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The Grasshopper And Other 'mechs


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#61 Strum Wealh

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Posted 10 July 2014 - 08:55 AM

View PostOvion, on 06 July 2014 - 01:33 PM, said:

The 5H is 3025, the 5N is 3062, the 5J is 3050.

Where are you getting your information on the 5N? :P
The Master Unit List indicates that the GHR-5N made its debut in 3040.

-----

View PostRyoken, on 08 July 2014 - 02:44 PM, said:

I do not know if this idea was allready mentioned or maybe would cause problems I do not see yet but...

In old Battletech TT times we always compared the Grasshopper to the Guillotine. So if a mech has not enoug variants, why not let this mech be leveled together with another mech that also lacks enough variants?

Would it help to combine Grasshopper and Guillotine to get enough variants to level them?

Both the Grasshopper and the Guillotine have sufficient numbers of timeline-appropriate variants.

Grasshopper:
GRH-5H - in production since 2780
GRH-5N - enters production in 3040
GRH-5J - resumes production in 3049

Guillotine:
GLT-3N: recovered from Helm Memory Core (required Endo-Steel & CASE)
GLT-4L: non-LosTech variant beginning production in 2825
GLT-4P: non-LosTech variant beginning production in 2833
GLT-5M: recovered LosTech variant beginning production in 3049

There exists neither need nor reason to "combine" the two chassis.

#62 Tim East

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Posted 10 July 2014 - 11:36 AM

I really like the Guillotine, too...

#63 Tesunie

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Posted 10 July 2014 - 05:14 PM

View PostKoniving, on 10 July 2014 - 08:30 AM, said:

Speed tweak's got to go,


I agree.

I actually have an idea about how the skill tree could be revamped. However, it would take more than thus post to explain it all. However, here is the summary of what I was thinking for a skill tree:
- All skills become "pilot skills" (not to be confused with the current "Pilot Skills" which are more "module skills"). People unlock pilot skills with GEX, similar to "Module Skills".
- Skills are derived into trees. Brawler, Support and Scout. Any other role can be created with the combination of these trees. (Striker would be a mix of brawler and scout. Sniper Support and brawler. LRM support would be Support and Scout.)
- Skills can be unlocked for all mechs. However, each mech has locked "skill slots". Each mech could have around 5-8 (not a finalized number) skill slots to be unlocked.
- Each skill would have a rank. You can't acquire/place a higher ranked skill without x lower ranked skills placed in first.
- The more useful a skill is, the higher it's rank. (Speed tweak could still be there, but it would be a very high scout skill. You want that skill, it'd cost you almost all your skill slots in the mech to get it in there, giving up a lot of other "good" choices.)

This is of course, just a rough overview of my concept... I'm trying not to make too long of a post in this thread about it. We could even have "chassis locked" skill slots, where specific skill types could only be placed in those slots. If a mech was "designed to be a scout mech", then it would have some skill slots locked to take only scout skills in it.
My concept is suppose to be "more like lore" in the fact that pilots had the skills, and their skills would be applied to the mechs they are in. If someone was use to scouting, and was suddenly tossed into a larger mech, they are probably going to be using those scouting skills, even if that mech isn't good for that role. (And as you become "more familiar" with a mech chassis, you "unlock" skills that can be used on that mech.)


However, without involving a huge overhaul, Speedtweek could be removed and replaced easily enough now (with the current system) with more of a "maneuvering ace", reducing hill climb effects on the mechs instead (or even fall damage). It would still help with movement, but not boosting your speed rates as well. (The other reason for fast moving mechs/assaults/heavies is the fact that twist speed and reaction rates (and soon jump rates as well) are all effected by engine size. This being attached to engine size means a "slow moving" (sometimes proper) mech will be worse in a brawl (or combat in general) because of it's decreased reaction speeds/times. Being penalized for walking slowly apparently isn't enough of a penalty for using a small engine.)


Edit: Concept in more detail here: http://mwomercs.com/...l-tree-concept/

Edited by Tesunie, 10 July 2014 - 06:53 PM.


#64 Strum Wealh

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Posted 10 July 2014 - 06:51 PM

View PostTim East, on 10 July 2014 - 11:36 AM, said:

I really like the Guillotine, too...

