Sug, on 06 July 2014 - 12:47 PM, said:
But what is the point of it being hard? There's no reason mechs should be decelerated to a stop on terrain they can get over by turning slightly to the left.
Deceleration over high angled terrain, sure. But legs are not wheels. There's no reason I can't take another step.
I sort of agree.
Would it not be better for it to just slow the mech down at whatever rate continually to a almost snails pace for some of the more extreme angles ? (and still keep some silly ones non-climb...)
Basically it would act like some other terrain modifiers people want...like soft / muddy / sandy terrain making some mechs slower etc etc but not stopping them dead.
That way people never get stuck in the sense that they get....stuck........they just take forever to get up the damn hill is all...
Edited by Fooooo, 07 July 2014 - 02:04 AM.