen from another IP (Robotech) gets upset when someone steals their stolen IP.

Its like Metallica getting upset, when they stole everything they ever did from bands like DRI.Its pathetic when thieves complain about being stolen from.

#33 Duke Hector

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Posted 05 July 2014 - 09:11 AM

ya time for a double punch here about what i think about this, yes they made mistakes and yes they know about said mistakes

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#34 LawDawg

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Posted 05 July 2014 - 09:11 AM

View PostGBxGhostRyder, on 05 July 2014 - 06:56 AM, said:

I cant believe they call this mechwarrior its a dam joke of a game. Terrible bugs crashes to desktop super bad mech balance.The mechlab is a total joke messy and you cannot save configurations for your loadouts.no social aspects, mechs die in 1 hit almost. I could write up a whole book on what is wrong with game and maybe write 1 page on things that are good.

The Devs for this game should be ashamed to even have MWO online it represents everything the older community talked about and never wanted to see in a MechWarrior game.PGI threw out all that was good with MechWarrior2-MechWarrior4 and made this abomination of a game.

PGI needs to start over and remake this game back into a MechWarrior game not some crap first person shooter.


1. IMHO, Mech balance has been the best ever. Im not sure what your doing wrong. SMURPHY a build or ask for advice on how to build a dang on mech.

2. If Your crashing, Run the "repair tool", "Reinstall" on dont play on DX486 with 256MG of ram. Ensure you have all the latest drivers for video and clean out your computer so its not over heating.

3. You can save configs. Not sure where you pulled this one from.......but your probly sitting on it.

4. If your getting "DED" in 1-2 hits.........your doing it wrong. Refer to #1 and get some advice on how to play (torso twist, JJ hills and fire, Stay with group.....ect.).

Have fun in game and hope you improve over time. Thats what its takes. TIme.

#35 Zelator

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Posted 05 July 2014 - 09:11 AM

View PostGBxGhostRyder, on 05 July 2014 - 06:56 AM, said:

I cant believe they call this mechwarrior its a dam joke of a game. Terrible bugs crashes to desktop super bad mech balance.The mechlab is a total joke messy and you cannot save configurations for your loadouts.no social aspects, mechs die in 1 hit almost. I could write up a whole book on what is wrong with game and maybe write 1 page on things that are good.

The Devs for this game should be ashamed to even have MWO online it represents everything the older community talked about and never wanted to see in a MechWarrior game.PGI threw out all that was good with MechWarrior2-MechWarrior4 and made this abomination of a game.

PGI needs to start over and remake this game back into a MechWarrior game not some crap first person shooter.

Posted Image



I am but a simple farmer in need of fertilizer for my crops. I was told this is the best place to aquire huge quantities of cheap bullshit.

#36 anonymous161

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Posted 05 July 2014 - 09:12 AM

The OP is not wrong but...no one has legal ability to compete with pgi so...yeah I'm sure there are many out their who could make a better mw game with online just like what we got but a 100x better, but pgi is the only one allowed to work on a mw game so...yeah...we gotta wait for pgi to call it quits and hand it over to whoever else will work on it which wont be for a long time depending on when money stops getting sent their way by the truck.

I think it's funny how much of a joke Roadbeer and Vass have turned into, one time try hard pgi knights into pointless trolls, it's sad that they are way older than me and behaving this way. I think there is a reason they are not enjoying a successful life of taking care of their kids and wife, instead they are trolling forums.

#37 KraftySOT

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Posted 05 July 2014 - 09:13 AM

View PostSLDF LawDog, on 05 July 2014 - 09:11 AM, said:


1. IMHO, Mech balance has been the best ever. Im not sure what your doing wrong. SMURPHY a build or ask for advice on how to build a dang on mech.

2. If Your crashing, Run the "repair tool", "Reinstall" on dont play on DX486 with 256MG of ram. Ensure you have all the latest drivers for video and clean out your computer so its not over heating.

3. You can save configs. Not sure where you pulled this one from.......but your probly sitting on it.

4. If your getting "DED" in 1-2 hits.........your doing it wrong. Refer to #1 and get some advice on how to play (torso twist, JJ hills and fire, Stay with group.....ect.).

Have fun in game and hope you improve over time. Thats what its takes. TIme.



You do realize that those are all explanations of how youre dealing with a fundamentally broken system, not actual game play advice that should lead you to victory.

#38 Sarlic

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Posted 05 July 2014 - 09:13 AM

View Postqki, on 05 July 2014 - 07:16 AM, said:

Oh look, another one of those "I could do a better job" posts.

Well, OP, why didn't you? Why are we not playing the vastly superior, totally balanced, and glitch-free Mechwarrior game made by you?
Because, of course, you can reballance the whole game in your head, and get it right in one go with no testing, right?

In other words - put up, or shut up.


Oh look, another one of those who are encouraging PGI bad behavior by buying clanpack(s) while the game is still broken and has poor balance.

Edited by Sarlic, 05 July 2014 - 09:14 AM.


#39 Lightfoot

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Posted 05 July 2014 - 09:13 AM

You can't fire 24 medium lasers though. In fact I believe the maximum number of weapons a mech can operate is 16. That's why Battletech balancing for the weapons works for all Mechs, keeping all mechs in relative balance regardless of weapon type used and PGI's balancing so heavily favors the cool rapid recharging ACs. That makes ACs almost mandatory equipment to compete with direct fire in MWO and so many mechs have limited or no Ballistic capability.

Again though I think PGI is on the right track and will get all this stuff ironed out soon.

Edited by Lightfoot, 05 July 2014 - 09:18 AM.


#40 KraftySOT

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Posted 05 July 2014 - 09:14 AM

View PostSarlic, on 05 July 2014 - 09:13 AM, said:

Oh look, another one of those who are encouraging PGI bad behavior by buying clanpack(s) while game is still in poor balance and broken.


Boom.

View PostLightfoot, on 05 July 2014 - 09:13 AM, said:

You can't fire 24 medium lasers though. In fact I believe the maximum number of weapons a mech can operate is 16. That's why Battletech balancing for the weapons works for all Mechs, keeping all mechs in relative balance regardless of weapon type used and PGI's balancing so heavily favors the cool rapid recharging ACs. That makes ACs almost mandatory equipment to compete with direct fire and so many mechs have limited or no Ballistic capability.



THIS. SO MUCH THIS.



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