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How To Discourage Groups

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#21 Alymbic

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Posted 05 July 2014 - 10:23 PM

I don't personally have any qualms with 4 man groups fighting the bigger ones as such... my problem is when I am dropping with a friend (so 2 man group) getting pulled into 12 man game.... I'd like to be able to play casual, fun games with my friends without having to bring full meta and game faces to win. Fun right out the window.

#22 Ursh

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Posted 05 July 2014 - 10:37 PM

Lots of the mechs in the group queue aren't playing meta. I've seen it personally. Sure, you're going to find the 12 man comp teams, but you weren't going to win against those even if your casual team fielded 12 dragonslayer or twolf jumpsnipers.

Look at the RHOD season stats. That's considered to be the most competitive league, but only two of the teams are at the top, with some drastic falloffs from there. That means that during NA primetime, you might get faced up against those guys, but it's unlikely you'll face a serious comp team during most other playtimes.

Comp team boogeyman is strong since the last patch, when in reality it's mostly 5-10 man teams with smaller teams added on that are rolling some matches. Get better at communicating, or get better at dying.

Personally, I tell everyone to DIAF (Die In A Fire) before and after almost every match, win or lose. Am I angry, am I happy, am I a troll? Who cares, you should be busy dying in a fire somewhere.

Edited by Ursh, 05 July 2014 - 10:38 PM.


#23 Johnny Reb

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Posted 05 July 2014 - 10:43 PM

View PostRushroca, on 05 July 2014 - 07:07 AM, said:

A great way to discourage groups of 2-6 is by smashing them together with other small groups and then dropping them against an organized 12 man. There is only so many crushing defeats one can go through before you give up. Pretty crappy when you to win a game you have to leave a group of friends and drop solo.

Well I am loving this patch and the match maker. I have been dropping in 2-10 man groups and absolutely love it. Have not faced a boogy man 12 yet. Even if I do its one match, I can deal! Thank you pgi, this patch has made we want to play again!

View PostRoland, on 05 July 2014 - 03:59 PM, said:

The biggest way to discourage groups is what pgi did over a year ago when they instituted the 4 man cap.

Letting people play in larger groups is better for groups overall, even if there are a few select groups who only like to play against groups smaller than themselves.

Damn straight!

#24 Monkey Lover

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Posted 05 July 2014 - 10:45 PM

So you,'re not happy becuase your 3lrm boat+ narc jenner isnt working when you dont fight pugs? Hahaha

#25 Johnny Reb

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Posted 05 July 2014 - 10:49 PM

View PostAlymbic, on 05 July 2014 - 10:23 PM, said:

I don't personally have any qualms with 4 man groups fighting the bigger ones as such... my problem is when I am dropping with a friend (so 2 man group) getting pulled into 12 man game.... I'd like to be able to play casual, fun games with my friends without having to bring full meta and game faces to win. Fun right out the window.

It is not that big of a deal, for me at least. I have done it really dont care its only one match and happens infrequently. Nothing to cry about, again for me.

#26 Johnny Reb

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Posted 05 July 2014 - 10:52 PM

View PostMonkey Lover, on 05 July 2014 - 10:45 PM, said:

So you,'re not happy becuase your 3lrm boat+ narc jenner isnt working when you dont fight pugs? Hahaha

Hah, funny mentioning narc cause a guy tonight was absolutely brilliant with it. I was in a 3 man at the time. My lrms were very happy!

#27 Puresin

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Posted 05 July 2014 - 11:02 PM

yeah personally I find it pathetic really. i understand the queue system and well it has actually caused some really good players to stop playing. no one wants to end up in a match against the same 12 man but the other night me and 2 buddies grouped up. but either because there was no one on or there just wasn't enough players(which i believe could very likely be happening) it happened. our 3 man group kept ending up in a match against a 12 man with teamspeak. here's the results of this. one guy who is/was an astonishing player and never gets upset, just suddenly un installed and doesn't want to play anymore. one guy just quit. me, now i am forced if i want to do anything other than solo is find a huge guild or clan or whatever to join, but then the REAL fun is out of the game. now i have to be on at a certain time i have to get teampseak(personally i limit what i keep on my computer) another propgram. i have to let them know what type of mech i run. how i play.........hear that? it's not a game and can't be fun anymore when you have to go to that level JUST to have a game. you either have to be the top or get stomped. there is no in between anymore there are NO close games anymore. the closest game i have had so far was a 12-6 game. that's not close that's losing horribly. If you only made it halfway around a crib board EVERY time you played would you keep playing?