The Guillotine is totally a Martian (War of the Worlds, 1953) in Saiyan Battle Armor (Dragon Ball Z, 1988/1989). ;)

Guillotine
Posted Image

Martian
Posted Image

Saiyan Battle Armor
Posted Image

The Hero Guillotine should totally be named "Thunder Child"!

Moving swiftly through the field,
lasers blazing as she came,
Sent a mighty Clanner warlord,
crashing down in sheets of flame!
Sensing victory was nearing,
Knowing fortune must have smiled,
People started cheering,
"Come on, Thunder Child!"
"Come on, Thunder Chiiiiiild!"

:D

Edited by Strum Wealh, 10 July 2014 - 06:51 PM.


#65 DrRedCoat

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Posted 10 July 2014 - 07:05 PM

View PostHawk819, on 06 July 2014 - 01:51 PM, said:


Yep, they are. along with the King Crab. All three are on the docket for release. Just after Community Warfare 1.0 is released in the Fall '14.


woah... wait a minute. Is this confirmed? Don't get my hopes up on the King Crab unless it's really happening.

#66 Tesunie

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Posted 10 July 2014 - 07:07 PM

View PostDrRedCoat, on 10 July 2014 - 07:05 PM, said:


woah... wait a minute. Is this confirmed? Don't get my hopes up on the King Crab unless it's really happening.


It's "On the List". When it will be released is unknown, but Alex (MWO's main artist) has apparently been pushing the mech hard on them.

#67 DrRedCoat

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Posted 10 July 2014 - 07:16 PM

View PostTesunie, on 10 July 2014 - 07:07 PM, said:


It's "On the List". When it will be released is unknown, but Alex (MWO's main artist) has apparently been pushing the mech hard on them.


Thanks! I knew he wanted it but I hadn't heard if his efforts were bearing fruit. I've seen his drawing of it and the Crab (and Spy Crab). I'd be pretty stoked to see it comes out like that.

#68 PANZERKAT

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Posted 10 July 2014 - 08:03 PM

I think we could probably expect another payable Clan Omni Pack with C-Bill IIC in between and possibly a Comstar Package when they decide to introduce the tech into the game that would be needed. Lots of iconic mechs that were typically only in Comstars stables.

We're getting pretty close to the point where we're running out of mech material for these large cash influxes that keep the game fed.

#69 Tim East

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Posted 10 July 2014 - 08:13 PM

View PostKOMMISSAR KITTY, on 10 July 2014 - 08:03 PM, said:

C-Bill IIC

Locust IIC...

*drools all over keyboard*

#70 PANZERKAT

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Posted 10 July 2014 - 10:04 PM

Hunchback IIC would be a nice boost to the medium pool.

#71 Tesunie

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Posted 10 July 2014 - 10:09 PM

We actually could use more lights. Very few lights to choose from, by my observations. A lot of heavies and mediums though. (Injection of the Griffin and Wolverine helped fill in medium mech ranks.)

#72 PANZERKAT

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Posted 10 July 2014 - 10:29 PM

Well, we'll have some good lights that will have MASC and other tech not in the game. Mongoose. Crab. Blitzkrieg.

Edited by KOMMISSAR KITTY, 10 July 2014 - 10:39 PM.


#73 JC Daxion

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Posted 11 July 2014 - 05:51 AM

I like the idea of different variants, Or even mechs of a certain weight class, being able to Pack on more armor. To me that would add a large layer of depth to the game.

while some variants have bigger engines, others could have more armor... could really make things interesting..

