TLBFestus, on 07 July 2014 - 08:52 AM, said:
I like lights.
We get squat in the way of rewards, or incentives, for choosing the pilot them though.
Here's some suggestions;
SPOTTING:
more rewards fro spotting in a light. why not? we are sticking our thinly armoured heads out to do so at considerably greater percentage of damage than a heavy or assault. If I have 40 points of CT armor and the assault has 100. If we both take a 30 point shot to the CT I lose 75% of my armour, he loses 25%.
Add in a distance factor, ie greater reward fro spotting within 500 meters or the like while you are at it.
ECM.
Give us an ECM coverage reward every 10-30 seconds and base it on the number of mechs under our umbrella and the tiem they are under it. If we counter an opponents ECM that reward should ramp up as long as it's countered.
NARC.
Give a a big reward for doing this.
DAMAGE DEALT.
Never gonna happen but some sort of scaled reward for lights where they get bonuses for hitting larger targets, or rear armor. Notice I'm not saying more damage, just better rewards for being ballsy enough to "reach out and love someone" with direct fire weapons.
Maybe some small reward for taking less damage to your mech itself. Not sure that that would work, but spit-balling here.
MANEUVERING BONUS.
Again, just spit-balling, but how about something based on distance travelled (scouting)?
My idea on spotting is to make spotting rewards based upon the amount of damage the target takes while you are spotting it. It would be a fraction of what you would get for doing the damage yourself (maybe 25-30% of what you get for your damage), but when multiplied by your whole team, it would add up quickly. For instance, say I was in a Locust and had line of sight on an enemy Atlas. Instead of just a flat spotting bonus, and assist if I actually hit it too, I now get 25% of all the damage done by my team to that enemy Atlas while I am spotting it, whether I hit it or not (since hitting it blows my cover, but currently you don't get an assist for spotting an enemy unless you also hit it for damage).
This would replace the "assist" bonus, and would give you a reason to do more than just graze the enemy with your laser as you run by.
I agree on the ECM and NARC, but the damage dealt is already covered in my spotting reward.
You really can't give a bonus for maneuvering, as that could be too easily taken advantage (think of all those lag shielders that would farm it, since it would be endless rewards due to no damage being done). Instead, I do think there should be some sort of "tank reward". My Atlas (and Dire Wolf now that the CT is fixed), for instance, is built to take the brunt of the enemies attack as we advance. I currently get zero reward for doing that. It is weighted to reward heavier mechs more, though, so someone would have to come up with a clever method for scaling it to benefit lighter mechs too.
Dimento Graven, on 07 July 2014 - 10:45 AM, said:
Solo dropping into MWO is like a box of chocolates, you never know when someone has replaced your chocolates with feces...
Lol, that made me laugh. Mostly because it is so true....