Edited by Puresin, 05 July 2014 - 11:03 PM.


#28 Johnny Reb

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Posted 05 July 2014 - 11:07 PM

View PostPuresin, on 05 July 2014 - 11:02 PM, said:

yeah personally I find it pathetic really. i understand the queue system and well it has actually caused some really good players to stop playing. no one wants to end up in a match against the same 12 man but the other night me and 2 buddies grouped up. but either because there was no one on or there just wasn't enough players(which i believe could very likely be happening) it happened. our 3 man group kept ending up in a match against a 12 man with teamspeak. here's the results of this. one guy who is/was an astonishing player and never gets upset, just suddenly un installed and doesn't want to play anymore. one guy just quit. me, now i am forced if i want to do anything other than solo is find a huge guild or clan or whatever to join, but then the REAL fun is out of the game. now i have to be on at a certain time i have to get teampseak(personally i limit what i keep on my computer) another propgram. i have to let them know what type of mech i run. how i play.........hear that? it's not a game and can't be fun anymore when you have to go to that level JUST to have a game. you either have to be the top or get stomped. there is no in between anymore there are NO close games anymore. the closest game i have had so far was a 12-6 game. that's not close that's losing horribly. If you only made it halfway around a crib board EVERY time you played would you keep playing?

My experience has not been like this. I play prime time est mainly. I love the 5-10 and have not found a 12 man yet, even if I do so be it its one match.

#29 ztac

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Posted 05 July 2014 - 11:07 PM

Is the original poster saying that groups should get special treatment? Sure I have spent money and only drop solo , so why would I have to put up with any groups? (which is just the tip of the iceberg with the MM being the way it is).

#30 anonymous161

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Posted 05 July 2014 - 11:10 PM

View PostDevlin Pierce, on 05 July 2014 - 01:42 PM, said:


The biggest way to discourage solo players is by smashing them together with premade 4 mans on communications. There are only so many crushing defeats a solo player can take before giving up.



Yeah after I get stomped a few times I get too bored, the game gets boring even when I win several matches and do really well....it still is pointless without a real objective. CW is supposed to be that but I doubt it will be anything like we all want it to be.

#31 Johnny Reb

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Posted 05 July 2014 - 11:16 PM

View PostDarth Bane001, on 05 July 2014 - 11:10 PM, said:



Yeah after I get stomped a few times I get too bored, the game gets boring even when I win several matches and do really well....it still is pointless without a real objective. CW is supposed to be that but I doubt it will be anything like we all want it to be.

I agree the game gets boring without objectives. However, being able to drop with more than 4 mates does make it better!

#32 Goose of Prey

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Posted 05 July 2014 - 11:45 PM

Quote

it's no different than when solo players used to use the whole "it's a premade, that's why we lost" argument. It wasn't valid then and it's not valid now.


PGI has openly stated that the reason 5+ groups are not allowed in the solo queue is that it causes unbalanced games, i.e. stomps. They have the data, and I assume that they are able to see the win/ lose % behind it. So the complaint must have had some validity. Now yea, sometimes groups were made to be the bad guys, but from what I've seen it has been much better with them gone.

2-4 man groups have a valid point in that larger groups have them at a disadvantage. I just find it too funny to sympathize.

Here is an easy way to solve the "it's a group issue". Have the names of group members highlighted or numbered at the start of the game so we see who dropped with who. Easy and done. You know if it is a 10+2 or a 6+6 so no surprises.

It would be nice to see the data on group wins like Russ showed for the weight classes today.

Edited by Goose of Prey, 05 July 2014 - 11:46 PM.


#33 Vassago Rain

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Posted 06 July 2014 - 01:02 AM

View PostGetterRobo, on 05 July 2014 - 08:35 PM, said:

I like the new MM as it finally gives me and my friends a chance to finally form a big group and play together and try out to see whether we can work together as a team and try different tactics, builds, and different mechs that we bring to the battlefield.

We can now form groups of 6-10 - and later on maybe even 12.

Basic message is this:

1. Teamwork is OP - way more op than any xxxx Meta
2. Communication
3. Understanding and configuring your team's mech composition and loadouts
4. Understanding each other's playstyle and assigning roles to suit
5. Focus Fire
6. Lock down potentially dangerous opponents first
7. Understanding the map, the flow of battle and adapting

We've had GREAT fun with the latest matchmaker and we're not even comp units - just a bunch of people who like Mechwarrior, THIS is how MW is and supposed to be!

