Destructible Environments
#1
Posted 07 July 2014 - 08:19 AM
It would be so much fun to blast away a building/cover or see a building collapse on an enemy hiding behind it.
How about blowing out a bridge or an rock overpass with enemy mechs on it and have them all get leg damaged (or legged)
How about being able to block off a tunnel exit by shooting on the ceiling (and also being able to blast open a way from inside)
How about being able to shoot out a ledge of snow and have that cascade in to an avalanche that will send mechs tumbling.
So many options, so much more dynamism, so much more fun.
#2
Posted 07 July 2014 - 08:22 AM
#3
Posted 07 July 2014 - 08:24 AM
#5
Posted 07 July 2014 - 08:25 AM
#6
Posted 07 July 2014 - 08:31 AM
Thejuggla, on 07 July 2014 - 08:25 AM, said:
As in, they are working on destructible environments and thats why we haven't seen any new maps?
#7
Posted 07 July 2014 - 08:36 AM
Gayang3, on 07 July 2014 - 08:24 AM, said:
Why do you assume that I asked for it NOW before everything else?
I didn't.
I said they should drop everything in favor of it.
I'm always for PGI doing something other than what they've planned to do. Like community warfare and unit creation.
#8
Posted 07 July 2014 - 08:38 AM
Why? Because using a building as cover is vital in a light/medium mech. Suddenly your cover can be blown up then we see "100% Assault" in the queue, everyone levels every building as soon as we start and it's boring slug fest. What I just described was a typical game of MechAssault. It was horrifically boring.
It's a game. Not reality. It has rules like "This is cover" and "This is not". And generally it works better that way. I've said it for a long time but destructible buildings in Battlefield are cool but I don't think it makes the game better. Just one man's unpopular opinion.
However, trees? Yeah, let's get those falling down please.
#10
Posted 07 July 2014 - 08:43 AM
(no, not really)
#12
Posted 07 July 2014 - 08:44 AM
Gayang3, on 07 July 2014 - 08:38 AM, said:
Oh, absolutely serious.
I like watching PGI fail. In fact, I've gotten so used to it, I actually have wagers going as to how badly broke the next "whatever" they release will be.
It's not that I want to see the world burn....just a tiny little corner of Canada is good by me.
#13
Posted 07 July 2014 - 08:44 AM
EyeOne, on 07 July 2014 - 08:38 AM, said:
Why? Because using a building as cover is vital in a light/medium mech. Suddenly your cover can be blown up then we see "100% Assault" in the queue, everyone levels every building as soon as we start and it's boring slug fest. What I just described was a typical game of MechAssault. It was horrifically boring.
It's a game. Not reality. It has rules like "This is cover" and "This is not". And generally it works better that way. I've said it for a long time but destructible buildings in Battlefield are cool but I don't think it makes the game better. Just one man's unpopular opinion.
However, trees? Yeah, let's get those falling down please.
For a light even the smoldering wreck of a collapsed building should provide enough cover. And with ammo limitations and some reasonable "hit points for buildings, terrain" taking down a building should be a significant investment. And hence would add another tactical dimension to the game. Imagine being able to trap a lance inside a tunnel and then targeting the others while the trapped lance blasts their way out of the blockage.
#14
Posted 07 July 2014 - 08:45 AM
overall probably never going to happen. there is a chance though if we are still here in 5-10 years.
#15
Posted 07 July 2014 - 08:47 AM
Willard Phule, on 07 July 2014 - 08:22 AM, said:
What's wrong with MM, it's been pretty damn good about matching tonnage, had quite a bit more intelligent battles lately as well.
EyeOne, on 07 July 2014 - 08:38 AM, said:
Why? Because using a building as cover is vital in a light/medium mech. Suddenly your cover can be blown up then we see "100% Assault" in the queue, everyone levels every building as soon as we start and it's boring slug fest. What I just described was a typical game of MechAssault. It was horrifically boring.
It's a game. Not reality. It has rules like "This is cover" and "This is not". And generally it works better that way. I've said it for a long time but destructible buildings in Battlefield are cool but I don't think it makes the game better. Just one man's unpopular opinion.
However, trees? Yeah, let's get those falling down please.
Buildings DO have rubble, so just have them collapse and show maybe part of the upper torso of an atlas, or make it so that the buildings take quite a bit of damage, if someone wants to blow Gauss rounds or build up some heat shooting it down, go ahead.
Edited by shad0w4life, 07 July 2014 - 08:48 AM.
#16
Posted 07 July 2014 - 08:49 AM
#17
Posted 07 July 2014 - 08:52 AM
Gayang3, on 07 July 2014 - 08:44 AM, said:
In my opinion it would reduce all tactics to "Destroy the buildings".
Gayang3, on 07 July 2014 - 08:44 AM, said:
That doesn't interest me in the slightest.
#19
Posted 07 July 2014 - 10:15 AM
EyeOne, on 07 July 2014 - 08:52 AM, said:
In my opinion it would reduce all tactics to "Destroy the buildings".
That doesn't interest me in the slightest.
i would just load my splat cat up and well lets just say tunnel collapses can be very harsh instead of trapping you get buried.
#20
Posted 07 July 2014 - 10:36 AM
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