Mudhutwarrior, on 06 July 2014 - 12:35 PM, said:
Whats most probable is mm isn't broken and something else is to account for it. Could it be high elo? maybe but seen lots of high elo matches too. What i do know like most anyone who has played awhile is keyboard players do not change direction together in a timely fashion and I watched some extreme pivots in a few of these matches. Pugs take time to move as many are not concentrating on the chat window. Past that in two of the matches we had narc on targets and they quickly moved into ecm cover before missles flew. Yes it could be a fluke but only time will tell.
I do know how many times you told me the same things but the game changed to counter it against your adamant wishes. Im just happy solo que is in and the sky didn't fall like you told us it would.
Chiming in here on page 3 of 8 so far, so this might have already been covered.
On the NARC subject: NARC has recently become something people take a lot more seriously than before. The most commonly used mechs for NARCing are Ravens, followed by any other light with a missile hard point, preferably with ECM. New like this gets around, experiences are made, and those players with the power of logical combination keep their eyes open for potential NARC-mechs and shoot with a high level of prejudice.
Add on top of that the new wonder module Radar Deprivation (I run it as a must on all of my mechs). If you have it on and dodge around the corner and those LRMs still hit you, guess what, you are probably NARCed.
People with the same level of logical combination will want to know how you counter this evil thing called NARC... hmmm, 1) Get under ECM cover, 2) Get under any kind of cover 3) Simply get out of range of the LRMs.
So if you give the "average" player the benefit of the doubt and concede that they have powers of logical combination then this explains a lot.
Now, said player that can do that can also, after countless games, 1) recognize most "standard" tactics playing out 2) recognize when your team is executing those standard tactics 3) predict several "moves" on the field in advance just like you would in chess.
This is all a function of experience, so if you are fighting experienced players, this is what you can expect to encounter. When I drop solo this is simple basics, rudimentary tactics that come like a reflex.
Now if you are dropping in the mid ELO range like a lot of people (and that is a point that is way too fuzzy because new players should be starting at the bottom of the totem pole instead of in the middle) you can have a mix of new and experienced players as well as just "good" or "bad" players. Because of ELO averaging and the fact that you yourself have only an 8% influence on your own ELO (ELO is based on team performance...) you get a really crazy mix in the mid ELO range. Not so much in High ELO or Low ELO brackets because you have to be VERY consistent to land there.
What does that mean? You are going to have underhives in the mid range that have been carried a lot by better players. You are also going to have really good players that are near to but not quite high ELO that have been "dragged down" by bad players. The MM sorts by "ELO buckets" for that loose fit and when the dice are tossed you got stuck with more mid-ELO underhives than the enemy team and fewer good mid-level players you have a pretty good chance of a roll. Even then the stars can allign and a great leader arises to lead the underhive cats to victory against the odds.
That is the luck of the draw and your lot in life when you play with 11 random guys every game. Just like any RNG there are streaks of low numbers that seem impossible, but still get rolled. I game on both sides of the fence and this is how I see it, objectively and honstely.