Kit Fox:
Pro- Excellent support platform due to 1-3 AMS and ECM, potentially high build diversity
Con- Slow, relatively easy to hit
Note: Can be Meta Friendly as a single ERPPC poptart with ECM
Adder:
Pro- Excellent weapon space, maximum armor for its weight class, CT mounted flamer (yes, god dammit, it is a pro!)
Con- Slow, limited utility outside of damage, no jump jets
Nova:
Pro- Jump capable, decent range of motion on the arms is possible, low profile design
Con- Limited pod space compared to the Stormcrow, energy reliant
Note: Meta friendly in the roll of a double ERPPC Poptart
Stormcrow:
Pro- Durable, max armor of its weight class, excellent customization options, tons of pod space, fast
Con- No jump jets, relatively easy to hit
Summoner:
Pro- I believe it can fly. I believe it can touch the sky.... Also, it has hitboxes that are safer in a brawl as opposed to the Timber Wolf. High mounted ballistic nipple hardpoints
Con- Very limited podspace for the tonnage
Note: Everything it can do as far as Meta is concerned the Timber Wolf can do better, however it can do double ERPPC just fine
Timber Wolf:
Pro- Plenty of pod space, tons of customization options, max armor of its weight class
Con- Everyone and their mother pilots one, has a relatively easy center torso to hit due to a minor case of Dragon syndrome
Note: 2xERPPC, 1 Gauss Rifle Meta Clan Mech of choice - however it is flawed in that build due to crippling heat generation and limited jump jet count
Warhawk:
Pro- Fast, very maneuverable for a non-jumping mech, fantastic hitboxes, plenty of pod space, moderate loadout options
Con- No jump jets, slightly low mounted weapon systems
Note: 20 hardwired DHS makes the mech a natural energy boat as doing anything else with it wastes the 20 tons of hardwired heat sinks
Dire Wolf:
Pro- Maximum armor for its class, beyond insane amounts of pod space, beyond insane amounts of weapon configuration options available
Con- Turns, accelerates, and stops like a beached whale, relatively easy to hit center torso, limited torso twist, no jump jets
Note: Capable of insanely high non-missile based alphas, commonly loaded with two gauss rifles and between 2 and 3 ERPPC (though that is a flawed design due to unsustainable heat generation), and is completely at the mercy of any light mech that gets behind or to the sides of it
Edited by Pariah Devalis, 07 July 2014 - 05:48 PM.