Koniving, on 10 July 2014 - 08:30 AM, said:
I agree.
I actually have an idea about how the skill tree could be revamped. However, it would take more than thus post to explain it all. However, here is the summary of what I was thinking for a skill tree:
- All skills become "pilot skills" (not to be confused with the current "Pilot Skills" which are more "module skills"). People unlock pilot skills with GEX, similar to "Module Skills".
- Skills are derived into trees. Brawler, Support and Scout. Any other role can be created with the combination of these trees. (Striker would be a mix of brawler and scout. Sniper Support and brawler. LRM support would be Support and Scout.)
- Skills can be unlocked for all mechs. However, each mech has locked "skill slots". Each mech could have around 5-8 (not a finalized number) skill slots to be unlocked.
- Each skill would have a rank. You can't acquire/place a higher ranked skill without x lower ranked skills placed in first.
- The more useful a skill is, the higher it's rank. (Speed tweak could still be there, but it would be a very high scout skill. You want that skill, it'd cost you almost all your skill slots in the mech to get it in there, giving up a lot of other "good" choices.)
This is of course, just a rough overview of my concept... I'm trying not to make too long of a post in this thread about it. We could even have "chassis locked" skill slots, where specific skill types could only be placed in those slots. If a mech was "designed to be a scout mech", then it would have some skill slots locked to take only scout skills in it.
My concept is suppose to be "more like lore" in the fact that pilots had the skills, and their skills would be applied to the mechs they are in. If someone was use to scouting, and was suddenly tossed into a larger mech, they are probably going to be using those scouting skills, even if that mech isn't good for that role. (And as you become "more familiar" with a mech chassis, you "unlock" skills that can be used on that mech.)
However, without involving a huge overhaul, Speedtweek could be removed and replaced easily enough now (with the current system) with more of a "maneuvering ace", reducing hill climb effects on the mechs instead (or even fall damage). It would still help with movement, but not boosting your speed rates as well. (The other reason for fast moving mechs/assaults/heavies is the fact that twist speed and reaction rates (and soon jump rates as well) are all effected by engine size. This being attached to engine size means a "slow moving" (sometimes proper) mech will be worse in a brawl (or combat in general) because of it's decreased reaction speeds/times. Being penalized for walking slowly apparently isn't enough of a penalty for using a small engine.)
Edit: Concept in more detail here:
http://mwomercs.com/...l-tree-concept/
Edited by Tesunie, 10 July 2014 - 06:53 PM.