We're not HoL, SJR etc but I guarantee you - put any or even better, all the above when you form up as a group and MW will be far more enjoyable to you as well as your teammates and you will see this game is not about solo Rambo, it is all about teamwork.


I love the new matchmaker because I DON'T HAVE TO TELL THE 5TH GUY THAT WE'RE FULL UP! OH MY GOD, IT'S LIKE WE'RE PLAYING A MODERN VIDEOGAME, AND NOT SOME HOTSEAT HEROES OF MIGHT AND MAGIC FROM 1994!

And it's hilarious watching the bads squirm that they need to pull their weight now.

Edited by Vassago Rain, 06 July 2014 - 06:55 AM.


#34 KAT Ayanami

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Posted 06 July 2014 - 01:42 AM

Time for in-game voice?

Anyone?

#35 ApolloKaras

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Posted 06 July 2014 - 02:20 AM

I honestly thought that players that dropped in group could handle this. I think 99% can. We just have a few off the rocker going on about a dreaded '12 man pre-made'. I have seen one 12 man group to date. This new MM is fantastic. We can take more than 4! I don't have to leave anyone out.

Puresin if your friends quit after getting rolled in ONE MATCH, they are likely not that tied to the game any longer. Time to find like minded people.

Edited by Saxie, 06 July 2014 - 02:21 AM.


#36 Zerberus

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Posted 06 July 2014 - 03:06 AM

All of this whining about geting rolled by i2 mans is getting stupidly ridiculous.

For example, In 8 separate matches yesterday (myself being in a group of 9-10), one or more of the 2-3 that was given to us ran out stupidly with threir buddies, died, and then flamed the mm about 12 mans vs 6x2. They then universally left before anyone could finish typing that they were 3x4 or whatever setup and we were 1x9-10 + their little group of tactically undereducated MechBo-wannabes.

Bottom line: The scrubs and cryhards always need a boogeyman so they can rationalize continuing to suck and never getting better, and they will never listen to rhyme or reason about it ("LRMs are OP" threads, anyone?). And right now they have 2 big ones, Clans AND the MM, which tehy can use in addition to their usual repertoire of "Why I don`t suck and everyone else is lame" excuses, including but not limited to LRMS, Elo, Consumables, Bad teammates,.... :D

Not really much to see here, I think....

Edited by Zerberus, 06 July 2014 - 03:08 AM.


#37 xX PUG Xx

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Posted 06 July 2014 - 03:37 AM

I was going to type a response but Zerberus has pretty much nailed it.

If anyone from PGI is reading this:

WELL DONE WITH THE NEW MATCHMAKER AND CLANS THEY HAVE ADDED SOME CHALLENGE AND INTEREST TO THE GAME. THE ABILITY FOR MORE THAN FOUR OF MY FRIENDS BUT LESS THAN TWELVE TO PLAY TOGETHER IS FANTASTIC. IT MAKES FOR A FAR MORE ENJOYABLE AND SOCIAL EXPERIENCE, WHETHER WE ARE WINNING OR LOSING.

THANK YOU.

#38 Edustaja

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Posted 06 July 2014 - 04:03 AM

The new matchmaking is really encouraging the 5+ groups again. Which is how the game is played the best.

No more very long setups to play 12-man only to have the queue empty out after the one or two enemies lose a few games.
No more having to only play private matches and earn no cbills because of that.

Public teamspeaks have active groups again.
Oh man such joy :D

#39 Satan n stuff

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Posted 06 July 2014 - 04:03 AM

View PostUrsh, on 05 July 2014 - 10:37 PM, said:

Lots of the mechs in the group queue aren't playing meta. I've seen it personally. Sure, you're going to find the 12 man comp teams, but you weren't going to win against those even if your casual team fielded 12 dragonslayer or twolf jumpsnipers.

Well you won't with that attitude anyway.

#40 Sephlock

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Posted 06 July 2014 - 06:52 AM

View PostSandpit, on 05 July 2014 - 10:04 PM, said:

no idea, don't use 'em. I'm just shooting at things that were said any time I said anything about any size groups. :D

Is size a sore subject for you :huh:

*edit*

Stupid autocorrect...

Edited by Sephlock, 06 July 2014 - 09:57 AM.






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