

Pgi New Maps When!
#1
Posted 05 July 2014 - 07:54 AM
#2
Posted 05 July 2014 - 08:00 AM
#3
Posted 05 July 2014 - 08:14 AM
but to be honest i want some new game modes now i can live with the maps we have for the moment.
#4
Posted 05 July 2014 - 08:17 AM
#5
Posted 05 July 2014 - 08:28 AM
Ph30nix, on 05 July 2014 - 08:14 AM, said:
but to be honest i want some new game modes now i can live with the maps we have for the moment.
Ahaaa...
Hmmm...
So if it takes 10 minutes to make a very simple map design, I'm assuming it would take 4h - 24h to make a decent map design. 24h of work = 250,000$ ? Sorry, but i can hardly believe that. I think you might've misunderstood their statements.
#6
Posted 05 July 2014 - 08:43 AM
MechB Kotare, on 05 July 2014 - 08:28 AM, said:
Ahaaa...
Hmmm...
So if it takes 10 minutes to make a very simple map design, I'm assuming it would take 4h - 24h to make a decent map design. 24h of work = 250,000$ ? Sorry, but i can hardly believe that. I think you might've misunderstood their statements.
id link the post if i could but no they clearly said each map costs them $250k to develop. Now if that wasnt what they meant whatever but the fact they said it was sad.
#7
Posted 05 July 2014 - 08:48 AM
Ph30nix, on 05 July 2014 - 08:43 AM, said:
Well with what they made from the Clans. I would think that they have enough funds to throw us some free map content. Or do they intend to make us pay for that too?
Edited by Tezcatli, 05 July 2014 - 08:48 AM.
#9
Posted 05 July 2014 - 09:04 AM

#10
Posted 05 July 2014 - 09:08 AM
maybe if they contracted it out to another company but even if they did 250k for 1 map is just dumb, maybe 250k for all the maps that we have combined.
or maybe 250k a year to the guys that make that maps that would make more sense, like 4 dudes getting payed 60k-ish a year.
#11
Posted 05 July 2014 - 09:11 AM
#12
Posted 05 July 2014 - 09:13 AM
Ph30nix, on 05 July 2014 - 08:56 AM, said:
I'd pay for coop PVE content like campaigns.
Btw, such a map is way more complex than shown in that video above. It needs a design (environment, spawns, playerbehaviour, cover, tactical uniqueness), textures (not only ground, but also plants and usually animals but these are missing in MWO) and of course lots of iterations to polish and finalize it.
All the maps ingame need more environment design. Plants, espeically shrub like ones. Also damage textures, environmental effects (stuff floating around, sound from outside the mech*). And hell, all the maps we have are so static C# would throw up if it knew.
To make it short, this game needs, besides the obvious issues, more fluff. I expect more of a modern videogame.
*Mechs have acoustic sensors, so you would hear whats going on.
Edited by JohnnyWayne, 05 July 2014 - 09:22 AM.
#13
Posted 05 July 2014 - 11:12 PM

#14
Posted 07 July 2014 - 08:51 AM
#15
Posted 07 July 2014 - 08:59 AM
MechB Kotare, on 05 July 2014 - 08:28 AM, said:
Ahaaa...
Hmmm...
So if it takes 10 minutes to make a very simple map design, I'm assuming it would take 4h - 24h to make a decent map design. 24h of work = 250,000$ ? Sorry, but i can hardly believe that. I think you might've misunderstood their statements.
Ph30nix, on 05 July 2014 - 08:43 AM, said:
Warblood, on 05 July 2014 - 09:08 AM, said:
maybe if they contracted it out to another company but even if they did 250k for 1 map is just dumb, maybe 250k for all the maps that we have combined.
or maybe 250k a year to the guys that make that maps that would make more sense, like 4 dudes getting payed 60k-ish a year.
How maps are made for PGI:
Quote
Full Article:
http://penny-arcade....am-creates-worl
Edited by Sarlic, 07 July 2014 - 09:00 AM.
#16
Posted 07 July 2014 - 09:11 AM
#17
Posted 07 July 2014 - 09:21 AM

It was at this event they cited the 250,000 dollar amount for maps. Mr. Roberts was talking about how he needs 40 grand to make the hyper-detailed ships for his game, most of which are outsourced.
#19
Posted 07 July 2014 - 09:44 AM
River City Snow - cover the city in snow, change the ambient temp, make the river "frozen" solid ground
Forest Colony Night - get rid of smog, make it quite dark, or add a bright moon for some ambiance
Caustic Valley Night
Alpine Valley Night/Alpine Valley "Summer"
Canyon Network Night/Canyon Network Snow
Tormaline Desert Night
Crimson Strait Night/Snow
Take all the maps and move the "out of bounds" markers to the maximum distance of the map, opening up new areas for play and movement.
So on and so forth...
Recycling it's not just good for the environment, it can add content.
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