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Is Chassis Perks Vs Clan Chassis Perks


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#1 Hatachi

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Posted 06 July 2014 - 10:59 AM

I have a large preference for how perks were handled on clan mechs. I was wondering how people would feel about a similar system towards IS mechs. How would you feel if IS mechs received per bonuses not for keeping base Omni sets but for keeping stock parts in the same location. For example, torso PPCs on an Awesome-8Q would receive heat reduction or small increase in fire rate. Keeping a base engine would give a small bonus to speed.

It could be explained as easily as a compatibility bonus to the original targeting system or engine links. It would help further differentiate chassis from each other, and that is never a bad idea in my head. At the very least, I'm hoping the ideas they have for perks in the clan pack are ideas they'll use moving forward.

#2 FupDup

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Posted 06 July 2014 - 11:03 AM

Speaking of which, even the Clan quirks haven't been used as much as they could have. Like how the Thor only gets -10% cooldowns for using the terrible Prime arm hardpoints or the Adder getting only four total hardpoints (minus the Flamer) with barely any quirks to counteract that huge discrepancy.

PGI missed a golden opportunity for awesomeness when they added Omnipod quirks. The system has so much potential for pwnsauce but it will probably never live up to it.

#3 Xarian

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Posted 06 July 2014 - 11:14 AM

Great idea, but only if they were appropriate quirks. PPC bonuses on an Awesome are a good example.

Speed bonuses for using stock engines are a bad idea - it's basically just free tonnage, since you'd normally have to upgrade the engine (and give up tonnage) to meet the same speed.

#4 LordKnightFandragon

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Posted 07 July 2014 - 07:57 AM

View PostFupDup, on 06 July 2014 - 11:03 AM, said:

Speaking of which, even the Clan quirks haven't been used as much as they could have. Like how the Thor only gets -10% cooldowns for using the terrible Prime arm hardpoints or the Adder getting only four total hardpoints (minus the Flamer) with barely any quirks to counteract that huge discrepancy.

PGI missed a golden opportunity for awesomeness when they added Omnipod quirks. The system has so much potential for pwnsauce but it will probably never live up to it.



Or how the Warhawk's 3E arm gets +15% to cooldown, making using energy weapons in the ENERGY only arm worse.....dafuq?

The only quirk the warhawk has thats nice is the Prime and its +15 to torso twist range....

I would trade in the 2.5% 8/8 omni pod bonus for a -10% heat to C ERPPC and a 5% heat dissipation bonus....Id also trade in the +15yaw for that lol.


Past that, there are very few quirks even on the clan mechs.

Edited by LordKnightFandragon, 07 July 2014 - 07:57 AM.


#5 Davers

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Posted 07 July 2014 - 08:01 AM

View PostLordKnightFandragon, on 07 July 2014 - 07:57 AM, said:



Or how the Warhawk's 3E arm gets +15% to cooldown, making using energy weapons in the ENERGY only arm worse.....dafuq?

The only quirk the warhawk has thats nice is the Prime and its +15 to torso twist range....

I would trade in the 2.5% 8/8 omni pod bonus for a -10% heat to C ERPPC and a 5% heat dissipation bonus....Id also trade in the +15yaw for that lol.


Past that, there are very few quirks even on the clan mechs.
Well the cool down Nerf actually helps with heat management.

#6 MeiSooHaityu

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Posted 07 July 2014 - 08:08 AM

I like the idea as well. Especially if the Catapult K2 could get a PPC cool bonus as well (PPCs in the arms). Maybe the Hunchback 4G gets a small side torso hitbox reduction with an A/C20 equipped :unsure:, etc...

It is a neat idea that might help some older mechs be a bit more relavent.

#7 FupDup

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Posted 07 July 2014 - 09:32 AM

View PostDavers, on 07 July 2014 - 08:01 AM, said:

Well the cool down Nerf actually helps with heat management.

Technically, you can mimic the effects of the cooldown nerf quirks by simply not firing for a moment. It's almost pointless, unless the reduction is fairly big.

#8 Ultimax

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Posted 07 July 2014 - 09:49 AM

View PostLordKnightFandragon, on 07 July 2014 - 07:57 AM, said:

Or how the Warhawk's 3E arm gets +15% to cooldown, making using energy weapons in the ENERGY only arm worse.....dafuq?


Yeah this was a forehead slap moment for me.

This is a mech that is basically designed to go all in on energy weapons.

It's locked into 10 total extra DHS, and 7 of those eat up space including the entire left side torso where this mech is left with 26 available critical slots. 85 tons and only 26 slots!


On top of that, using "3 of" anything that is not cERMLAS or small will push you into chain fire or ghost heat penalties.

I mean, did the 3 cERMLAS arm of doom really need it's own unique penalty? Or was PGI afraid people might try to slot, not just four but FIVE cERPPCs! (So you could leave matches earlier through suicide).

It's one of those baffling decisions where the already hardpoint, crit slot, tonnage limited, non JJ 85 ton assault mech also gets a special quirk if it wants to be able to mount half as many cERMLAS in one arm as a 50 ton Nova...


View PostDavers, on 07 July 2014 - 08:01 AM, said:

Well the cool down Nerf actually helps with heat management.



So does trigger discipline.





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