#74 DivineEvil

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Posted 11 July 2014 - 07:16 AM

20 ton > Flea (Mercury is unlikely due to extinction)
25 ton > Mongoose or reseen Wasp
30 ton > Falcon, Firefly, Hermes
40 ton > Clint, Sentinel (Whitworth perhaps)
45 ton > Vindicator (Phoenix Hawk and Wyvern are unlikely, though not impossible)
70 ton > Grasshopper or Guillotine
75 ton > Black Knight
95 ton > Nightstar (with custom variants)
100 ton > King Crab

#75 Tesunie

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Posted 11 July 2014 - 07:55 AM

View PostDivineEvil, on 11 July 2014 - 07:16 AM, said:

20 ton > Flea (Mercury is unlikely due to extinction)
25 ton > Mongoose or reseen Wasp
30 ton > Falcon, Firefly, Hermes
40 ton > Clint, Sentinel (Whitworth perhaps)
45 ton > Vindicator (Phoenix Hawk and Wyvern are unlikely, though not impossible)
70 ton > Grasshopper or Guillotine
75 ton > Black Knight
95 ton > Nightstar (with custom variants)
100 ton > King Crab


What I seem to read on the Mercury seems to say it was used into the clan invasion...
We have the 99, 97 and the 98 all available within the timeline. It could very easily be added into the game. (It also would add to my collection of mechs I want, because it follows a similar look to the Crab... which I seem to see is missing form your list! :) )

#76 DivineEvil

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Posted 11 July 2014 - 10:01 AM

View PostTesunie, on 11 July 2014 - 07:55 AM, said:


What I seem to read on the Mercury seems to say it was used into the clan invasion...
We have the 99, 97 and the 98 all available within the timeline. It could very easily be added into the game. (It also would add to my collection of mechs I want, because it follows a similar look to the Crab... which I seem to see is missing form your list! :) )

It was used entirely by ComGuard, since they had them stored for centuries. Great Houses lost all of their stock of Mercury's. There's several other models I've missed by the same reason.
Crab is 50 ton Mech, and there's plently of 50 ton 'mechs to choose from already.

Edited by DivineEvil, 11 July 2014 - 10:29 AM.


#77 Tesunie

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Posted 11 July 2014 - 10:12 AM

View PostDivineEvil, on 11 July 2014 - 10:01 AM, said:

It was used entirely by ComGuard. Great Houses lost all of their stock of Mercury's.


And we have access to the Timberwolf S, and isn't another one of the variants/mechs currently in the game considered a "rare" design? (Atlas DDC?)
I also don't think the houses lost all of their Mercurys. They probably just became very rare.

#78 DivineEvil

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Posted 11 July 2014 - 12:20 PM

View PostTesunie, on 11 July 2014 - 10:12 AM, said:


And we have access to the Timberwolf S, and isn't another one of the variants/mechs currently in the game considered a "rare" design? (Atlas DDC?)
I also don't think the houses lost all of their Mercurys. They probably just became very rare.

Timber Wolf S is 3050y variant. Considering that Piranha has reverted a time-line for a while now, it is available. "Rare" is rather optional definition for Merc Corps, which might find or refit any mech in active production with spare parts readily available. It's ok to see people run DDCs now and then, but kinda weird to see them running Mercury. They might not being lost, but there's no facility that produces spare parts and mechs themselves for a while now. It's not like I'm against Mercury's personally or anything.

#79 Ballimbo

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Posted 11 July 2014 - 01:58 PM

View PostDivineEvil, on 11 July 2014 - 07:16 AM, said:

75 ton > Black Knight


Oh how I would love to have the Black Knight. It's one of my favourite design-wise, and also in TT.

But I don't think it's coming to MWO, because of two things:
First, there would only be 3 variants in the current timeline (if I'm not mistaken), and all of these 3 variants would have the same number (8) and same type of hardpoints (energy). So sadly there would be no variation whatsoever. And don't let us talk about heat management on this thing - however the base variant BL-6-KNT wouldn't even generate ghost heat :D
Second, there could be a Hero variant, but that one has a hatchet, which would need a melee feature in MWO that doesn't currently exists. Oh boy, how wonderful would that be, smashing enemies down with your hatchet in a 75 ton Mech... *sigh*

#80 Koniving

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Posted 11 July 2014 - 02:14 PM

View PostTesunie, on 10 July 2014 - 07:07 PM, said:

It's "On the List". When it will be released is unknown, but Alex (MWO's main artist) has apparently been pushing the mech hard on them.


On the subject of what's coming... This is an earlier rendition of the Vindicator battlemech by Alex (PGI's artist).
Posted Image
It gives us a rough idea of what to expect. I would imagine it to be around the size of a Blackjack.

Likely shorter as a trade-off for the size of its arms.





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